feat(mcp,editor): Option A+B storage + 10 agent deliverables (Phase 7)
Ships the combined filesystem/Supabase storage adapter + MCP scene lifecycle tools + Next.js API routes + editor /scene/[id] route, so an MCP save is directly openable at /scene/<id> without any injection hack. End-to-end verified: 10/10 e2e steps pass. Storage (A1/A2/A3): - SceneStore interface + error classes + slug helpers - FilesystemSceneStore at $PASCAL_DATA_DIR (defaults XDG/~/.pascal) with atomic writes, .index sidecar, optimistic locking - SupabaseSceneStore with scenes + scene_revisions tables, RLS migration SQL, mock-backed unit tests - createSceneStore(env) auto-selects based on SUPABASE_URL + SUPABASE_SERVICE_ROLE_KEY MCP tools (A4, A8, A9, A10): - save_scene / load_scene / list_scenes / delete_scene / rename_scene - list_templates / create_from_template (3 seed templates: empty-studio, two-bedroom, garden-house) - generate_variants (7 mutation kinds, seeded RNG, save=true|false) - photo_to_scene (vision sampling → scene graph → save) Editor (A5, A6): - /api/scenes + /api/scenes/[id] with RFC 7232 If-Match locking - /scene/[id] and /scenes route pages with save button, SceneLoader - Removed the window.__pascalScene dev injection hack Security + UX edges (A7, A8): - AssetUrl Zod validator: asset:// blob: data:image/ /path https: (http://localhost for dev) + PASCAL_ALLOWED_ASSET_ORIGINS env allowlist. Hardens scan.url, guide.url, item.asset.src, material.texture.url, MaterialMaps.*Map - Auto-frame camera on empty→non-empty scene transition (camera-controls:fit-scene emitter event) Shared utilities: - rehydrateSiteChildren() extracted to packages/mcp/src/lib/ and used by both create-from-template and generate-variants to work around the SiteNode.children-as-objects vs. ids inconsistency (CROSS_CUTTING §2) - Storage + MCP subpath exports added to packages/mcp/package.json (CROSS_CUTTING §4) Tests: 293 pass / 0 fail across 40 files (was 142 pre-Phase-7). Biome: clean. Phase-7 e2e script at packages/mcp/test-reports/phase7-e2e.ts: MCP HTTP + editor Next.js both point at $PASCAL_DATA_DIR = /tmp/pascal-e2e, save_scene from MCP, GET /api/scenes/<id> from editor server, /scenes list page renders all saved scenes, scene page renders SceneLoader, delete_scene works. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
42bd05db9c
commit
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import type { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js'
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import { forkSceneGraph, type SceneGraph } from '@pascal-app/core/clone-scene-graph'
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import { type AnyNode, AnyNode as AnyNodeSchema } from '@pascal-app/core/schema'
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import { z } from 'zod'
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import type { SceneBridge } from '../../bridge/scene-bridge'
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import type { SceneStore } from '../../storage/types'
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import { ErrorCode, throwMcpError } from '../errors'
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import { applyMutation, describeVariant, type MutationKind, mulberry32 } from './mutations'
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const MUTATION_KINDS = [
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'wall-thickness',
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'wall-height',
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'zone-labels',
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'room-proportions',
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'open-plan',
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'door-positions',
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'fence-style',
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] as const
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export const generateVariantsInput = {
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baseSceneId: z
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.string()
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.optional()
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.describe('If set, fork from this saved scene; else fork from current bridge state.'),
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count: z.number().int().min(1).max(10).default(3),
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vary: z.array(z.enum(MUTATION_KINDS)).min(1).default(['wall-thickness', 'wall-height']),
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seed: z.number().int().optional().describe('Deterministic RNG seed.'),
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save: z
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.boolean()
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.default(false)
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.describe('If true, also save each variant via SceneStore and return ids.'),
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}
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export const generateVariantsOutput = {
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variants: z.array(
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z.object({
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index: z.number(),
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description: z.string(),
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nodeCount: z.number(),
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sceneId: z.string().optional(),
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url: z.string().optional(),
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graph: z.any().optional(),
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}),
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),
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}
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/**
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* `forkSceneGraph` normalises `SiteNode.children` to string IDs, but the
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* `SiteNode` schema declares that field as an array of full `BuildingNode` /
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* `ItemNode` objects (see CROSS_CUTTING §2). To keep variants validating
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* against `AnyNode`, re-embed the site children from the flat dict.
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*
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* Pure: returns a new graph without mutating the input.
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*/
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function rehydrateSiteChildren(graph: SceneGraph): SceneGraph {
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const out: SceneGraph = {
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nodes: { ...graph.nodes },
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rootNodeIds: [...graph.rootNodeIds],
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...(graph.collections ? { collections: graph.collections } : {}),
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}
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for (const [id, node] of Object.entries(out.nodes)) {
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if (node.type !== 'site') continue
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const childrenField = (node as { children?: unknown[] }).children
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if (!Array.isArray(childrenField)) continue
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const rehydrated: AnyNode[] = []
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for (const child of childrenField) {
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if (typeof child === 'string') {
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const target = out.nodes[child as keyof typeof out.nodes]
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if (target && (target.type === 'building' || target.type === 'item')) {
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rehydrated.push(target)
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}
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} else if (child && typeof child === 'object' && 'id' in (child as Record<string, unknown>)) {
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rehydrated.push(child as AnyNode)
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}
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}
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out.nodes[id as keyof typeof out.nodes] = {
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...(node as AnyNode),
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children: rehydrated,
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} as AnyNode
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}
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return out
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}
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/**
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* Count how many nodes in a graph fail `AnyNode` validation. Used to keep the
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* tool from returning silently corrupt variants.
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*/
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function countInvalidNodes(graph: SceneGraph): number {
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let invalid = 0
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for (const node of Object.values(graph.nodes)) {
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if (!AnyNodeSchema.safeParse(node).success) invalid++
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}
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return invalid
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}
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export function registerGenerateVariants(
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server: McpServer,
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bridge: SceneBridge,
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store: SceneStore,
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): void {
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server.registerTool(
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'generate_variants',
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{
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title: 'Generate variants',
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description:
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'Generate N variations of a base scene by forking and applying seeded mutations. Example: "give me 5 variations of this kitchen". If `save=true`, each variant is persisted via the SceneStore and returned with an id + URL; otherwise the graph is returned inline.',
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inputSchema: generateVariantsInput,
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outputSchema: generateVariantsOutput,
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},
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async ({ baseSceneId, count, vary, seed, save }) => {
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// 1. Obtain the base SceneGraph.
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let base: SceneGraph
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let baseName = 'scene'
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if (baseSceneId) {
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const loaded = await store.load(baseSceneId)
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if (!loaded) {
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throwMcpError(ErrorCode.InvalidParams, 'scene_not_found', { id: baseSceneId })
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}
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base = loaded.graph
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baseName = loaded.name
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} else {
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const exported = bridge.exportJSON()
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base = {
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nodes: exported.nodes,
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rootNodeIds: exported.rootNodeIds,
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collections: exported.collections as SceneGraph['collections'],
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}
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}
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// 2. Seed the RNG. Default seed is a time-ish number so runs vary, but
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// tests always pass a fixed seed for determinism.
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const initialSeed = seed ?? Math.floor(Math.random() * 0xffffffff)
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const mutations = vary as MutationKind[]
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const variants: Array<{
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index: number
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description: string
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nodeCount: number
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sceneId?: string
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url?: string
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graph?: SceneGraph
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}> = []
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for (let i = 0; i < count; i++) {
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// Each variant gets its own RNG stream derived from (seed + i) so
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// results are deterministic per-index.
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const rng = mulberry32(initialSeed + i)
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let forked: SceneGraph = forkSceneGraph(base)
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for (const kind of mutations) {
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forked = applyMutation(forked, rng, kind)
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}
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// Re-embed site children so variants match the SiteNode schema.
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forked = rehydrateSiteChildren(forked)
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const invalidCount = countInvalidNodes(forked)
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if (invalidCount > 0) {
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throwMcpError(
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ErrorCode.InternalError,
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`variant_invalid: variant ${i} produced ${invalidCount} invalid node(s)`,
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{ index: i },
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)
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}
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const nodeCount = Object.keys(forked.nodes).length
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const description = describeVariant(forked, mutations)
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if (save) {
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try {
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const meta = await store.save({
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name: `${baseName}-variant-${i + 1}`,
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graph: forked,
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})
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variants.push({
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index: i,
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description,
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nodeCount,
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sceneId: meta.id,
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url: `/scene/${meta.id}`,
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})
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} catch (err) {
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const msg = err instanceof Error ? err.message : String(err)
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throwMcpError(ErrorCode.InternalError, `save_failed: ${msg}`, { index: i })
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}
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} else {
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variants.push({ index: i, description, nodeCount, graph: forked })
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}
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}
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const payload = { variants }
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return {
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content: [{ type: 'text' as const, text: JSON.stringify(payload) }],
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structuredContent: payload,
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}
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},
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)
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}
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