This commit is contained in:
wass08
2026-01-29 12:52:35 +09:00
parent 915eedcbce
commit f1a61350c7
19 changed files with 719 additions and 6 deletions
+4 -1
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@@ -1,6 +1,6 @@
import type { ThreeEvent } from '@react-three/fiber'
import mitt from 'mitt'
import type { BuildingNode, CeilingNode, ItemNode, SlabNode, WallNode, ZoneNode } from '../schema'
import type { BuildingNode, CeilingNode, ItemNode, RoofNode, SlabNode, WallNode, ZoneNode } from '../schema'
import type { AnyNode } from '../schema/types'
// Base event interfaces
@@ -24,6 +24,7 @@ export type BuildingEvent = NodeEvent<BuildingNode>
export type ZoneEvent = NodeEvent<ZoneNode>
export type SlabEvent = NodeEvent<SlabNode>
export type CeilingEvent = NodeEvent<CeilingNode>
export type RoofEvent = NodeEvent<RoofNode>
// Event suffixes - exported for use in hooks
export const eventSuffixes = [
@@ -61,7 +62,9 @@ type EditorEvents = GridEvents &
NodeEvents<'item', ItemEvent> &
NodeEvents<'building', BuildingEvent> &
NodeEvents<'zone', ZoneEvent> &
NodeEvents<'slab', SlabEvent> &
NodeEvents<'ceiling', CeilingEvent> &
NodeEvents<'roof', RoofEvent> &
CameraControlEvents
export const emitter = mitt<EditorEvents>()
@@ -15,6 +15,7 @@ export const sceneRegistry = {
item: new Set<string>(),
slab: new Set<string>(),
zone: new Set<string>(),
roof: new Set<string>(),
scan: new Set<string>(),
guide: new Set<string>(),
},
+2
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@@ -11,6 +11,7 @@ export type {
WallEvent,
ZoneEvent,
CeilingEvent,
RoofEvent,
} from './events/bus'
// Events
export { emitter, eventSuffixes } from './events/bus'
@@ -30,6 +31,7 @@ export { default as useScene } from './store/use-scene'
// Systems
export { CeilingSystem } from './systems/ceiling/ceiling-system'
export { ItemSystem } from './systems/item/item-system'
export { RoofSystem } from './systems/roof/roof-system'
export { SlabSystem } from './systems/slab/slab-system'
export { WallSystem } from './systems/wall/wall-system'
+1
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@@ -13,6 +13,7 @@ export { BuildingNode } from './nodes/building'
export { CeilingNode } from './nodes/ceiling'
export { ZoneNode } from './nodes/zone'
export { RoofNode } from './nodes/roof'
export { ScanNode } from './nodes/scan'
export { GuideNode } from './nodes/guide'
export type { AnyNodeId, AnyNodeType } from './types'
+2 -1
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@@ -3,6 +3,7 @@ import { z } from 'zod'
import { BaseNode, nodeType, objectId } from '../base'
import { CeilingNode } from './ceiling'
import { GuideNode } from './guide'
import { RoofNode } from './roof'
import { ScanNode } from './scan'
import { SlabNode } from './slab'
import { WallNode } from './wall'
@@ -11,7 +12,7 @@ import { ZoneNode } from './zone'
export const LevelNode = BaseNode.extend({
id: objectId('level'),
type: nodeType('level'),
children: z.array(z.union([WallNode.shape.id, ZoneNode.shape.id, SlabNode.shape.id, CeilingNode.shape.id, ScanNode.shape.id, GuideNode.shape.id])).default([]),
children: z.array(z.union([WallNode.shape.id, ZoneNode.shape.id, SlabNode.shape.id, CeilingNode.shape.id, RoofNode.shape.id, ScanNode.shape.id, GuideNode.shape.id])).default([]),
// Specific props
level: z.number().default(0),
}).describe(
+33
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@@ -0,0 +1,33 @@
import dedent from 'dedent'
import { z } from 'zod'
import { BaseNode, nodeType, objectId } from '../base'
export const RoofNode = BaseNode.extend({
id: objectId('roof'),
type: nodeType('roof'),
// Position of the roof center (Y should typically be 0)
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
// Rotation around Y axis in radians
rotation: z.number().default(0),
// Length of the roof along the ridge direction (in meters)
length: z.number().default(4),
// Height of the roof peak from the base
height: z.number().default(1.5),
// Width of the left slope (in meters, measured horizontally from ridge)
leftWidth: z.number().default(1.5),
// Width of the right slope (in meters, measured horizontally from ridge)
rightWidth: z.number().default(1.5),
}).describe(
dedent`
Roof node - used to represent a gable roof in the building
- position: center position of the roof (Y typically 0)
- rotation: rotation around Y axis
- length: length of the roof along the ridge
- height: height of the roof peak
- leftWidth: horizontal width of the left slope (from ridge to eave)
- rightWidth: horizontal width of the right slope (from ridge to eave)
Total width = leftWidth + rightWidth
`,
)
export type RoofNode = z.infer<typeof RoofNode>
+2
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@@ -4,6 +4,7 @@ import { CeilingNode } from './nodes/ceiling'
import { GuideNode } from './nodes/guide'
import { ItemNode } from './nodes/item'
import { LevelNode } from './nodes/level'
import { RoofNode } from './nodes/roof'
import { ScanNode } from './nodes/scan'
import { SiteNode } from './nodes/site'
import { SlabNode } from './nodes/slab'
@@ -19,6 +20,7 @@ export const AnyNode = z.discriminatedUnion('type', [
ZoneNode,
SlabNode,
CeilingNode,
RoofNode,
ScanNode,
GuideNode,
])
@@ -0,0 +1,125 @@
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
import type { AnyNodeId, RoofNode } from '../../schema'
import useScene from '../../store/use-scene'
// ============================================================================
// ROOF SYSTEM
// ============================================================================
export const RoofSystem = () => {
const { nodes, dirtyNodes, clearDirty } = useScene()
useFrame(() => {
if (dirtyNodes.size === 0) return
// Process dirty roofs
dirtyNodes.forEach((id) => {
const node = nodes[id]
if (!node || node.type !== 'roof') return
const mesh = sceneRegistry.nodes.get(id) as THREE.Mesh
if (mesh) {
updateRoofGeometry(node as RoofNode, mesh)
}
clearDirty(id as AnyNodeId)
})
})
return null
}
/**
* Updates the geometry and transform for a single roof
*/
function updateRoofGeometry(node: RoofNode, mesh: THREE.Mesh) {
const newGeo = generateRoofGeometry(node)
mesh.geometry.dispose()
mesh.geometry = newGeo
// Update position and rotation
mesh.position.set(node.position[0], node.position[1], node.position[2])
mesh.rotation.y = node.rotation
}
/**
* Generates gable roof geometry from length, height, leftWidth, rightWidth
*
* The roof is centered at origin (position applied via mesh transform)
* - Ridge runs along the X axis (length direction)
* - Left slope goes down toward -Z with horizontal distance leftWidth
* - Right slope goes down toward +Z with horizontal distance rightWidth
* - Total width = leftWidth + rightWidth
* - Gable ends at -X/2 and +X/2
*/
export function generateRoofGeometry(roofNode: RoofNode): THREE.BufferGeometry {
const { length, height, leftWidth, rightWidth } = roofNode
// Half length for centering
const halfLength = length / 2
// Ridge is at Y = height, centered at Z = 0
// Left eave is at Z = -leftWidth, Y = 0
// Right eave is at Z = +rightWidth, Y = 0
const positions: number[] = []
const normals: number[] = []
const indices: number[] = []
const addVertex = (x: number, y: number, z: number, nx: number, ny: number, nz: number) => {
const idx = positions.length / 3
positions.push(x, y, z)
normals.push(nx, ny, nz)
return idx
}
// Calculate slope normals
// Left slope: from (0, height, 0) to (0, 0, -leftWidth)
const leftSlopeLen = Math.sqrt(height * height + leftWidth * leftWidth)
const leftNormalY = leftWidth / leftSlopeLen
const leftNormalZ = height / leftSlopeLen
// Right slope: from (0, height, 0) to (0, 0, +rightWidth)
const rightSlopeLen = Math.sqrt(height * height + rightWidth * rightWidth)
const rightNormalY = rightWidth / rightSlopeLen
const rightNormalZ = height / rightSlopeLen
// Left slope (negative Z side) - CCW winding for outward-facing
const leftNormal = [0, leftNormalY, -leftNormalZ] as const
const v0 = addVertex(-halfLength, 0, -leftWidth, ...leftNormal) // back-left eave
const v1 = addVertex(halfLength, 0, -leftWidth, ...leftNormal) // front-left eave
const v2 = addVertex(halfLength, height, 0, ...leftNormal) // front ridge
const v3 = addVertex(-halfLength, height, 0, ...leftNormal) // back ridge
indices.push(v0, v2, v1, v0, v3, v2)
// Right slope (positive Z side) - CCW winding for outward-facing
const rightNormal = [0, rightNormalY, rightNormalZ] as const
const v4 = addVertex(halfLength, 0, rightWidth, ...rightNormal) // front-right eave
const v5 = addVertex(-halfLength, 0, rightWidth, ...rightNormal) // back-right eave
const v6 = addVertex(-halfLength, height, 0, ...rightNormal) // back ridge
const v7 = addVertex(halfLength, height, 0, ...rightNormal) // front ridge
indices.push(v4, v6, v5, v4, v7, v6)
// Front gable end (positive X) - CCW winding for outward-facing
const frontNormal = [1, 0, 0] as const
const v8 = addVertex(halfLength, 0, -leftWidth, ...frontNormal)
const v9 = addVertex(halfLength, 0, rightWidth, ...frontNormal)
const v10 = addVertex(halfLength, height, 0, ...frontNormal)
indices.push(v8, v10, v9)
// Back gable end (negative X) - CCW winding for outward-facing
const backNormal = [-1, 0, 0] as const
const v11 = addVertex(-halfLength, 0, rightWidth, ...backNormal)
const v12 = addVertex(-halfLength, 0, -leftWidth, ...backNormal)
const v13 = addVertex(-halfLength, height, 0, ...backNormal)
indices.push(v11, v13, v12)
const geometry = new THREE.BufferGeometry()
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3))
geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3))
geometry.setIndex(indices)
return geometry
}