feat(paint-slots): round-2 feedback — fence 2 slots + UVs, roof defaults, stair body

- fence: split into two paint slots — panel (posts/base/infill, default charcoal)
  and rail (cap, default wood-finewood27) — as separate meshes with userData.slotId.
  Fix applyFenceUVs to continuous world-space 1 UV unit = 1 m (drop the per-part
  min origin that broke tiling across parts). New generateFenceSlotGeometries.
- roof: real catalog defaults for the segment surfaces via getRoofMaterialArray
  (the actual default path): wall/trim concrete-plate (matches walls), deck +
  soffit soft-white, shingle terracotta; textures-off role escape hatch kept.
  Align nodes getRoofMaterials no-parent fallback to match.
- stair: body slot default -> preset-lightgrey.
- (biome formatting normalization of the round-1 merged renderer files rides along.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-17 17:21:58 -04:00
co-authored by Claude Opus 4.8
parent ad227a04a2
commit e92ee05702
15 changed files with 345 additions and 271 deletions
+9 -3
View File
@@ -1,9 +1,15 @@
import type { SlotDeclaration } from '@pascal-app/core'
export type FenceSlotId = 'surface'
export type FenceSlotId = 'panel' | 'rail'
export const FENCE_SLOT_DEFAULT = 'library:wood-finewood27'
// Body (posts / base / infill) reads as a dark composite by default; the rail
// cap as wood. Both are repaintable per slot.
export const FENCE_PANEL_SLOT_DEFAULT = 'library:preset-charcoal'
export const FENCE_RAIL_SLOT_DEFAULT = 'library:wood-finewood27'
export function fenceSlots(): SlotDeclaration[] {
return [{ slotId: 'surface', label: 'Surface', default: FENCE_SLOT_DEFAULT }]
return [
{ slotId: 'panel', label: 'Panel', default: FENCE_PANEL_SLOT_DEFAULT },
{ slotId: 'rail', label: 'Rail', default: FENCE_RAIL_SLOT_DEFAULT },
]
}