feat(mcp,editor): Option A+B storage + 10 agent deliverables (Phase 7)
Ships the combined filesystem/Supabase storage adapter + MCP scene lifecycle tools + Next.js API routes + editor /scene/[id] route, so an MCP save is directly openable at /scene/<id> without any injection hack. End-to-end verified: 10/10 e2e steps pass. Storage (A1/A2/A3): - SceneStore interface + error classes + slug helpers - FilesystemSceneStore at $PASCAL_DATA_DIR (defaults XDG/~/.pascal) with atomic writes, .index sidecar, optimistic locking - SupabaseSceneStore with scenes + scene_revisions tables, RLS migration SQL, mock-backed unit tests - createSceneStore(env) auto-selects based on SUPABASE_URL + SUPABASE_SERVICE_ROLE_KEY MCP tools (A4, A8, A9, A10): - save_scene / load_scene / list_scenes / delete_scene / rename_scene - list_templates / create_from_template (3 seed templates: empty-studio, two-bedroom, garden-house) - generate_variants (7 mutation kinds, seeded RNG, save=true|false) - photo_to_scene (vision sampling → scene graph → save) Editor (A5, A6): - /api/scenes + /api/scenes/[id] with RFC 7232 If-Match locking - /scene/[id] and /scenes route pages with save button, SceneLoader - Removed the window.__pascalScene dev injection hack Security + UX edges (A7, A8): - AssetUrl Zod validator: asset:// blob: data:image/ /path https: (http://localhost for dev) + PASCAL_ALLOWED_ASSET_ORIGINS env allowlist. Hardens scan.url, guide.url, item.asset.src, material.texture.url, MaterialMaps.*Map - Auto-frame camera on empty→non-empty scene transition (camera-controls:fit-scene emitter event) Shared utilities: - rehydrateSiteChildren() extracted to packages/mcp/src/lib/ and used by both create-from-template and generate-variants to work around the SiteNode.children-as-objects vs. ids inconsistency (CROSS_CUTTING §2) - Storage + MCP subpath exports added to packages/mcp/package.json (CROSS_CUTTING §4) Tests: 293 pass / 0 fail across 40 files (was 142 pre-Phase-7). Biome: clean. Phase-7 e2e script at packages/mcp/test-reports/phase7-e2e.ts: MCP HTTP + editor Next.js both point at $PASCAL_DATA_DIR = /tmp/pascal-e2e, save_scene from MCP, GET /api/scenes/<id> from editor server, /scenes list page renders all saved scenes, scene page renders SceneLoader, delete_scene works. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
42bd05db9c
commit
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import type { SceneGraph } from '@pascal-app/core/clone-scene-graph'
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import type { AnyNode, AnyNodeId } from '@pascal-app/core/schema'
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/**
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* "Garden house" — a simplified take on the Casa del Sol layout used in the
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* MCP research fixtures.
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*
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* Footprint: 12 m × 8 m house centered at the origin, with a 12 m × 6 m
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* back garden zone immediately to the north of the house, surrounded by a
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* privacy fence on three sides.
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*
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* Contents:
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* - 4 perimeter walls around the house
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* - 1 front door (south wall), 1 large garden door (north wall)
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* - 2 windows on the south wall, 1 window on each of east and west
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* - 1 indoor "living" zone, 1 outdoor "garden" zone
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* - 3 fence segments bounding the north/east/west of the garden
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*/
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const HOUSE_W = 6 // half-width of the house (12 m total)
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const HOUSE_D = 4 // half-depth of the house (8 m total)
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const GARDEN_DEPTH = 6 // depth of the back-garden zone along +z direction
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const WALL_THICKNESS = 0.15
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const WALL_HEIGHT = 2.7
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type NodeMap = Record<string, AnyNode>
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function wall(
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id: string,
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start: [number, number],
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end: [number, number],
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children: string[] = [],
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): AnyNode {
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return {
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object: 'node',
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id,
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type: 'wall',
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parentId: 'level_0',
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visible: true,
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metadata: {},
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children,
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thickness: WALL_THICKNESS,
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height: WALL_HEIGHT,
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start,
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end,
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frontSide: 'unknown',
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backSide: 'unknown',
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} as unknown as AnyNode
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}
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function door(id: string, parentWallId: string, width = 0.9): AnyNode {
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return {
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object: 'node',
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id,
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type: 'door',
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parentId: parentWallId,
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visible: true,
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metadata: {},
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wallId: parentWallId,
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position: [0, 1.05, 0],
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rotation: [0, 0, 0],
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width,
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height: 2.1,
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frameThickness: 0.05,
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frameDepth: 0.07,
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threshold: true,
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thresholdHeight: 0.02,
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hingesSide: 'left',
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swingDirection: 'inward',
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segments: [
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{
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type: 'panel',
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heightRatio: 0.5,
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columnRatios: [1],
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dividerThickness: 0.03,
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panelDepth: 0.01,
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panelInset: 0.04,
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},
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{
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type: 'panel',
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heightRatio: 0.5,
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columnRatios: [1],
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dividerThickness: 0.03,
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panelDepth: 0.01,
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panelInset: 0.04,
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},
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],
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handle: true,
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handleHeight: 1.05,
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handleSide: 'right',
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contentPadding: [0.04, 0.04],
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doorCloser: false,
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panicBar: false,
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panicBarHeight: 1.0,
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} as unknown as AnyNode
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}
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function makeWindow(id: string, parentWallId: string, width = 1.2): AnyNode {
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return {
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object: 'node',
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id,
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type: 'window',
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parentId: parentWallId,
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visible: true,
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metadata: {},
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wallId: parentWallId,
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position: [0, 1.2, 0],
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rotation: [0, 0, 0],
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width,
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height: 1.2,
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frameThickness: 0.05,
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frameDepth: 0.07,
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columnRatios: [1],
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rowRatios: [1],
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columnDividerThickness: 0.03,
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rowDividerThickness: 0.03,
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sill: true,
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sillDepth: 0.08,
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sillThickness: 0.03,
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} as unknown as AnyNode
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}
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function fence(id: string, start: [number, number], end: [number, number]): AnyNode {
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return {
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object: 'node',
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id,
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type: 'fence',
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parentId: 'level_0',
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visible: true,
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metadata: {},
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start,
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end,
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height: 1.8,
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thickness: 0.08,
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baseHeight: 0.22,
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postSpacing: 2,
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postSize: 0.1,
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topRailHeight: 0.04,
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groundClearance: 0,
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edgeInset: 0.015,
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baseStyle: 'grounded',
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color: '#f3f4f6',
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style: 'privacy',
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} as unknown as AnyNode
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}
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function buildTemplate(): SceneGraph {
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const nodes: NodeMap = {}
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nodes.site_garden = {
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object: 'node',
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id: 'site_garden',
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type: 'site',
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parentId: null,
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visible: true,
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metadata: {},
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polygon: {
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type: 'polygon',
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points: [
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[-15, -15],
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[15, -15],
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[15, 15],
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[-15, 15],
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],
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},
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children: ['building_garden'],
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} as unknown as AnyNode
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nodes.building_garden = {
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object: 'node',
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id: 'building_garden',
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type: 'building',
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parentId: 'site_garden',
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visible: true,
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metadata: {},
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position: [0, 0, 0],
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rotation: [0, 0, 0],
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children: ['level_0'],
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} as unknown as AnyNode
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// Openings
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nodes.door_front = door('door_front', 'wall_s', 1.0)
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nodes.door_garden = door('door_garden', 'wall_n', 1.6)
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nodes.window_s1 = makeWindow('window_s1', 'wall_s', 1.2)
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nodes.window_s2 = makeWindow('window_s2', 'wall_s', 1.2)
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nodes.window_e = makeWindow('window_e', 'wall_e', 1.0)
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nodes.window_w = makeWindow('window_w', 'wall_w', 1.0)
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// House perimeter (south is front, north opens to the garden)
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nodes.wall_n = wall('wall_n', [-HOUSE_W, -HOUSE_D], [HOUSE_W, -HOUSE_D], ['door_garden'])
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nodes.wall_e = wall('wall_e', [HOUSE_W, -HOUSE_D], [HOUSE_W, HOUSE_D], ['window_e'])
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nodes.wall_s = wall(
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'wall_s',
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[HOUSE_W, HOUSE_D],
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[-HOUSE_W, HOUSE_D],
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['door_front', 'window_s1', 'window_s2'],
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)
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nodes.wall_w = wall('wall_w', [-HOUSE_W, HOUSE_D], [-HOUSE_W, -HOUSE_D], ['window_w'])
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// Zones
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nodes.zone_living = {
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object: 'node',
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id: 'zone_living',
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type: 'zone',
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parentId: 'level_0',
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visible: true,
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metadata: {},
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name: 'Living',
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color: '#60a5fa',
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polygon: [
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[-HOUSE_W, -HOUSE_D],
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[HOUSE_W, -HOUSE_D],
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[HOUSE_W, HOUSE_D],
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[-HOUSE_W, HOUSE_D],
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],
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} as unknown as AnyNode
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nodes.zone_garden = {
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object: 'node',
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id: 'zone_garden',
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type: 'zone',
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parentId: 'level_0',
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visible: true,
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metadata: {},
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name: 'Back garden',
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color: '#86efac',
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polygon: [
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[-HOUSE_W, -HOUSE_D - GARDEN_DEPTH],
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[HOUSE_W, -HOUSE_D - GARDEN_DEPTH],
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[HOUSE_W, -HOUSE_D],
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[-HOUSE_W, -HOUSE_D],
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],
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} as unknown as AnyNode
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// Privacy fence along 3 sides of the garden.
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nodes.fence_n = fence(
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'fence_n',
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[-HOUSE_W, -HOUSE_D - GARDEN_DEPTH],
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[HOUSE_W, -HOUSE_D - GARDEN_DEPTH],
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)
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nodes.fence_e = fence('fence_e', [HOUSE_W, -HOUSE_D - GARDEN_DEPTH], [HOUSE_W, -HOUSE_D])
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nodes.fence_w = fence('fence_w', [-HOUSE_W, -HOUSE_D], [-HOUSE_W, -HOUSE_D - GARDEN_DEPTH])
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nodes.level_0 = {
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object: 'node',
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id: 'level_0',
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type: 'level',
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parentId: 'building_garden',
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visible: true,
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metadata: {},
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level: 0,
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children: [
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'wall_n',
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'wall_e',
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'wall_s',
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'wall_w',
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'zone_living',
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'zone_garden',
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'fence_n',
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'fence_e',
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'fence_w',
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],
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} as unknown as AnyNode
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// SiteNode.children is a discriminatedUnion of BuildingNode/ItemNode objects
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// (not string ids) per the schema — embed the full building node here.
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;(nodes.site_garden as unknown as { children: unknown[] }).children = [nodes.building_garden!]
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return {
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nodes: nodes as Record<AnyNodeId, AnyNode>,
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rootNodeIds: ['site_garden'] as AnyNodeId[],
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}
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}
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export const template: SceneGraph = buildTemplate()
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export const metadata = {
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id: 'garden-house',
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name: 'Garden house',
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description:
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'12 × 8 m single-level house with a fenced back-garden zone; 4 walls, 2 doors, 4 windows, 3 privacy fences.',
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} as const
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