control bar

This commit is contained in:
wass08
2026-01-29 10:14:40 +09:00
parent 406a4f51b5
commit f4125db6a8
8 changed files with 174 additions and 31 deletions
-26
View File
@@ -178,29 +178,3 @@ const Grid = ({
</mesh> </mesh>
) )
} }
const LevelModeSwitcher = () => {
const setLevelMode = useViewer((state) => state.setLevelMode)
const levelMode = useViewer((state) => state.levelMode)
return (
<div className="absolute top-4 left-4 z-10 flex gap-2">
<button
className={`px-4 py-2 rounded ${
levelMode === 'exploded' ? 'bg-blue-500 text-white' : 'bg-white'
}`}
onClick={() => setLevelMode('exploded')}
>
Exploded
</button>
<button
className={`px-4 py-2 rounded ${
levelMode === 'stacked' ? 'bg-blue-500 text-white' : 'bg-white'
}`}
onClick={() => setLevelMode('stacked')}
>
Stacked
</button>
</div>
)
}
@@ -418,8 +418,10 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
const newRotationY = (currentRotation[1] ?? 0) + rotationDelta const newRotationY = (currentRotation[1] ?? 0) + rotationDelta
draft.rotation = [currentRotation[0], newRotationY, currentRotation[2]] draft.rotation = [currentRotation[0], newRotationY, currentRotation[2]]
// Ref + cursor mesh only — no store update during drag // Ref + cursor mesh + item mesh — no store update during drag
cursorRef.current.rotation.y = newRotationY cursorRef.current.rotation.y = newRotationY
const mesh = sceneRegistry.nodes.get(draft.id)
if (mesh) mesh.rotation.y = newRotationY
revalidate() revalidate()
} }
} }
@@ -10,7 +10,7 @@ import useEditor from "@/store/use-editor";
import { AnimatePresence, motion } from "motion/react"; import { AnimatePresence, motion } from "motion/react";
import { ItemCatalog } from "../item-catalog/item-catalog"; import { ItemCatalog } from "../item-catalog/item-catalog";
import { FurnishTools } from "./furnish-tools"; import { FurnishTools } from "./furnish-tools";
// import { ViewToggles } from "./view-toggles"; import { ViewToggles } from "./view-toggles";
export function ActionMenu({ className }: { className?: string }) { export function ActionMenu({ className }: { className?: string }) {
const phase = useEditor((state) => state.phase); const phase = useEditor((state) => state.phase);
@@ -138,8 +138,8 @@ export function ActionMenu({ className }: { className?: string }) {
<PhaseSwitcher /> <PhaseSwitcher />
<div className="mx-1 h-5 w-px bg-zinc-700" /> <div className="mx-1 h-5 w-px bg-zinc-700" />
<ControlModes /> <ControlModes />
{/* <div className="mx-1 h-5 w-px bg-zinc-700" /> */} <div className="mx-1 h-5 w-px bg-zinc-700" />
{/* <ViewToggles /> */} <ViewToggles />
</div> </div>
</div> </div>
</TooltipProvider> </TooltipProvider>
@@ -0,0 +1,139 @@
'use client'
import { useViewer } from '@pascal-app/viewer'
import { Box, Camera, Diamond, Image, Layers, Layers2 } from 'lucide-react'
import { Button } from '@/components/ui/primitives/button'
import {
Tooltip,
TooltipContent,
TooltipTrigger,
} from '@/components/ui/primitives/tooltip'
import { cn } from '@/lib/utils'
const levelModeLabels: Record<'stacked' | 'exploded' | 'solo', string> = {
stacked: 'Stacked',
exploded: 'Exploded',
solo: 'Solo',
}
const levelModeOrder: ('stacked' | 'exploded' | 'solo')[] = ['stacked', 'exploded', 'solo']
export function ViewToggles() {
const cameraMode = useViewer((state) => state.cameraMode)
const setCameraMode = useViewer((state) => state.setCameraMode)
const levelMode = useViewer((state) => state.levelMode)
const setLevelMode = useViewer((state) => state.setLevelMode)
const showScans = useViewer((state) => state.showScans)
const setShowScans = useViewer((state) => state.setShowScans)
const showGuides = useViewer((state) => state.showGuides)
const setShowGuides = useViewer((state) => state.setShowGuides)
const toggleCameraMode = () => {
setCameraMode(cameraMode === 'perspective' ? 'orthographic' : 'perspective')
}
const cycleLevelMode = () => {
if (levelMode === 'manual') {
setLevelMode('stacked')
return
}
const currentIndex = levelModeOrder.indexOf(levelMode as 'stacked' | 'exploded' | 'solo')
const nextIndex = (currentIndex + 1) % levelModeOrder.length
const nextMode = levelModeOrder[nextIndex]
if (nextMode) setLevelMode(nextMode)
}
return (
<div className="flex items-center gap-1">
{/* Camera Mode */}
<Tooltip>
<TooltipTrigger asChild>
<Button
className={cn(
'h-8 w-8 text-zinc-400 transition-all',
cameraMode === 'orthographic'
? 'bg-violet-500/20 text-violet-400'
: 'hover:bg-zinc-800',
)}
onClick={toggleCameraMode}
size="icon"
variant="ghost"
>
<Camera className="h-4 w-4" />
</Button>
</TooltipTrigger>
<TooltipContent>
<p>Camera: {cameraMode === 'perspective' ? 'Perspective' : 'Orthographic'}</p>
</TooltipContent>
</Tooltip>
{/* Level Mode */}
<Tooltip>
<TooltipTrigger asChild>
<Button
className={cn(
'h-8 w-8 text-zinc-400 transition-all',
levelMode !== 'stacked'
? 'bg-amber-500/20 text-amber-400'
: 'hover:bg-zinc-800',
)}
onClick={cycleLevelMode}
size="icon"
variant="ghost"
>
{levelMode === 'solo' && <Diamond className="h-4 w-4" />}
{levelMode === 'exploded' && <Layers2 className="h-4 w-4" />}
{(levelMode === 'stacked' || levelMode === 'manual') && <Layers className="h-4 w-4" />}
</Button>
</TooltipTrigger>
<TooltipContent>
<p>Levels: {levelMode === 'manual' ? 'Manual' : levelModeLabels[levelMode as keyof typeof levelModeLabels]}</p>
</TooltipContent>
</Tooltip>
{/* Show Scans */}
<Tooltip>
<TooltipTrigger asChild>
<Button
className={cn(
'h-8 w-8 text-zinc-400 transition-all',
showScans
? 'bg-cyan-500/20 text-cyan-400'
: 'hover:bg-zinc-800',
)}
onClick={() => setShowScans(!showScans)}
size="icon"
variant="ghost"
>
<Box className="h-4 w-4" />
</Button>
</TooltipTrigger>
<TooltipContent>
<p>Scans: {showScans ? 'Visible' : 'Hidden'}</p>
</TooltipContent>
</Tooltip>
{/* Show Guides */}
<Tooltip>
<TooltipTrigger asChild>
<Button
className={cn(
'h-8 w-8 text-zinc-400 transition-all',
showGuides
? 'bg-purple-500/20 text-purple-400'
: 'hover:bg-zinc-800',
)}
onClick={() => setShowGuides(!showGuides)}
size="icon"
variant="ghost"
>
<Image className="h-4 w-4" />
</Button>
</TooltipTrigger>
<TooltipContent>
<p>Guides: {showGuides ? 'Visible' : 'Hidden'}</p>
</TooltipContent>
</Tooltip>
</div>
)
}
@@ -7,6 +7,7 @@ import * as THREE from 'three/webgpu'
import { LevelSystem } from '../../systems/level/level-system' import { LevelSystem } from '../../systems/level/level-system'
import { SceneRenderer } from '../renderers/scene-renderer' import { SceneRenderer } from '../renderers/scene-renderer'
import PostProcessing from './post-processing' import PostProcessing from './post-processing'
import { ViewerCamera } from './viewer-camera'
declare module '@react-three/fiber' { declare module '@react-three/fiber' {
interface ThreeElements extends ThreeToJSXElements<typeof THREE> {} interface ThreeElements extends ThreeToJSXElements<typeof THREE> {}
@@ -31,6 +32,7 @@ const Viewer: React.FC<ViewerProps> = ({ children }) => {
camera={{ position: [50, 50, 50], fov: 50 }} camera={{ position: [50, 50, 50], fov: 50 }}
> >
<color attach="background" args={['#ececec']} /> <color attach="background" args={['#ececec']} />
<ViewerCamera />
<directionalLight position={[10, 10, 5]} intensity={0.5} castShadow /> <directionalLight position={[10, 10, 5]} intensity={0.5} castShadow />
<Environment preset="sunset" environmentIntensity={0.3} /> <Environment preset="sunset" environmentIntensity={0.3} />
@@ -0,0 +1,11 @@
import { OrthographicCamera, PerspectiveCamera } from "@react-three/drei"
import useViewer from "../../store/use-viewer"
export const ViewerCamera = () => {
const cameraMode = useViewer((state) => state.cameraMode)
return cameraMode === 'perspective' ? (
<PerspectiveCamera far={1000} fov={50} makeDefault near={0.1} position={[10, 10, 10]} />
) : (
<OrthographicCamera far={1000} makeDefault near={-1000} position={[10, 10, 10]} zoom={20} />
)
}
+12
View File
@@ -34,6 +34,12 @@ type ViewerState = {
levelMode: "stacked" | "exploded" | "solo" | "manual"; levelMode: "stacked" | "exploded" | "solo" | "manual";
setLevelMode: (mode: "stacked" | "exploded" | "solo" | "manual") => void; setLevelMode: (mode: "stacked" | "exploded" | "solo" | "manual") => void;
showScans: boolean;
setShowScans: (show: boolean) => void;
showGuides: boolean;
setShowGuides: (show: boolean) => void;
// Smart selection update // Smart selection update
setSelection: (updates: Partial<SelectionPath>) => void; setSelection: (updates: Partial<SelectionPath>) => void;
resetSelection: () => void; resetSelection: () => void;
@@ -52,6 +58,12 @@ const useViewer = create<ViewerState>()((set, get) => ({
levelMode: "stacked", levelMode: "stacked",
setLevelMode: (mode) => set({ levelMode: mode }), setLevelMode: (mode) => set({ levelMode: mode }),
showScans: true,
setShowScans: (show) => set({ showScans: show }),
showGuides: true,
setShowGuides: (show) => set({ showGuides: show }),
setSelection: (updates) => setSelection: (updates) =>
set((state) => { set((state) => {
const newSelection = { ...state.selection, ...updates }; const newSelection = { ...state.selection, ...updates };
@@ -9,14 +9,17 @@ const EXPLODED_GAP = 5
export const LevelSystem = () => { export const LevelSystem = () => {
useFrame((_, delta) => { useFrame((_, delta) => {
const levelMode = useViewer.getState().levelMode const levelMode = useViewer.getState().levelMode
const selectedLevel = useViewer.getState().selection.levelId
sceneRegistry.byType.level.forEach((levelId) => { sceneRegistry.byType.level.forEach((levelId) => {
const obj = sceneRegistry.nodes.get(levelId) const obj = sceneRegistry.nodes.get(levelId)
if (obj) { if (obj) {
const level = useScene.getState().nodes[levelId as LevelNode['id']] const level = useScene.getState().nodes[levelId as LevelNode['id']]
const targetY = const targetY =
((level as any).level || 0) * ((level as any).level || 0) *
(LEVEL_HEIGHT + (levelMode === 'stacked' ? 0 : EXPLODED_GAP)) (LEVEL_HEIGHT + (levelMode === 'exploded' ? EXPLODED_GAP: 0))
obj.position.y = lerp(obj.position.y, targetY, delta * 3) obj.position.y = lerp(obj.position.y, targetY, delta * 3)
obj.visible = levelMode !== 'solo' || level?.id === selectedLevel || !selectedLevel
} }
}) })
}) })