remove community

This commit is contained in:
wass08
2026-03-13 09:07:46 +01:00
parent 3eeba322a8
commit f2501be2bf
693 changed files with 8264 additions and 35562 deletions
@@ -9,7 +9,7 @@ import { NodeRenderer } from '../node-renderer'
// - Back face (looking up at ceiling from below): solid
// - Front face (looking down at ceiling from above): 30% opacity
const ceilingTopMaterial = new MeshBasicNodeMaterial({
color: 0xb5a78d,
color: 0xb5_a7_8d,
transparent: true,
depthWrite: false,
side: FrontSide,
@@ -18,7 +18,7 @@ const ceilingTopMaterial = new MeshBasicNodeMaterial({
})
const ceilingBottomMaterial = new MeshBasicNodeMaterial({
color: 0x999999,
color: 0x99_99_99,
transparent: true,
side: BackSide,
})
@@ -52,10 +52,16 @@ export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
const handlers = useNodeEvents(node, 'ceiling')
return (
<mesh ref={ref} material={ceilingBottomMaterial}>
<mesh material={ceilingBottomMaterial} ref={ref}>
{/* CeilingSystem will replace this geometry in the next frame */}
<boxGeometry args={[0, 0, 0]} />
<mesh name="ceiling-grid" material={ceilingTopMaterial} {...handlers} visible={false} scale={0}>
<mesh
material={ceilingTopMaterial}
name="ceiling-grid"
{...handlers}
scale={0}
visible={false}
>
<boxGeometry args={[0, 0, 0]} />
</mesh>
{node.children.map((childId) => (
@@ -1,4 +1,4 @@
import { useRegistry, type DoorNode } from '@pascal-app/core'
import { type DoorNode, useRegistry } from '@pascal-app/core'
import { useRef } from 'react'
import type { Mesh } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
@@ -12,12 +12,12 @@ export const DoorRenderer = ({ node }: { node: DoorNode }) => {
return (
<mesh
ref={ref}
castShadow
receiveShadow
visible={node.visible}
position={node.position}
receiveShadow
ref={ref}
rotation={node.rotation}
visible={node.visible}
{...(isTransient ? {} : handlers)}
>
{/* DoorSystem replaces this geometry each time the node is dirty */}
@@ -15,10 +15,15 @@ export const GuideRenderer = ({ node }: { node: GuideNode }) => {
const resolvedUrl = useAssetUrl(node.url)
return (
<group ref={ref} visible={showGuides} position={node.position} rotation={[0, node.rotation[1], 0]}>
<group
position={node.position}
ref={ref}
rotation={[0, node.rotation[1], 0]}
visible={showGuides}
>
{resolvedUrl && (
<Suspense>
<GuidePlane url={resolvedUrl} scale={node.scale} opacity={node.opacity} />
<GuidePlane opacity={node.opacity} scale={node.scale} url={resolvedUrl} />
</Suspense>
)}
</group>
@@ -53,10 +58,10 @@ const GuidePlane = ({ url, scale, opacity }: { url: string; scale: number; opaci
return (
<mesh
rotation={[-Math.PI / 2, 0, 0]}
frustumCulled={false}
material={material}
raycast={() => {}}
frustumCulled={false}
rotation={[-Math.PI / 2, 0, 0]}
>
<planeGeometry args={[width, height]} boundingBox={null} boundingSphere={null} />
</mesh>
@@ -24,7 +24,7 @@ import { NodeRenderer } from '../node-renderer'
// Shared materials to avoid creating new instances for every mesh
const defaultMaterial = new MeshStandardNodeMaterial({
color: 0xffffff,
color: 0xff_ff_ff,
roughness: 1,
metalness: 0,
})
@@ -53,7 +53,7 @@ export const ItemRenderer = ({ node }: { node: ItemNode }) => {
useRegistry(node.id, node.type, ref)
return (
<group position={node.position} rotation={node.rotation} ref={ref} visible={node.visible}>
<group position={node.position} ref={ref} rotation={node.rotation} visible={node.visible}>
<Suspense fallback={<PreviewModel node={node} />}>
<ModelRenderer node={node} />
</Suspense>
@@ -78,7 +78,7 @@ previewMaterial.transparent = true
const PreviewModel = ({ node }: { node: ItemNode }) => {
return (
<mesh position-y={node.asset.dimensions[1] / 2} material={previewMaterial}>
<mesh material={previewMaterial} position-y={node.asset.dimensions[1] / 2}>
<boxGeometry
args={[node.asset.dimensions[0], node.asset.dimensions[1], node.asset.dimensions[2]]}
/>
@@ -150,24 +150,24 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
return (
<>
<Clone
ref={ref}
object={scene}
scale={multiplyScales(node.asset.scale || [1, 1, 1], node.scale || [1, 1, 1])}
position={node.asset.offset}
ref={ref}
rotation={node.asset.rotation}
scale={multiplyScales(node.asset.scale || [1, 1, 1], node.scale || [1, 1, 1])}
{...handlers}
/>
{animations.length > 0 && (
<ItemAnimation
nodeId={node.id}
animEffect={animEffect}
interactive={interactive ?? null}
actions={actions}
animations={animations}
animEffect={animEffect}
interactive={interactive ?? null}
nodeId={node.id}
/>
)}
{lightEffects.map((effect, i) => (
<ItemLight key={i} nodeId={node.id} effect={effect} interactive={interactive!} />
<ItemLight effect={effect} interactive={interactive!} key={i} nodeId={node.id} />
))}
</>
)
@@ -287,12 +287,12 @@ const ItemLight = ({
return (
<pointLight
ref={lightRef}
color={effect.color}
intensity={effect.intensityRange[0]}
distance={effect.distance ?? 0}
position={effect.offset}
castShadow={false}
color={effect.color}
distance={effect.distance ?? 0}
intensity={effect.intensityRange[0]}
position={effect.offset}
ref={lightRef}
/>
)
}
@@ -12,10 +12,10 @@ export const RoofRenderer = ({ node }: { node: RoofNode }) => {
return (
<mesh
ref={ref}
castShadow
receiveShadow
position={node.position}
receiveShadow
ref={ref}
rotation-y={node.rotation}
visible={node.visible}
{...handlers}
@@ -14,15 +14,15 @@ export const ScanRenderer = ({ node }: { node: ScanNode }) => {
return (
<group
ref={ref}
visible={showScans}
position={node.position}
ref={ref}
rotation={node.rotation}
scale={[node.scale, node.scale, node.scale]}
visible={showScans}
>
{resolvedUrl && (
<Suspense>
<ScanModel url={resolvedUrl} opacity={node.opacity} />
<ScanModel opacity={node.opacity} url={resolvedUrl} />
</Suspense>
)}
</group>
@@ -41,11 +41,11 @@ const ScanModel = ({ url, opacity }: { url: string; opacity: number }) => {
if (isTransparent) {
material.transparent = true
material.opacity = normalizedOpacity
material.depthWrite = false;
material.depthWrite = false
} else {
material.transparent = false
material.opacity = 1
material.depthWrite = true;
material.depthWrite = true
}
material.needsUpdate = true
}
@@ -1,10 +1,10 @@
"use client";
'use client'
import { useScene } from "@pascal-app/core";
import { NodeRenderer } from "./node-renderer";
import { useScene } from '@pascal-app/core'
import { NodeRenderer } from './node-renderer'
export const SceneRenderer = () => {
const rootNodes = useScene((state) => state.rootNodeIds);
const rootNodes = useScene((state) => state.rootNodeIds)
return (
<group name="scene-renderer">
@@ -12,5 +12,5 @@ export const SceneRenderer = () => {
<NodeRenderer key={nodeId} nodeId={nodeId} />
))}
</group>
);
};
)
}
@@ -61,7 +61,7 @@ export const SiteRenderer = ({ node }: { node: SiteNode }) => {
const handlers = useNodeEvents(node, 'site')
if (!node || !floorShape || !lineGeometry) {
if (!(node && floorShape && lineGeometry)) {
return null
}
@@ -76,17 +76,16 @@ export const SiteRenderer = ({ node }: { node: SiteNode }) => {
))}
{/* Transparent floor fill */}
<mesh position={[0, Y_OFFSET - 0.005, 0]} rotation={[-Math.PI / 2, 0, 0]} receiveShadow>
<mesh position={[0, Y_OFFSET - 0.005, 0]} receiveShadow rotation={[-Math.PI / 2, 0, 0]}>
<shapeGeometry args={[floorShape]} />
<shadowMaterial transparent opacity={0.75} />
<shadowMaterial opacity={0.75} transparent />
</mesh>
{/* Simple boundary line */}
{/* @ts-ignore */}
<line geometry={lineGeometry} frustumCulled={false} renderOrder={9}>
<lineBasicMaterial color="#f59e0b" linewidth={2} transparent opacity={0.6} />
<line frustumCulled={false} geometry={lineGeometry} renderOrder={9}>
<lineBasicMaterial color="#f59e0b" linewidth={2} opacity={0.6} transparent />
</line>
</group>
)
}
@@ -11,7 +11,7 @@ export const SlabRenderer = ({ node }: { node: SlabNode }) => {
const handlers = useNodeEvents(node, 'slab')
return (
<mesh ref={ref} castShadow receiveShadow {...handlers} visible={node.visible}>
<mesh castShadow receiveShadow ref={ref} {...handlers} visible={node.visible}>
{/* SlabSystem will replace this geometry in the next frame */}
<boxGeometry args={[0, 0, 0]} />
<meshStandardMaterial color="#e5e5e5" />
@@ -12,7 +12,7 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
const handlers = useNodeEvents(node, 'wall')
return (
<mesh ref={ref} castShadow receiveShadow visible={node.visible}>
<mesh castShadow receiveShadow ref={ref} visible={node.visible}>
{/* WallSystem will replace this geometry in the next frame */}
<boxGeometry args={[0, 0, 0]} />
{/* Collision mesh: full-wall geometry (no cutouts) for pointer events */}
@@ -12,12 +12,12 @@ export const WindowRenderer = ({ node }: { node: WindowNode }) => {
return (
<mesh
ref={ref}
castShadow
receiveShadow
visible={node.visible}
position={node.position}
receiveShadow
ref={ref}
rotation={node.rotation}
visible={node.visible}
{...(isTransient ? {} : handlers)}
>
{/* WindowSystem replaces this geometry each time the node is dirty */}
@@ -173,80 +173,83 @@ export const ZoneRenderer = ({ node }: { node: ZoneNode }) => {
const handlers = useNodeEvents(node, 'zone')
if (!node || !floorShape || !wallGeometry || !floorMaterial || !wallMaterial) {
if (!(node && floorShape && wallGeometry && floorMaterial && wallMaterial)) {
return null
}
return (
<group ref={ref} {...handlers} userData={{ labelPosition: [centroid[0], 1, centroid[1]] }}>
<Html
name="label"
position={[centroid[0], 1, centroid[1]]}
style={{ pointerEvents: 'none', }}
style={{ pointerEvents: 'none' }}
zIndexRange={[10, 0]}
>
<div id={`${node.id}-label`} style={{
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
transform: 'translate3d(-50%, -50%, 0)',
opacity: 0,
transition: 'opacity 0.3s ease-in-out',
}}>
<div
style={{
width: 'max-content',
color: 'white',
textShadow: `-1px -1px 0 ${node.color}, 1px -1px 0 ${node.color}, -1px 1px 0 ${node.color}, 1px 1px 0 ${node.color}`,
textAlign: 'center',
}}
>
<span>{node.name}</span>
</div>
<div
className="label-pin"
id={`${node.id}-label`}
style={{
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
marginTop: '2px',
transform: 'translate3d(-50%, -50%, 0)',
opacity: 0,
transition: 'opacity 0.5s ease-in-out',
transition: 'opacity 0.3s ease-in-out',
}}
>
<div
style={{
width: '2px',
height: '40px',
backgroundColor: node.color,
}}/>
>
<div
style={{
width: '10px',
height: '10px',
borderRadius: '50%',
backgroundColor: node.color,
border: `1px solid white`,
width: 'max-content',
color: 'white',
textShadow: `-1px -1px 0 ${node.color}, 1px -1px 0 ${node.color}, -1px 1px 0 ${node.color}, 1px 1px 0 ${node.color}`,
textAlign: 'center',
}}
/>
>
<span>{node.name}</span>
</div>
<div
className="label-pin"
style={{
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
marginTop: '2px',
opacity: 0,
transition: 'opacity 0.5s ease-in-out',
}}
>
<div
style={{
width: '2px',
height: '40px',
backgroundColor: node.color,
}}
/>
<div
style={{
width: '10px',
height: '10px',
borderRadius: '50%',
backgroundColor: node.color,
border: '1px solid white',
}}
/>
</div>
</div>
</Html>
{/* Floor fill */}
<mesh
position={[0, Y_OFFSET, 0]}
rotation={[-Math.PI / 2, 0, 0]}
layers={ZONE_LAYER}
material={floorMaterial}
name="floor"
layers={ZONE_LAYER}
position={[0, Y_OFFSET, 0]}
rotation={[-Math.PI / 2, 0, 0]}
>
<shapeGeometry args={[floorShape]} />
</mesh>
{/* Wall borders with gradient */}
<mesh geometry={wallGeometry} material={wallMaterial} name="walls" layers={ZONE_LAYER} />
<mesh geometry={wallGeometry} layers={ZONE_LAYER} material={wallMaterial} name="walls" />
</group>
)
}