Phase 5 Stage D moves: live-drag mesh.position for slab / ceiling / fence
User-reported regressions on the 1:1 legacy ports: slab/ceiling moves were slow (polygon CSG rebuilds per scene.update tick), fence moves teleported briefly on commit (residual mesh.position offset survived the geometry rebuild). All three now use the same live-drag pattern the legacy fence move was designed for: - During drag, write only to `sceneRegistry.nodes.get(id).position` + `useLiveTransforms`. No `scene.update`, no polygon rebuild, no React re-render of geometry. - History stays UNPAUSED — scene state isn't changing. - On commit, a single `scene.update` writes the translated polygon (or fence start/end + linked-fence cascade). Recorded as one natural undo step. - Tools leave `mesh.position` at the drag delta on commit; GeometrySystem / CeilingSystem reset it to (0,0,0) when they rebuild the geometry on the next frame. By the time position clears, the new geometry is in place — no teleport. Two framework changes enable this: - `GeometrySystem` (viewer/systems/geometry) now resets `group.position` + `group.rotation` after every rebuild, matching the legacy `FenceSystem.updateFenceGeometry` behavior. Tools that translate the group during live-drag can rely on the reset. - Legacy `CeilingSystem.updateCeilingGeometry` extends its existing `position.y` reset to cover X/Z too — previously it left X/Z at the drag delta after rebuild, double-translating the visual. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
1e15e10185
commit
f4ea07e05b
@@ -7,6 +7,8 @@ import {
|
||||
type GridEvent,
|
||||
type LevelNode,
|
||||
type SlabNode,
|
||||
sceneRegistry,
|
||||
useLiveTransforms,
|
||||
useScene,
|
||||
type WallNode,
|
||||
} from '@pascal-app/core'
|
||||
@@ -19,13 +21,24 @@ import {
|
||||
} from '@pascal-app/editor'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { useCallback, useEffect, useRef, useState } from 'react'
|
||||
import type * as THREE from 'three'
|
||||
|
||||
/**
|
||||
* Phase 5 Stage D — slab whole-move tool (kind-owned).
|
||||
* Phase 5 Stage D — slab whole-move tool.
|
||||
*
|
||||
* 1:1 port of the legacy `MoveSlabTool`. scene.update writes polygon
|
||||
* + holes per tick (renderer keeps up via RAF-batched markDirty),
|
||||
* single-undo dance on commit, cursor at polygon center + delta.
|
||||
* Live-drag pattern: translate the slab MESH visually via
|
||||
* `sceneRegistry.nodes.get(id).position` + a mirror entry in
|
||||
* `useLiveTransforms`. No `scene.update` during the drag — the slab's
|
||||
* polygon CSG isn't rebuilt per tick. On commit we write the
|
||||
* translated polygon to the scene exactly once and clear the
|
||||
* useLiveTransforms entry. `GeometrySystem` resets `mesh.position` to
|
||||
* (0,0,0) when it rebuilds, so the visual transitions smoothly with
|
||||
* no teleport.
|
||||
*
|
||||
* History stays UNPAUSED during the drag: the scene state isn't
|
||||
* changing (we're only mutating Three.js mesh transforms), so there's
|
||||
* nothing for zundo to record. The single `scene.update` on commit
|
||||
* becomes the single undo step naturally.
|
||||
*/
|
||||
function translatePolygon(
|
||||
polygon: Array<[number, number]>,
|
||||
@@ -46,22 +59,25 @@ function getPolygonCenter(polygon: Array<[number, number]>): [number, number] {
|
||||
return [sumX / polygon.length, sumZ / polygon.length]
|
||||
}
|
||||
|
||||
function setMeshOffset(id: AnyNodeId, deltaX: number, deltaZ: number): void {
|
||||
const mesh = sceneRegistry.nodes.get(id) as THREE.Object3D | undefined
|
||||
if (mesh) mesh.position.set(deltaX, 0, deltaZ)
|
||||
}
|
||||
|
||||
export const MoveSlabTool: React.FC<{ node: SlabNode }> = ({ node }) => {
|
||||
const activatedAtRef = useRef<number>(Date.now())
|
||||
const originalPolygonRef = useRef(node.polygon.map(([x, z]) => [x, z] as [number, number]))
|
||||
const originalHolesRef = useRef(
|
||||
(node.holes ?? []).map((hole) => hole.map(([x, z]) => [x, z] as [number, number])),
|
||||
)
|
||||
const originalCenterRef = useRef(getPolygonCenter(originalPolygonRef.current))
|
||||
const dragAnchorRef = useRef<[number, number] | null>(null)
|
||||
const previousGridPosRef = useRef<[number, number] | null>(null)
|
||||
const previewRef = useRef<{
|
||||
polygon: Array<[number, number]>
|
||||
holes: Array<Array<[number, number]>>
|
||||
} | null>(null)
|
||||
const deltaRef = useRef<[number, number]>([0, 0])
|
||||
|
||||
const [cursorLocalPos, setCursorLocalPos] = useState<[number, number, number]>(() => {
|
||||
const center = getPolygonCenter(node.polygon)
|
||||
return [center[0], 0, center[1]]
|
||||
const c = originalCenterRef.current
|
||||
return [c[0], 0, c[1]]
|
||||
})
|
||||
|
||||
const exitMoveMode = useCallback(() => {
|
||||
@@ -71,6 +87,9 @@ export const MoveSlabTool: React.FC<{ node: SlabNode }> = ({ node }) => {
|
||||
useEffect(() => {
|
||||
const originalPolygon = originalPolygonRef.current
|
||||
const originalHoles = originalHolesRef.current
|
||||
const originalCenter = originalCenterRef.current
|
||||
const slabId = node.id
|
||||
|
||||
const levelNode =
|
||||
node.parentId && useScene.getState().nodes[node.parentId as AnyNodeId]?.type === 'level'
|
||||
? (useScene.getState().nodes[node.parentId as AnyNodeId] as LevelNode)
|
||||
@@ -83,26 +102,24 @@ export const MoveSlabTool: React.FC<{ node: SlabNode }> = ({ node }) => {
|
||||
.map((childId) => useScene.getState().nodes[childId as AnyNodeId])
|
||||
.filter((child): child is FenceNode => child?.type === 'fence')
|
||||
|
||||
useScene.temporal.getState().pause()
|
||||
let wasCommitted = false
|
||||
|
||||
const applyPreview = (
|
||||
polygon: Array<[number, number]>,
|
||||
holes: Array<Array<[number, number]>>,
|
||||
) => {
|
||||
previewRef.current = { polygon, holes }
|
||||
const center = getPolygonCenter(polygon)
|
||||
setCursorLocalPos([center[0], 0, center[1]])
|
||||
useScene.getState().updateNode(node.id, { polygon, holes })
|
||||
useScene.getState().markDirty(node.id as AnyNodeId)
|
||||
const applyPreview = (deltaX: number, deltaZ: number) => {
|
||||
deltaRef.current = [deltaX, deltaZ]
|
||||
// Visual: translate the slab MESH only. No scene mutation, no
|
||||
// polygon rebuild, no React re-render of geometry.
|
||||
setMeshOffset(slabId as AnyNodeId, deltaX, deltaZ)
|
||||
useLiveTransforms.getState().set(slabId, {
|
||||
position: [originalCenter[0] + deltaX, 0, originalCenter[1] + deltaZ],
|
||||
rotation: 0,
|
||||
})
|
||||
// Cursor sphere follows the new polygon center.
|
||||
setCursorLocalPos([originalCenter[0] + deltaX, 0, originalCenter[1] + deltaZ])
|
||||
}
|
||||
|
||||
const restoreOriginal = () => {
|
||||
useScene.getState().updateNode(node.id, {
|
||||
holes: originalHoles,
|
||||
polygon: originalPolygon,
|
||||
})
|
||||
useScene.getState().markDirty(node.id as AnyNodeId)
|
||||
const clearPreview = () => {
|
||||
setMeshOffset(slabId as AnyNodeId, 0, 0)
|
||||
useLiveTransforms.getState().clear(slabId)
|
||||
}
|
||||
|
||||
const onGridMove = (event: GridEvent) => {
|
||||
@@ -123,13 +140,7 @@ export const MoveSlabTool: React.FC<{ node: SlabNode }> = ({ node }) => {
|
||||
const anchor = dragAnchorRef.current ?? [localX, localZ]
|
||||
dragAnchorRef.current = anchor
|
||||
|
||||
const deltaX = localX - anchor[0]
|
||||
const deltaZ = localZ - anchor[1]
|
||||
|
||||
applyPreview(
|
||||
translatePolygon(originalPolygon, deltaX, deltaZ),
|
||||
originalHoles.map((hole) => translatePolygon(hole, deltaX, deltaZ)),
|
||||
)
|
||||
applyPreview(localX - anchor[0], localZ - anchor[1])
|
||||
}
|
||||
|
||||
const onGridClick = (event: GridEvent) => {
|
||||
@@ -138,32 +149,35 @@ export const MoveSlabTool: React.FC<{ node: SlabNode }> = ({ node }) => {
|
||||
return
|
||||
}
|
||||
|
||||
const preview = previewRef.current ?? { polygon: originalPolygon, holes: originalHoles }
|
||||
|
||||
const [deltaX, deltaZ] = deltaRef.current
|
||||
wasCommitted = true
|
||||
|
||||
// Restore original baseline while paused so the next resume+update
|
||||
// registers as a single tracked change (undo reverts to original).
|
||||
useScene.getState().updateNode(node.id, {
|
||||
polygon: originalPolygon,
|
||||
holes: originalHoles,
|
||||
})
|
||||
|
||||
useScene.temporal.getState().resume()
|
||||
useScene.getState().updateNode(node.id, preview)
|
||||
useScene.getState().markDirty(node.id as AnyNodeId)
|
||||
useScene.temporal.getState().pause()
|
||||
if (deltaX !== 0 || deltaZ !== 0) {
|
||||
// Single scene.update — recorded as one undo step (history was
|
||||
// never paused). GeometrySystem rebuilds polygon-driven geometry
|
||||
// and resets the group's transform on the next frame.
|
||||
useScene.getState().updateNode(slabId, {
|
||||
polygon: translatePolygon(originalPolygon, deltaX, deltaZ),
|
||||
holes: originalHoles.map((h) => translatePolygon(h, deltaX, deltaZ)),
|
||||
})
|
||||
useScene.getState().markDirty(slabId as AnyNodeId)
|
||||
}
|
||||
// Clear useLiveTransforms but leave mesh.position as-is. The
|
||||
// GeometrySystem rebuild zeros it on the next frame, by which
|
||||
// point the new geometry is in place — visual stays smooth.
|
||||
useLiveTransforms.getState().clear(slabId)
|
||||
|
||||
triggerSFX('sfx:item-place')
|
||||
useViewer.getState().setSelection({ selectedIds: [node.id] })
|
||||
useViewer.getState().setSelection({ selectedIds: [slabId] })
|
||||
exitMoveMode()
|
||||
event.nativeEvent?.stopPropagation?.()
|
||||
}
|
||||
|
||||
const onCancel = () => {
|
||||
restoreOriginal()
|
||||
useViewer.getState().setSelection({ selectedIds: [node.id] })
|
||||
useScene.temporal.getState().resume()
|
||||
// No scene state to roll back — we never wrote anything. Just
|
||||
// restore the mesh visual.
|
||||
clearPreview()
|
||||
useViewer.getState().setSelection({ selectedIds: [slabId] })
|
||||
markToolCancelConsumed()
|
||||
exitMoveMode()
|
||||
}
|
||||
@@ -174,14 +188,15 @@ export const MoveSlabTool: React.FC<{ node: SlabNode }> = ({ node }) => {
|
||||
|
||||
return () => {
|
||||
if (!wasCommitted) {
|
||||
restoreOriginal()
|
||||
clearPreview()
|
||||
} else {
|
||||
useLiveTransforms.getState().clear(slabId)
|
||||
}
|
||||
useScene.temporal.getState().resume()
|
||||
emitter.off('grid:move', onGridMove)
|
||||
emitter.off('grid:click', onGridClick)
|
||||
emitter.off('tool:cancel', onCancel)
|
||||
}
|
||||
}, [exitMoveMode, node.id, node.parentId, node.polygon])
|
||||
}, [exitMoveMode, node.id, node.parentId])
|
||||
|
||||
return (
|
||||
<group>
|
||||
|
||||
Reference in New Issue
Block a user