test(mcp): Villa Azul + 10-agent deep verification

Builds a larger, richer house than Casa del Sol via MCP save_scene
(no injection hack), then dispatches 10 parallel verifiers across
schema, geometry, dimensions, openings, HTTP, page render,
parentage, round-trip, spatial, visual.

Villa Azul — 56 nodes, validate_scene=true, 44KB on disk:
- 15x10m building envelope (vs Casa del Sol's 12x8)
- 9 interior zones (master bed/bath, bed 2/3, shared bath,
  living/dining, kitchen, entry hall, corridor)
- 10 doors + 12 windows (all cut successfully)
- 4 exterior zones (pool 8x4 + basin slab at -2m, outdoor kitchen,
  driveway, back patio)
- 5 rail-style fences (vs Casa del Sol's privacy) with 2m entrance gap

Verification: 108 checks, 104 PASS, 4 findings:
- V1 schema: 56/56
- V2 geometry: 7/7 (perimeter closes, interior T-junctions, no
  zone overlaps, fence gap verified)
- V3 dimensions: 13/13 zone areas exact (1 spec mismatch on site
  polygon default, not a build bug)
- V4 openings: 22/22 dimensional fit, surfaced a tool gap in
  cut_opening (no adjacency check) + my build packed too tightly
- V5 HTTP: 10/10 (GET/PUT/PATCH/DELETE/HEAD, If-Match conflicts)
- V6 page: 14/14 (/scene/:id 81KB, /scenes 20KB, 404 fallback)
- V7 parentage: surfaced CROSS_CUTTING §2 site->building->level
  parentId=null (pre-existing in core's loadScene)
- V8 round-trip: 10/10 byte-equal, duplicate_level -> 110 nodes
- V9 spatial: 12/12 (find_nodes, measure, constraints resource)
- V10 visual: HTML fallback (Chrome extension disconnected during
  run); API layer intact

Follow-up tracked: `cut_opening` should check opening-adjacency on
the same wall (minimum gap) to catch tight packing during patch
construction. Currently returns success and relies on the UI to
visualise the overlap.

Live at http://localhost:3002/scene/a6e7919eacbe.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Adrian Perez
2026-04-19 20:39:08 +02:00
co-authored by Claude Opus 4.7
parent 0b84e7b7b1
commit f230d9a401
22 changed files with 4134 additions and 0 deletions
@@ -0,0 +1,79 @@
# Villa Azul — Phase 9 Verifier V5 (HTTP round-trip)
- Date: 2026-04-18
- Base URL: http://localhost:3002
- Scene ID: a6e7919eacbe
- Result: ALL PASS (10/10)
## HTTP Status Code Matrix
| # | Check | HTTP | Status |
|---|---|---|---|
| 01 | GET /api/scenes lists Villa Azul | 200 | PASS |
| 02 | GET /api/scenes/:id headers+shape | 200 | PASS |
| 03 | nodeCount & graph.nodes keys === 56 | 200 | PASS |
| 04 | type counts match build summary | 200 | PASS |
| 05 | 404 not_found on bad id | 404 | PASS |
| 06 | GET /api/scenes?limit=1 returns 1 | 200 | PASS |
| 07 | HEAD /api/scenes/:id behavior | 200 | PASS |
| 08a | PATCH rename with If-Match:"1" → v=2 | 200 | PASS |
| 08b | PATCH revert with If-Match:"2" → v=3 | 200 | PASS |
| 09 | PUT with stale If-Match:"1" → 409 | 409 | PASS |
## Details
### 01 GET /api/scenes lists Villa Azul
- HTTP: 200
- Status: PASS
- Details: found=true name=Villa Azul total=1
### 02 GET /api/scenes/:id headers+shape
- HTTP: 200
- Status: PASS
- Details: ETag="1" Content-Type=application/json
### 03 nodeCount & graph.nodes keys === 56
- HTTP: 200
- Status: PASS
- Details: nodeCount=56 keys=56
### 04 type counts match build summary
- HTTP: 200
- Status: PASS
- Details: {"site":1,"building":1,"level":1,"wall":12,"zone":13,"door":10,"window":12,"slab":1,"fence":5}
### 05 404 not_found on bad id
- HTTP: 404
- Status: PASS
- Details: body={"error":"not_found"}
### 06 GET /api/scenes?limit=1 returns 1
- HTTP: 200
- Status: PASS
- Details: count=1
### 07 HEAD /api/scenes/:id behavior
- HTTP: 200
- Status: PASS
- Details: HEAD returned 200 (supported)
### 08a PATCH rename with If-Match:"1" → v=2
- HTTP: 200
- Status: PASS
- Details: name=Villa Azul renamed version=2
### 08b PATCH revert with If-Match:"2" → v=3
- HTTP: 200
- Status: PASS
- Details: name=Villa Azul version=3
### 09 PUT with stale If-Match:"1" → 409
- HTTP: 409
- Status: PASS
- Details: body={"error":"version_conflict","currentVersion":3}
## Notes
- HEAD /api/scenes/:id returned **200** — supported (Next.js returns HEAD for GET handlers by default).
- Final scene version after PATCH sequence: **3** (was 1; bumped to 2 then 3). The name was restored to 'Villa Azul' so downstream verifiers see the original name.
- PUT with stale If-Match "1" returned **409** (expected 409 since version is now 3).