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@@ -12,12 +12,12 @@ export const WindowRenderer = ({ node }: { node: WindowNode }) => {
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return (
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<mesh
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ref={ref}
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castShadow
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receiveShadow
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visible={node.visible}
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position={node.position}
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receiveShadow
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ref={ref}
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rotation={node.rotation}
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visible={node.visible}
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{...(isTransient ? {} : handlers)}
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>
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{/* WindowSystem replaces this geometry each time the node is dirty */}
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