style: biome format/import-order for refactored tool files
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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@@ -26,8 +26,8 @@ import { BoxGeometry, EdgesGeometry, type Group, type LineSegments } from 'three
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import { LineBasicNodeMaterial } from 'three/webgpu'
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import {
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getRoofWallOpeningCursorPose,
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resolveRoofWallOpeningTarget,
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type RoofWallOpeningTarget,
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resolveRoofWallOpeningTarget,
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} from '../shared/roof-wall-opening-placement'
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import { resolveWallSlideAlignment } from '../shared/wall-opening-alignment'
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import { clampToWall, hasWallChildOverlap, wallLocalToWorld } from './door-math'
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@@ -39,7 +39,6 @@ const edgeMaterial = new LineBasicNodeMaterial({
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depthWrite: false,
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})
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/**
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* Door tool — places DoorNodes on walls and on roof-segment wall faces
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* (the generated base walls under a roof, including coplanar gable ends).
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