feat: rename properties to projects

- Rename all DB tables: properties → projects, properties_addresses → projects_addresses, properties_models → projects_models, property_likes → projects_likes
- Add projects_likes as proper Drizzle schema table (was SQL-only before)
- Rename ID prefixes: property_xxx → project_xxx
- Rename auth_sessions column: active_property_id → active_project_id
- Simplify project creation: address is now optional (no longer required to get started)
- Update all actions, stores, types, components, and routes
- Rename route: /editor/[propertyId] → /editor/[projectId]
- Add SQL migration for table/column/index/policy/function renames
- Update RPC functions: increment_project_views, get_project_like_count
- Update storage bucket reference: project-thumbnails
- All types/exports follow existing Drizzle patterns (pgTable, relations, zod schemas)
This commit is contained in:
Anton Pascal
2026-02-17 20:40:52 +00:00
parent 77d64824e5
commit ee30f17129
35 changed files with 1376 additions and 1025 deletions
+9 -9
View File
@@ -8,14 +8,14 @@ import { ViewerCameraControls } from './viewer-camera-controls'
import { ViewerOverlay } from './viewer-overlay'
import { ViewerZoneSystem } from './viewer-zone-system'
import { ThumbnailGenerator } from './thumbnail-generator'
import { getPropertyModelPublic, incrementPropertyViews } from '@/features/community/lib/properties/actions'
import { getProjectModelPublic, incrementProjectViews } from '@/features/community/lib/projects/actions'
export default function ViewerPage() {
const params = useParams()
const id = params.id as string
const [loading, setLoading] = useState(true)
const [error, setError] = useState<string | null>(null)
const [propertyId, setPropertyId] = useState<string | null>(null)
const [projectId, setProjectId] = useState<string | null>(null)
const setScene = useScene((state) => state.setScene)
useEffect(() => {
@@ -33,12 +33,12 @@ export default function ViewerPage() {
initSpatialGridSync()
}
} else {
// Load from database (public property)
const result = await getPropertyModelPublic(id)
// Load from database (public project)
const result = await getProjectModelPublic(id)
if (result.success && result.data) {
const { property, model } = result.data
setPropertyId(property.id)
const { project, model } = result.data
setProjectId(project.id)
if (model?.scene_graph) {
const { nodes, rootNodeIds } = model.scene_graph
@@ -47,9 +47,9 @@ export default function ViewerPage() {
}
// Increment view count
await incrementPropertyViews(id)
await incrementProjectViews(id)
} else {
throw new Error(result.error || 'Property not found')
throw new Error(result.error || 'Project not found')
}
}
@@ -88,7 +88,7 @@ export default function ViewerPage() {
{/* Custom Zone System */}
<ViewerZoneSystem />
{/* Thumbnail Generator */}
<ThumbnailGenerator propertyId={propertyId || undefined} />
<ThumbnailGenerator projectId={projectId || undefined} />
</Viewer>
</div>
)