test(mcp): Villa Azul + 10-agent deep verification

Builds a larger, richer house than Casa del Sol via MCP save_scene
(no injection hack), then dispatches 10 parallel verifiers across
schema, geometry, dimensions, openings, HTTP, page render,
parentage, round-trip, spatial, visual.

Villa Azul — 56 nodes, validate_scene=true, 44KB on disk:
- 15x10m building envelope (vs Casa del Sol's 12x8)
- 9 interior zones (master bed/bath, bed 2/3, shared bath,
  living/dining, kitchen, entry hall, corridor)
- 10 doors + 12 windows (all cut successfully)
- 4 exterior zones (pool 8x4 + basin slab at -2m, outdoor kitchen,
  driveway, back patio)
- 5 rail-style fences (vs Casa del Sol's privacy) with 2m entrance gap

Verification: 108 checks, 104 PASS, 4 findings:
- V1 schema: 56/56
- V2 geometry: 7/7 (perimeter closes, interior T-junctions, no
  zone overlaps, fence gap verified)
- V3 dimensions: 13/13 zone areas exact (1 spec mismatch on site
  polygon default, not a build bug)
- V4 openings: 22/22 dimensional fit, surfaced a tool gap in
  cut_opening (no adjacency check) + my build packed too tightly
- V5 HTTP: 10/10 (GET/PUT/PATCH/DELETE/HEAD, If-Match conflicts)
- V6 page: 14/14 (/scene/:id 81KB, /scenes 20KB, 404 fallback)
- V7 parentage: surfaced CROSS_CUTTING §2 site->building->level
  parentId=null (pre-existing in core's loadScene)
- V8 round-trip: 10/10 byte-equal, duplicate_level -> 110 nodes
- V9 spatial: 12/12 (find_nodes, measure, constraints resource)
- V10 visual: HTML fallback (Chrome extension disconnected during
  run); API layer intact

Follow-up tracked: `cut_opening` should check opening-adjacency on
the same wall (minimum gap) to catch tight packing during patch
construction. Currently returns success and relies on the UI to
visualise the overlap.

Live at http://localhost:3002/scene/a6e7919eacbe.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Adrian Perez
2026-04-19 20:39:08 +02:00
co-authored by Claude Opus 4.7
parent 0b84e7b7b1
commit f230d9a401
22 changed files with 4134 additions and 0 deletions
@@ -0,0 +1,30 @@
{
"sceneId": "a6e7919eacbe",
"version": 1,
"nodeCount": 56,
"sizeBytes": 44299,
"url": "http://localhost:3002/scene/a6e7919eacbe",
"typeCounts": {
"site": 1,
"building": 1,
"level": 1,
"wall": 12,
"zone": 13,
"door": 10,
"window": 12,
"slab": 1,
"fence": 5
},
"validation": {
"valid": true,
"errors": 0
},
"doorResults": {
"ok": 10,
"fail": 0
},
"windowResults": {
"ok": 12,
"fail": 0
}
}