feat: 2D editing — floorplan panel, measurements, command palette (v0.3.0)
* sync: port 2D editing features from monorepo (v0.3.0) ## New Features ### Floorplan Panel (7.5K LOC) - Full 2D editing interface with wall drawing, measurement, and unit display - Interactive floorplan view with pan/zoom, grid snapping - Wall thickness visualization, door/window placement - Zone and slab polygon editing - Guide image overlay support - Metric/imperial unit toggle ### Command Palette Overhaul - Complete rewrite with new command registry system - Keyboard shortcuts UI with ShortcutToken component - Editor-specific commands (floorplan, measurements, camera focus) - Improved search and action organization ### Wall Measurements - Real-time wall length labels in 3D view - Metric/imperial conversion - Wall measurement UI component ### Enhanced Tools - Wall drafting utilities (grid snapping, validation) - Node action menu for quick operations - Improved polygon editing for zones/slabs/sites - Roof segment panel for granular roof control ## Package Changes ### @pascal-app/core@0.3.0 - New wall-footprint.ts: 2D wall footprint calculation - Wall mitering exports for floorplan view - camera-controls:focus event - Space detection undo pause/resume - Mark sibling nodes dirty on deletion (miter recalc) ### @pascal-app/viewer@0.3.0 - ErrorBoundary component for robust item rendering - Broken item fallback UI - Wall renderer: mark dirty on mount - Ground occluder: only lowest level punches through - Unit state (metric/imperial) in viewer store ### @pascal-app/editor@0.1.0 - 48 file changes (16 new, 32 modified) - New stores: useCommandRegistry, usePaletteViewRegistry - Tree node drag-and-drop system - Level selection utilities - Enhanced scene graph operations ## Apps/Editor - GeistPixelSquare font for pixel-perfect UI - Blueprint icon asset - Updated layout and globals for font support ## Security - Zero AI imports or internal package refs - All monorepo-specific code excluded - Clean audit: no API keys or secrets ## Testing - Security audit passed ✅ - All AI/internal code excluded ✅ - Version bumps applied ✅ 79 files modified, 16 files added ~2600 insertions, ~1400 deletions * fix: lint cleanup — suppress intentional dep warnings, fix missing dep, remove stale ignores - Add biome-ignore for 3 intentional useEffect reset patterns (levelId, selectedGuide, selectedId) - Fix actual missing dependency: currentBuildingId in handleSiteEditShortcutSelect callback - Remove 3 stale biome-ignore comments in r3f.d.ts (rule not active) Build and lint pass clean. * fix: type errors — polygon area guards, selection cast, readonly keywords, door guard - ceiling-panel, slab-panel, ceiling-tree-node, slab-tree-node, zone-tree-node: guard polygon[i]/polygon[j] array access before arithmetic (TS2532) - scene.ts: introduce toViewerSelection() helper to cast persisted string IDs to branded template literal types expected by useViewer.setSelection (TS2345) - door-panel: guard early return when node is undefined in setSegmentHeightRatio (TS18048) - editor-commands: remove 'as const' from inline command object, keywords is mutable string[] (TS2322) All type checks pass. Build and lint clean. --------- Co-authored-by: Anton Pascal <anton-pascal@users.noreply.github.com>
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Vendored
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// Augment @react-three/fiber's ThreeElements to include all Three.js JSX intrinsic elements.
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// This must be a project-wide declaration so all files can use <directionalLight />, etc.
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import type { ThreeToJSXElements } from '@react-three/fiber'
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import * as THREE from 'three/webgpu'
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/**
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* R3F JSX intrinsic element declarations for three.js primitives.
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*
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* @react-three/fiber augments JSX.IntrinsicElements globally via module
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* augmentation, but the augmentation doesn't reliably propagate during
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* composite tsc --build in CI because bun resolves @react-three/fiber's
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* peer deps into variant directories where @types/three is unreachable.
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*
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* This file replicates the module augmentation pattern R3F uses, declaring
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* the subset of three.js elements we actually use.
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*
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* The empty export makes this file a module, which is required for
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* `declare module` to augment existing modules rather than replace them.
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*/
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declare module '@react-three/fiber' {
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interface ThreeElements extends ThreeToJSXElements<typeof THREE> {}
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export {}
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interface ThreeJSXElements {
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// Containers
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group: any
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scene: any
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// Geometries
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boxGeometry: any
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planeGeometry: any
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circleGeometry: any
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cylinderGeometry: any
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sphereGeometry: any
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extrudeGeometry: any
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shapeGeometry: any
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bufferGeometry: any
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edgesGeometry: any
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ringGeometry: any
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// Meshes & lines
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mesh: any
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instancedMesh: any
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line: any
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lineSegments: any
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lineLoop: any
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points: any
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// Materials
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meshStandardMaterial: any
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meshBasicMaterial: any
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meshPhongMaterial: any
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meshLambertMaterial: any
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meshPhysicalMaterial: any
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meshNormalMaterial: any
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shadowMaterial: any
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lineBasicMaterial: any
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lineDashedMaterial: any
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pointsMaterial: any
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shaderMaterial: any
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rawShaderMaterial: any
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spriteMaterial: any
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// Lights
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ambientLight: any
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directionalLight: any
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pointLight: any
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spotLight: any
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hemisphereLight: any
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rectAreaLight: any
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// Cameras
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perspectiveCamera: any
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orthographicCamera: any
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// Helpers
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gridHelper: any
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axesHelper: any
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arrowHelper: any
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// Misc
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sprite: any
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lOD: any
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fog: any
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color: any
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// Buffer attribute
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bufferAttribute: any
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instancedBufferAttribute: any
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// Primitive (R3F-specific)
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primitive: any
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}
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declare module 'react' {
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namespace JSX {
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interface IntrinsicElements extends ThreeJSXElements {}
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}
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}
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declare module 'react/jsx-runtime' {
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namespace JSX {
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interface IntrinsicElements extends ThreeJSXElements {}
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}
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}
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declare module 'react/jsx-dev-runtime' {
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namespace JSX {
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interface IntrinsicElements extends ThreeJSXElements {}
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}
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}
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