style: biome format/import-order for refactored tool files

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Aymeric Rabot
2026-06-10 14:36:19 -04:00
co-authored by Claude Fable 5
parent aa3b0ef758
commit ee7bb39605
4 changed files with 4 additions and 8 deletions
+1 -2
View File
@@ -27,8 +27,8 @@ import { BoxGeometry, EdgesGeometry, type Group, type LineSegments } from 'three
import { LineBasicNodeMaterial } from 'three/webgpu'
import {
getRoofWallOpeningCursorPose,
resolveRoofWallOpeningTarget,
type RoofWallOpeningTarget,
resolveRoofWallOpeningTarget,
} from '../shared/roof-wall-opening-placement'
import { resolveWallSlideAlignment } from '../shared/wall-opening-alignment'
import { clampToWall, hasWallChildOverlap, wallLocalToWorld } from './window-math'
@@ -41,7 +41,6 @@ const edgeMaterial = new LineBasicNodeMaterial({
depthWrite: false,
})
/**
* Window tool — places WindowNodes on walls and on roof-segment wall
* faces (the generated base walls under a roof, including coplanar gable