fix(editor): release scene singletons on Editor unmount (#214)

The spatial-grid manager, scene-store subscriptions, and the viewer
outliner's Object3D arrays are module-level singletons that previously
lived for the whole page lifetime. When an app unmounted the Editor
(e.g. navigating away from the 3D editor and back in an SPA host) they
retained references to the disposed Three.js scene graph, which caused
the app to freeze on re-entry as the stale data was replayed against a
fresh scene.

- initSpatialGridSync now returns the unsubscribe handle from its
  scene-store subscription so callers can detach it.
- initializeEditorRuntime becomes reversible: it wires up the spatial
  grid, space detection and SFX bus on mount and returns a teardown
  closure that detaches both store subscriptions, clears the spatial
  grid manager, and truncates the viewer outliner's selected/hovered
  arrays in place.
- The Editor component's runtime-init effect now returns that teardown,
  so the singletons are reset cleanly every time the Editor unmounts.
- initSFXBus is now idempotent via an internal guard so repeated
  Editor mounts do not stack duplicate mitt listeners.

Co-authored-by: Claude <noreply@anthropic.com>
This commit is contained in:
geopenta
2026-04-05 23:37:30 -04:00
committed by GitHub
co-authored by Claude
parent 0bd0cab533
commit ed6ed3f018
3 changed files with 50 additions and 13 deletions
@@ -34,8 +34,10 @@ export function resolveLevelId(node: AnyNode, nodes: Record<string, AnyNode>): s
return 'default' // fallback for orphaned items
}
// Call this once at app initialization
export function initSpatialGridSync() {
// Call this once at app initialization. Returns an unsubscribe function that
// detaches the scene-store listener (useful when the editor is unmounted so
// the spatial grid singleton does not hold stale references to old scenes).
export function initSpatialGridSync(): () => void {
const store = useScene
// 1. Initial sync - process all existing nodes
const state = store.getState()
@@ -48,7 +50,7 @@ export function initSpatialGridSync() {
const markDirty = (id: AnyNodeId) => store.getState().markDirty(id)
// Subscribe to all changes
store.subscribe((state, prevState) => {
const unsubscribe = store.subscribe((state, prevState) => {
// Detect added nodes
for (const [id, node] of Object.entries(state.nodes)) {
if (!prevState.nodes[id as AnyNode['id']]) {
@@ -113,6 +115,8 @@ export function initSpatialGridSync() {
}
}
})
return unsubscribe
}
function arraysEqual(a: number[], b: number[]): boolean {
@@ -1,7 +1,12 @@
'use client'
import { Icon } from '@iconify/react'
import { initSpaceDetectionSync, initSpatialGridSync, useScene } from '@pascal-app/core'
import {
initSpaceDetectionSync,
initSpatialGridSync,
spatialGridManager,
useScene,
} from '@pascal-app/core'
import { InteractiveSystem, useViewer, Viewer } from '@pascal-app/viewer'
import { type ReactNode, useCallback, useEffect, useRef, useState } from 'react'
import { ViewerOverlay } from '../../components/viewer-overlay'
@@ -52,16 +57,39 @@ import { SiteEdgeLabels } from './site-edge-labels'
import { ThumbnailGenerator } from './thumbnail-generator'
import { WallMeasurementLabel } from './wall-measurement-label'
let hasInitializedEditorRuntime = false
const CAMERA_CONTROLS_HINT_DISMISSED_STORAGE_KEY = 'editor-camera-controls-hint-dismissed:v1'
function initializeEditorRuntime() {
if (hasInitializedEditorRuntime) return
initSpatialGridSync()
initSpaceDetectionSync(useScene, useEditor)
/**
* Wire up module-level singletons (spatial grid, space detection, SFX) for
* an Editor mount. Returns a teardown function that detaches the scene-store
* subscriptions and resets the shared singletons so a subsequent remount —
* including hot navigation back to the editor in the same tab — starts from
* a clean slate. Without this, the spatial-grid manager and viewer outliner
* accumulate stale references from the previous Editor instance and can
* freeze the app on re-entry.
*/
function initializeEditorRuntime(): () => void {
const unsubscribeSpatialGrid = initSpatialGridSync()
const unsubscribeSpaceDetection = initSpaceDetectionSync(useScene, useEditor)
initSFXBus()
hasInitializedEditorRuntime = true
return () => {
unsubscribeSpatialGrid()
unsubscribeSpaceDetection?.()
// Drop all entries the spatial-grid singleton accumulated for the
// previous scene so the next mount re-syncs from current state instead
// of layering on top of stale data.
spatialGridManager.clear()
// The viewer outliner holds direct Object3D references used by the
// post-processing selection pass. Clearing the underlying arrays (we
// intentionally mutate in place — there is no setter by design) releases
// those refs so the disposed Three.js scene graph can be GC'd.
const outliner = useViewer.getState().outliner
outliner.selectedObjects.length = 0
outliner.hoveredObjects.length = 0
}
}
export interface EditorProps {
// Layout version — 'v1' (default) or 'v2' (navbar + two-column)
@@ -521,7 +549,8 @@ export default function Editor({
}, [])
useEffect(() => {
initializeEditorRuntime()
const teardown = initializeEditorRuntime()
return teardown
}, [])
useEffect(() => {
+6 -2
View File
@@ -20,11 +20,15 @@ type SFXEvents = {
*/
export const sfxEmitter = mitt<SFXEvents>()
let sfxBusInitialized = false
/**
* Initialize SFX Bus - connects SFX events to actual sound playback
* Call once in your app initialization
* Initialize SFX Bus - connects SFX events to actual sound playback.
* Safe to call multiple times; re-registration is a no-op once initialized.
*/
export function initSFXBus() {
if (sfxBusInitialized) return
sfxBusInitialized = true
// Map SFX events to sound playback
sfxEmitter.on('sfx:grid-snap', () => playSFX('gridSnap'))
sfxEmitter.on('sfx:item-delete', () => playSFX('itemDelete'))