feat(mcp,editor): Option A+B storage + 10 agent deliverables (Phase 7)
Ships the combined filesystem/Supabase storage adapter + MCP scene lifecycle tools + Next.js API routes + editor /scene/[id] route, so an MCP save is directly openable at /scene/<id> without any injection hack. End-to-end verified: 10/10 e2e steps pass. Storage (A1/A2/A3): - SceneStore interface + error classes + slug helpers - FilesystemSceneStore at $PASCAL_DATA_DIR (defaults XDG/~/.pascal) with atomic writes, .index sidecar, optimistic locking - SupabaseSceneStore with scenes + scene_revisions tables, RLS migration SQL, mock-backed unit tests - createSceneStore(env) auto-selects based on SUPABASE_URL + SUPABASE_SERVICE_ROLE_KEY MCP tools (A4, A8, A9, A10): - save_scene / load_scene / list_scenes / delete_scene / rename_scene - list_templates / create_from_template (3 seed templates: empty-studio, two-bedroom, garden-house) - generate_variants (7 mutation kinds, seeded RNG, save=true|false) - photo_to_scene (vision sampling → scene graph → save) Editor (A5, A6): - /api/scenes + /api/scenes/[id] with RFC 7232 If-Match locking - /scene/[id] and /scenes route pages with save button, SceneLoader - Removed the window.__pascalScene dev injection hack Security + UX edges (A7, A8): - AssetUrl Zod validator: asset:// blob: data:image/ /path https: (http://localhost for dev) + PASCAL_ALLOWED_ASSET_ORIGINS env allowlist. Hardens scan.url, guide.url, item.asset.src, material.texture.url, MaterialMaps.*Map - Auto-frame camera on empty→non-empty scene transition (camera-controls:fit-scene emitter event) Shared utilities: - rehydrateSiteChildren() extracted to packages/mcp/src/lib/ and used by both create-from-template and generate-variants to work around the SiteNode.children-as-objects vs. ids inconsistency (CROSS_CUTTING §2) - Storage + MCP subpath exports added to packages/mcp/package.json (CROSS_CUTTING §4) Tests: 293 pass / 0 fail across 40 files (was 142 pre-Phase-7). Biome: clean. Phase-7 e2e script at packages/mcp/test-reports/phase7-e2e.ts: MCP HTTP + editor Next.js both point at $PASCAL_DATA_DIR = /tmp/pascal-e2e, save_scene from MCP, GET /api/scenes/<id> from editor server, /scenes list page renders all saved scenes, scene page renders SceneLoader, delete_scene works. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.7
parent
42bd05db9c
commit
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import type { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js'
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import type { SceneBridge } from '../../bridge/scene-bridge'
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import type { SceneStore } from '../../storage/types'
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import { registerDeleteScene } from './delete-scene'
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import { registerListScenes } from './list-scenes'
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import { registerLoadScene } from './load-scene'
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import { registerRenameScene } from './rename-scene'
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import { registerSaveScene } from './save-scene'
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/**
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* Register the scene-lifecycle MCP tools (`save_scene`, `load_scene`,
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* `list_scenes`, `delete_scene`, `rename_scene`) against the given server.
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* All tools operate against the supplied `SceneStore` so tests can inject an
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* in-memory implementation.
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*/
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export function registerSceneLifecycleTools(
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server: McpServer,
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bridge: SceneBridge,
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store: SceneStore,
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): void {
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registerSaveScene(server, bridge, store)
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registerLoadScene(server, bridge, store)
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registerListScenes(server, store)
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registerDeleteScene(server, store)
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registerRenameScene(server, store)
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}
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export { deleteSceneInput, deleteSceneOutput, registerDeleteScene } from './delete-scene'
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export { listScenesInput, listScenesOutput, registerListScenes } from './list-scenes'
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export { loadSceneInput, loadSceneOutput, registerLoadScene } from './load-scene'
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export { registerRenameScene, renameSceneInput, renameSceneOutput } from './rename-scene'
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export { registerSaveScene, saveSceneInput, saveSceneOutput } from './save-scene'
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