can place on wall
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@@ -34,6 +34,7 @@ import { ToolManager } from "./tools/tool-manager";
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const selectedObjects: Object3D[] = [];
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initSpatialGridSync();
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useScene.getState().loadScene();
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export default function Editor() {
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return (
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@@ -24,30 +24,31 @@ export const ItemTool: React.FC = () => {
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const { canPlaceOnFloor, canPlaceOnWall } = useSpatialQuery();
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useEffect(() => {
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console.log("item-tool-reloaded");
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if (!selectedItem) {
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return;
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}
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let isOnWall = false;
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let wallLocked = false;
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let currentWallId: string | null = null;
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const checkCanPlace = () => {
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const currentLevelId = useViewer.getState().currentLevelId;
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if (currentLevelId && draftItem.current) {
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let placeable = true;
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if (draftItem.current.asset.attachTo) {
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if (!isOnWall) {
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if (!isOnWall || !currentWallId) {
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placeable = false;
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} else {
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placeable = canPlaceOnWall(
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const result = canPlaceOnWall(
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currentLevelId,
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draftItem.current.parentId as WallNode["id"],
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currentWallId as WallNode["id"],
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gridPosition.current.x,
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gridPosition.current.y,
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draftItem.current.asset.dimensions,
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[draftItem.current.id],
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).valid;
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);
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placeable = result.valid;
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}
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} else {
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placeable = canPlaceOnFloor(
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@@ -116,7 +117,6 @@ export const ItemTool: React.FC = () => {
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if (!currentLevelId || !draftItem.current || !checkCanPlace()) return;
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console.log("ongridclick action");
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useScene.temporal.getState().resume();
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useScene.getState().updateNode(draftItem.current.id, {
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position: [gridPosition.current.x, 0, gridPosition.current.z],
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@@ -128,13 +128,13 @@ export const ItemTool: React.FC = () => {
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};
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const onWallEnter = (event: WallEvent) => {
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console.log("Wall enter", event);
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event.stopPropagation();
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if (
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draftItem.current?.asset.attachTo === "wall" ||
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draftItem.current?.asset.attachTo === "wall-side"
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) {
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isOnWall = true;
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currentWallId = event.node.id;
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gridPosition.current.set(
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Math.round(event.localPosition[0] * 2) / 2,
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Math.round(event.localPosition[1] * 2) / 2,
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@@ -154,8 +154,8 @@ export const ItemTool: React.FC = () => {
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};
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const onWallLeave = (event: WallEvent) => {
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console.log("Wall leave", event);
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isOnWall = false;
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currentWallId = null;
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event.stopPropagation();
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if (!draftItem.current) return;
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const currentLevelId = useViewer.getState().currentLevelId;
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@@ -180,7 +180,6 @@ export const ItemTool: React.FC = () => {
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if (!currentLevelId || !draftItem.current || !checkCanPlace()) return;
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wallLocked = true;
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console.log("onwallclick action");
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useScene.temporal.getState().resume();
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useScene.getState().updateNode(draftItem.current.id, {
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position: [
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@@ -200,7 +199,6 @@ export const ItemTool: React.FC = () => {
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const onWallMove = (event: WallEvent) => {
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event.stopPropagation();
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console.log("Wall move", event);
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wallLocked = false;
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if (!draftItem.current) return;
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gridPosition.current.set(
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@@ -45,18 +45,21 @@ export class SpatialGridManager {
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item.asset.attachTo === "wall" ||
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item.asset.attachTo === "wall-side"
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) {
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// Wall-attached item
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if (item.wallId && item.wallT !== undefined) {
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const wallLength = this.getWallLength(item.wallId);
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// Wall-attached item - use parentId as the wall ID
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const wallId = item.parentId;
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if (wallId && this.walls.has(wallId)) {
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const wallLength = this.getWallLength(wallId);
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if (wallLength > 0) {
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const [width, height] = item.asset.dimensions;
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const halfW = width / wallLength / 2;
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const halfH = height / 2;
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// Calculate t from local X position (position[0] is distance along wall)
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const t = item.position[0] / wallLength;
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this.getWallGrid(levelId).insert({
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itemId: item.id,
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wallId: item.wallId,
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tStart: item.wallT - halfW,
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tEnd: item.wallT + halfW,
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wallId: wallId,
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tStart: t - halfW,
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tEnd: t + halfW,
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yStart: item.position[1] - halfH,
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yEnd: item.position[1] + halfH,
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});
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@@ -86,17 +89,20 @@ export class SpatialGridManager {
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) {
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// Remove old placement and re-insert
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this.getWallGrid(levelId).removeByItemId(item.id);
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if (item.wallId && item.wallT !== undefined) {
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const wallLength = this.getWallLength(item.wallId);
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const wallId = item.parentId;
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if (wallId && this.walls.has(wallId)) {
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const wallLength = this.getWallLength(wallId);
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if (wallLength > 0) {
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const [width, height] = item.asset.dimensions;
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const halfW = width / wallLength / 2;
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const halfH = height / 2;
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// Calculate t from local X position (position[0] is distance along wall)
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const t = item.position[0] / wallLength;
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this.getWallGrid(levelId).insert({
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itemId: item.id,
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wallId: item.wallId,
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tStart: item.wallT - halfW,
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tEnd: item.wallT + halfW,
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wallId: wallId,
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tStart: t - halfW,
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tEnd: t + halfW,
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yStart: item.position[1] - halfH,
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yEnd: item.position[1] + halfH,
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});
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@@ -45,13 +45,14 @@ export function initSpatialGridSync() {
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}
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}
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// Detect updated nodes (only items with position/rotation changes)
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// Detect updated nodes (items with position/rotation/parentId changes)
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for (const [id, node] of Object.entries(state.nodes)) {
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const prev = prevState.nodes[id as AnyNode["id"]];
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if (prev && node.type === "item" && prev.type === "item") {
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if (
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!arraysEqual(node.position, prev.position) ||
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!arraysEqual(node.rotation, prev.rotation)
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!arraysEqual(node.rotation, prev.rotation) ||
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node.parentId !== prev.parentId
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) {
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const levelId = resolveLevelId(node, state.nodes);
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spatialGridManager.handleNodeUpdated(node, levelId);
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@@ -1,6 +1,6 @@
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import { useCallback } from "react";
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import { spatialGridManager } from "./spatial-grid-manager";
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import { LevelNode, WallNode } from "../../schema";
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import { spatialGridManager } from "./spatial-grid-manager";
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export function useSpatialQuery() {
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const canPlaceOnFloor = useCallback(
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@@ -64,7 +64,6 @@ export class WallSpatialGrid {
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this.itemToWall.delete(itemId);
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}
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// The missing method!
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removeByItemId(itemId: string) {
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const wallId = this.itemToWall.get(itemId);
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if (wallId) {
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@@ -69,24 +69,28 @@ const useScene = create<SceneState>()(
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start: [0, 0],
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end: [5, 0],
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children: [],
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parentId: level0.id,
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});
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const wall1 = WallNode.parse({
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start: [0, 0],
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end: [0, 5],
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children: [],
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parentId: level0.id,
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});
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const wall2 = WallNode.parse({
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start: [5, 5],
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end: [0, 5],
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children: [],
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parentId: level0.id,
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});
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const wall3 = WallNode.parse({
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start: [5, 5],
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end: [5, 0],
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children: [],
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parentId: level0.id,
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});
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const window1 = ItemNode.parse({
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@@ -165,7 +169,6 @@ const useScene = create<SceneState>()(
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),
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);
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useScene.getState().loadScene();
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export default useScene;
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// Subscribe to the temporal store (Undo/Redo events)
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