feat(paint-slots): round-2 feedback — fence 2 slots + UVs, roof defaults, stair body
- fence: split into two paint slots — panel (posts/base/infill, default charcoal) and rail (cap, default wood-finewood27) — as separate meshes with userData.slotId. Fix applyFenceUVs to continuous world-space 1 UV unit = 1 m (drop the per-part min origin that broke tiling across parts). New generateFenceSlotGeometries. - roof: real catalog defaults for the segment surfaces via getRoofMaterialArray (the actual default path): wall/trim concrete-plate (matches walls), deck + soffit soft-white, shingle terracotta; textures-off role escape hatch kept. Align nodes getRoofMaterials no-parent fallback to match. - stair: body slot default -> preset-lightgrey. - (biome formatting normalization of the round-1 merged renderer files rides along.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
ad227a04a2
commit
e92ee05702
@@ -97,7 +97,11 @@ export { ElevatorInteractionSystem } from './systems/elevator/elevator-interacti
|
||||
// Fence system follows the wall re-export pattern — composed into the
|
||||
// registry-driven fence definition's `def.system`. Removed in Phase 6
|
||||
// alongside the legacy fence mount point.
|
||||
export { FenceSystem, generateFenceGeometry } from './systems/fence/fence-system'
|
||||
export {
|
||||
FenceSystem,
|
||||
generateFenceGeometry,
|
||||
generateFenceSlotGeometries,
|
||||
} from './systems/fence/fence-system'
|
||||
// Generic floor-elevation system. Lifts the rendered mesh of any kind
|
||||
// whose definition declares `capabilities.floorPlaced` by the slab
|
||||
// elevation under its footprint. Replaces the per-kind elevation block
|
||||
|
||||
Reference in New Issue
Block a user