feat(paint-slots): round-2 feedback — fence 2 slots + UVs, roof defaults, stair body

- fence: split into two paint slots — panel (posts/base/infill, default charcoal)
  and rail (cap, default wood-finewood27) — as separate meshes with userData.slotId.
  Fix applyFenceUVs to continuous world-space 1 UV unit = 1 m (drop the per-part
  min origin that broke tiling across parts). New generateFenceSlotGeometries.
- roof: real catalog defaults for the segment surfaces via getRoofMaterialArray
  (the actual default path): wall/trim concrete-plate (matches walls), deck +
  soffit soft-white, shingle terracotta; textures-off role escape hatch kept.
  Align nodes getRoofMaterials no-parent fallback to match.
- stair: body slot default -> preset-lightgrey.
- (biome formatting normalization of the round-1 merged renderer files rides along.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-17 17:21:58 -04:00
co-authored by Claude Opus 4.8
parent ad227a04a2
commit e92ee05702
15 changed files with 345 additions and 271 deletions
+7 -5
View File
@@ -2,8 +2,8 @@ import {
type ColorPreset,
createDefaultMaterial,
createSurfaceRoleMaterial,
resolveSlotDefaultMaterial,
type RenderShading,
resolveSlotDefaultMaterial,
} from '@pascal-app/viewer'
import * as THREE from 'three'
@@ -22,10 +22,12 @@ export function getRoofMaterials(
const materials = textures
? [
createDefaultMaterial('white', 1, shading, THREE.DoubleSide), // 0: Wall/Trim
createDefaultMaterial('#e5e5e5', 1, shading, THREE.FrontSide), // 1: Deck
createDefaultMaterial('white', 1, shading, THREE.DoubleSide), // 2: Interior
resolveSlotDefaultMaterial('library:roof-weatheredshingles', shading), // 3: Shingle
// Mirrors getRoofMaterialArray's catalog defaults (wall/trim concrete,
// soft-white deck + soffit, terracotta shingle) for the no-parent path.
resolveSlotDefaultMaterial('library:concrete-plate', shading), // 0: Wall/Trim
resolveSlotDefaultMaterial('library:preset-softwhite', shading), // 1: Deck
resolveSlotDefaultMaterial('library:preset-softwhite', shading), // 2: Interior
resolveSlotDefaultMaterial('library:roof-terracottatiles', shading), // 3: Shingle
]
: [
createSurfaceRoleMaterial('roof', colorPreset),