zone editor

This commit is contained in:
wass08
2026-01-22 12:24:55 +09:00
parent 17363a9c11
commit eb0ccac30f
6 changed files with 346 additions and 8 deletions
+16 -3
View File
@@ -1,6 +1,8 @@
import useEditor, { type Phase, type Tool } from "@/store/use-editor";
import { useViewer } from "@pascal-app/viewer";
import { ItemTool } from "./item/item-tool";
import { WallTool } from "./wall/wall-tool";
import { ZoneBoundaryEditor } from "./zone/zone-boundary-editor";
import { ZoneTool } from "./zone/zone-tool";
const tools: Record<Phase, Partial<Record<Tool, React.FC>>> = {
@@ -19,10 +21,21 @@ export const ToolManager: React.FC = () => {
const phase = useEditor((state) => state.phase);
const mode = useEditor((state) => state.mode);
const tool = useEditor((state) => state.tool);
const selectedZoneId = useViewer((state) => state.selection.zoneId);
if (mode !== "build" || tool === null) return null;
// Show zone boundary editor when in structure/select mode with a zone selected
const showZoneBoundaryEditor =
phase === "structure" && mode === "select" && selectedZoneId !== null;
const Component = tools[phase]?.[tool];
// Show build tools when in build mode
const showBuildTool = mode === "build" && tool !== null;
return Component ? <Component /> : null;
const BuildToolComponent = showBuildTool ? tools[phase]?.[tool] : null;
return (
<>
{showZoneBoundaryEditor && <ZoneBoundaryEditor />}
{BuildToolComponent && <BuildToolComponent />}
</>
);
};
@@ -0,0 +1,292 @@
import { emitter, type GridEvent, useScene } from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer";
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
import {
BufferGeometry,
Float32BufferAttribute,
type Mesh,
Plane,
Raycaster,
Vector2,
Vector3,
} from "three";
import { useThree } from "@react-three/fiber";
const Y_OFFSET = 0.02;
type DragState = {
isDragging: boolean;
vertexIndex: number;
initialPosition: [number, number];
};
/**
* Zone boundary editor - allows editing zone polygon vertices when a zone is selected
* Uses the event emitter system for grid interactions
*/
export const ZoneBoundaryEditor: React.FC = () => {
const { gl, camera } = useThree();
const selectedZoneId = useViewer((state) => state.selection.zoneId);
const zone = useScene((state) =>
selectedZoneId ? state.zones[selectedZoneId] : null
);
const updateZone = useScene((state) => state.updateZone);
// Local state for dragging
const [dragState, setDragState] = useState<DragState | null>(null);
const [previewPolygon, setPreviewPolygon] = useState<
Array<[number, number]> | null
>(null);
const [hoveredVertex, setHoveredVertex] = useState<number | null>(null);
const [hoveredMidpoint, setHoveredMidpoint] = useState<number | null>(null);
// Refs for raycasting during drag
const dragPlane = useRef(new Plane(new Vector3(0, 1, 0), -Y_OFFSET));
const raycaster = useRef(new Raycaster());
const lineRef = useRef<Mesh>(null!);
// The polygon to display (preview during drag, or actual zone polygon)
const displayPolygon = previewPolygon ?? zone?.polygon ?? [];
// Calculate midpoints for adding new vertices
const midpoints = useMemo(() => {
if (displayPolygon.length < 2) return [];
return displayPolygon.map(([x1, z1], index) => {
const nextIndex = (index + 1) % displayPolygon.length;
const [x2, z2] = displayPolygon[nextIndex]!;
return [(x1! + x2) / 2, (z1! + z2) / 2] as [number, number];
});
}, [displayPolygon]);
// Handle vertex drag
const handleVertexDrag = useCallback(
(clientX: number, clientY: number, vertexIndex: number) => {
if (!zone) return;
const canvas = gl.domElement;
const rect = canvas.getBoundingClientRect();
const x = ((clientX - rect.left) / rect.width) * 2 - 1;
const y = -((clientY - rect.top) / rect.height) * 2 + 1;
raycaster.current.setFromCamera(new Vector2(x, y), camera);
const intersection = new Vector3();
raycaster.current.ray.intersectPlane(dragPlane.current, intersection);
if (intersection) {
// Snap to 0.5 grid
const gridX = Math.round(intersection.x * 2) / 2;
const gridZ = Math.round(intersection.z * 2) / 2;
const basePolygon = previewPolygon ?? zone.polygon;
const newPolygon = [...basePolygon];
newPolygon[vertexIndex] = [gridX, gridZ];
setPreviewPolygon(newPolygon);
}
},
[zone, gl, camera, previewPolygon]
);
// Commit polygon changes
const commitPolygonChange = useCallback(() => {
if (previewPolygon && selectedZoneId) {
updateZone(selectedZoneId, { polygon: previewPolygon });
}
setPreviewPolygon(null);
setDragState(null);
}, [previewPolygon, selectedZoneId, updateZone]);
// Handle adding a new vertex at midpoint
const handleAddVertex = useCallback(
(afterIndex: number, position: [number, number]) => {
if (!zone) return -1;
const basePolygon = previewPolygon ?? zone.polygon;
const newPolygon = [
...basePolygon.slice(0, afterIndex + 1),
position,
...basePolygon.slice(afterIndex + 1),
];
setPreviewPolygon(newPolygon);
return afterIndex + 1; // Return new vertex index
},
[zone, previewPolygon]
);
// Handle deleting a vertex
const handleDeleteVertex = useCallback(
(index: number) => {
if (!zone || !selectedZoneId) return;
const basePolygon = previewPolygon ?? zone.polygon;
if (basePolygon.length <= 3) return; // Need at least 3 points
const newPolygon = basePolygon.filter((_, i) => i !== index);
updateZone(selectedZoneId, { polygon: newPolygon });
setPreviewPolygon(null);
},
[zone, selectedZoneId, previewPolygon, updateZone]
);
// Set up pointer move/up listeners for dragging
useEffect(() => {
if (!dragState?.isDragging) return;
const canvas = gl.domElement;
const handlePointerMove = (e: PointerEvent) => {
handleVertexDrag(e.clientX, e.clientY, dragState.vertexIndex);
};
const handlePointerUp = () => {
commitPolygonChange();
};
canvas.addEventListener("pointermove", handlePointerMove);
canvas.addEventListener("pointerup", handlePointerUp);
return () => {
canvas.removeEventListener("pointermove", handlePointerMove);
canvas.removeEventListener("pointerup", handlePointerUp);
};
}, [dragState, gl, handleVertexDrag, commitPolygonChange]);
// Update line geometry when polygon changes
useEffect(() => {
if (!lineRef.current || displayPolygon.length < 2) return;
const positions: number[] = [];
for (const [x, z] of displayPolygon) {
positions.push(x!, Y_OFFSET + 0.01, z!);
}
// Close the loop
const first = displayPolygon[0]!;
positions.push(first[0]!, Y_OFFSET + 0.01, first[1]!);
const geometry = new BufferGeometry();
geometry.setAttribute(
"position",
new Float32BufferAttribute(positions, 3)
);
lineRef.current.geometry.dispose();
lineRef.current.geometry = geometry;
}, [displayPolygon]);
if (!zone || displayPolygon.length < 3) return null;
const canDelete = displayPolygon.length > 3;
const zoneColor = zone.color || "#3b82f6";
return (
<group>
{/* Border line */}
{/* @ts-ignore */}
<line ref={lineRef} frustumCulled={false} renderOrder={10}>
<bufferGeometry />
<lineBasicNodeMaterial
color={zoneColor}
linewidth={2}
depthTest={false}
depthWrite={false}
transparent
opacity={0.8}
/>
</line>
{/* Vertex handles */}
{displayPolygon.map(([x, z], index) => {
const isHovered = hoveredVertex === index;
const isDragging = dragState?.vertexIndex === index;
return (
<mesh
key={`vertex-${index}`}
position={[x!, Y_OFFSET, z!]}
onPointerEnter={(e) => {
e.stopPropagation();
setHoveredVertex(index);
}}
onPointerLeave={(e) => {
e.stopPropagation();
setHoveredVertex(null);
}}
onPointerDown={(e) => {
e.stopPropagation();
setDragState({
isDragging: true,
vertexIndex: index,
initialPosition: [x!, z!],
});
}}
onDoubleClick={(e) => {
e.stopPropagation();
if (canDelete) {
handleDeleteVertex(index);
}
}}
>
<sphereGeometry
args={[isHovered || isDragging ? 0.2 : 0.15, 16, 16]}
/>
<meshBasicMaterial
color={
isDragging
? "#22c55e"
: isHovered
? canDelete
? "#ef4444"
: "#ffffff"
: zoneColor
}
depthTest={false}
depthWrite={false}
/>
</mesh>
);
})}
{/* Midpoint handles for adding vertices (hidden while dragging) */}
{!dragState &&
midpoints.map(([x, z], index) => {
const isHovered = hoveredMidpoint === index;
return (
<mesh
key={`midpoint-${index}`}
position={[x!, Y_OFFSET, z!]}
onPointerEnter={(e) => {
e.stopPropagation();
setHoveredMidpoint(index);
}}
onPointerLeave={(e) => {
e.stopPropagation();
setHoveredMidpoint(null);
}}
onPointerDown={(e) => {
e.stopPropagation();
const newVertexIndex = handleAddVertex(index, [x!, z!]);
if (newVertexIndex >= 0) {
setDragState({
isDragging: true,
vertexIndex: newVertexIndex,
initialPosition: [x!, z!],
});
setHoveredMidpoint(null);
}
}}
>
<sphereGeometry args={[isHovered ? 0.12 : 0.08, 16, 16]} />
<meshBasicMaterial
color={isHovered ? "#22c55e" : zoneColor}
depthTest={false}
depthWrite={false}
transparent
opacity={isHovered ? 1 : 0.4}
/>
</mesh>
);
})}
</group>
);
};