feat(mcp,editor): Option A+B storage + 10 agent deliverables (Phase 7)
Ships the combined filesystem/Supabase storage adapter + MCP scene lifecycle tools + Next.js API routes + editor /scene/[id] route, so an MCP save is directly openable at /scene/<id> without any injection hack. End-to-end verified: 10/10 e2e steps pass. Storage (A1/A2/A3): - SceneStore interface + error classes + slug helpers - FilesystemSceneStore at $PASCAL_DATA_DIR (defaults XDG/~/.pascal) with atomic writes, .index sidecar, optimistic locking - SupabaseSceneStore with scenes + scene_revisions tables, RLS migration SQL, mock-backed unit tests - createSceneStore(env) auto-selects based on SUPABASE_URL + SUPABASE_SERVICE_ROLE_KEY MCP tools (A4, A8, A9, A10): - save_scene / load_scene / list_scenes / delete_scene / rename_scene - list_templates / create_from_template (3 seed templates: empty-studio, two-bedroom, garden-house) - generate_variants (7 mutation kinds, seeded RNG, save=true|false) - photo_to_scene (vision sampling → scene graph → save) Editor (A5, A6): - /api/scenes + /api/scenes/[id] with RFC 7232 If-Match locking - /scene/[id] and /scenes route pages with save button, SceneLoader - Removed the window.__pascalScene dev injection hack Security + UX edges (A7, A8): - AssetUrl Zod validator: asset:// blob: data:image/ /path https: (http://localhost for dev) + PASCAL_ALLOWED_ASSET_ORIGINS env allowlist. Hardens scan.url, guide.url, item.asset.src, material.texture.url, MaterialMaps.*Map - Auto-frame camera on empty→non-empty scene transition (camera-controls:fit-scene emitter event) Shared utilities: - rehydrateSiteChildren() extracted to packages/mcp/src/lib/ and used by both create-from-template and generate-variants to work around the SiteNode.children-as-objects vs. ids inconsistency (CROSS_CUTTING §2) - Storage + MCP subpath exports added to packages/mcp/package.json (CROSS_CUTTING §4) Tests: 293 pass / 0 fail across 40 files (was 142 pre-Phase-7). Biome: clean. Phase-7 e2e script at packages/mcp/test-reports/phase7-e2e.ts: MCP HTTP + editor Next.js both point at $PASCAL_DATA_DIR = /tmp/pascal-e2e, save_scene from MCP, GET /api/scenes/<id> from editor server, /scenes list page renders all saved scenes, scene page renders SceneLoader, delete_scene works. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
42bd05db9c
commit
e8d0b13ff5
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import type { SceneGraph } from '@pascal-app/core/clone-scene-graph'
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import type { AnyNode, AnyNodeId } from '@pascal-app/core/schema'
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/**
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* 40 m² studio apartment — a single open room with one window, one front door
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* and a single "Living/Kitchen" zone. Used as a starting point for small unit
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* briefs. Deterministic ids (`site_empty`, `building_empty`, `level_0`, etc.)
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* are regenerated by the MCP tool via `cloneSceneGraph` before applying.
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*/
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// Footprint: 8 m × 5 m = 40 m² (centered at origin).
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// Walls traverse the boundary counter-clockwise (right-handed XZ plane).
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const W = 4 // half-width
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const D = 2.5 // half-depth
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type StudioNodes = {
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site: AnyNode
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building: AnyNode
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level: AnyNode
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walls: AnyNode[]
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zone: AnyNode
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door: AnyNode
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window: AnyNode
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}
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function buildNodes(): StudioNodes {
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const site: AnyNode = {
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object: 'node',
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id: 'site_empty' as AnyNodeId,
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type: 'site',
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parentId: null,
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visible: true,
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metadata: {},
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polygon: {
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type: 'polygon',
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points: [
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[-15, -15],
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[15, -15],
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[15, 15],
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[-15, 15],
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],
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},
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children: ['building_empty' as AnyNodeId],
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} as unknown as AnyNode
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const building: AnyNode = {
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object: 'node',
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id: 'building_empty' as AnyNodeId,
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type: 'building',
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parentId: 'site_empty' as AnyNodeId,
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visible: true,
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metadata: {},
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position: [0, 0, 0],
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rotation: [0, 0, 0],
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children: ['level_0' as AnyNodeId],
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} as unknown as AnyNode
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// Walls with deterministic ids; child ids are listed below after doors/windows
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// are created, so we fill this array after computing them.
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const wallIds = ['wall_n', 'wall_e', 'wall_s', 'wall_w'] as const
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// South wall carries the front door; west wall carries the window.
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const door: AnyNode = {
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object: 'node',
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id: 'door_front' as AnyNodeId,
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type: 'door',
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parentId: 'wall_s' as AnyNodeId,
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visible: true,
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metadata: {},
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wallId: 'wall_s',
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position: [0, 1.05, 0],
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rotation: [0, 0, 0],
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width: 0.9,
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height: 2.1,
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frameThickness: 0.05,
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frameDepth: 0.07,
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threshold: true,
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thresholdHeight: 0.02,
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hingesSide: 'left',
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swingDirection: 'inward',
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segments: [
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{
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type: 'panel',
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heightRatio: 0.4,
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columnRatios: [1],
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dividerThickness: 0.03,
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panelDepth: 0.01,
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panelInset: 0.04,
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},
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{
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type: 'panel',
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heightRatio: 0.6,
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columnRatios: [1],
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dividerThickness: 0.03,
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panelDepth: 0.01,
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panelInset: 0.04,
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},
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],
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handle: true,
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handleHeight: 1.05,
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handleSide: 'right',
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contentPadding: [0.04, 0.04],
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doorCloser: false,
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panicBar: false,
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panicBarHeight: 1.0,
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} as unknown as AnyNode
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const windowNode: AnyNode = {
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object: 'node',
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id: 'window_w' as AnyNodeId,
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type: 'window',
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parentId: 'wall_w' as AnyNodeId,
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visible: true,
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metadata: {},
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wallId: 'wall_w',
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position: [0, 1.2, 0],
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rotation: [0, 0, 0],
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width: 1.5,
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height: 1.2,
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frameThickness: 0.05,
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frameDepth: 0.07,
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columnRatios: [1],
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rowRatios: [1],
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columnDividerThickness: 0.03,
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rowDividerThickness: 0.03,
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sill: true,
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sillDepth: 0.08,
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sillThickness: 0.03,
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} as unknown as AnyNode
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const wallNorth: AnyNode = {
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object: 'node',
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id: 'wall_n' as AnyNodeId,
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type: 'wall',
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parentId: 'level_0' as AnyNodeId,
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visible: true,
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metadata: {},
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children: [],
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thickness: 0.1,
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height: 2.5,
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start: [-W, -D],
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end: [W, -D],
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frontSide: 'unknown',
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backSide: 'unknown',
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} as unknown as AnyNode
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const wallEast: AnyNode = {
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object: 'node',
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id: 'wall_e' as AnyNodeId,
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type: 'wall',
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parentId: 'level_0' as AnyNodeId,
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visible: true,
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metadata: {},
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children: [],
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thickness: 0.1,
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height: 2.5,
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start: [W, -D],
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end: [W, D],
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frontSide: 'unknown',
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backSide: 'unknown',
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} as unknown as AnyNode
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const wallSouth: AnyNode = {
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object: 'node',
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id: 'wall_s' as AnyNodeId,
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type: 'wall',
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parentId: 'level_0' as AnyNodeId,
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visible: true,
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metadata: {},
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children: ['door_front'],
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thickness: 0.1,
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height: 2.5,
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start: [W, D],
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end: [-W, D],
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frontSide: 'unknown',
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backSide: 'unknown',
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} as unknown as AnyNode
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const wallWest: AnyNode = {
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object: 'node',
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id: 'wall_w' as AnyNodeId,
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type: 'wall',
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parentId: 'level_0' as AnyNodeId,
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visible: true,
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metadata: {},
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children: ['window_w'],
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thickness: 0.1,
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height: 2.5,
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start: [-W, D],
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end: [-W, -D],
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frontSide: 'unknown',
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backSide: 'unknown',
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} as unknown as AnyNode
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const zone: AnyNode = {
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object: 'node',
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id: 'zone_living' as AnyNodeId,
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type: 'zone',
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parentId: 'level_0' as AnyNodeId,
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visible: true,
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metadata: {},
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name: 'Living / Kitchen',
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color: '#60a5fa',
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polygon: [
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[-W, -D],
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[W, -D],
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[W, D],
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[-W, D],
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],
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} as unknown as AnyNode
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const level: AnyNode = {
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object: 'node',
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id: 'level_0' as AnyNodeId,
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type: 'level',
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parentId: 'building_empty' as AnyNodeId,
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visible: true,
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metadata: {},
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level: 0,
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children: [...wallIds, 'zone_living'] as AnyNodeId[],
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} as unknown as AnyNode
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return {
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site,
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building,
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level,
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walls: [wallNorth, wallEast, wallSouth, wallWest],
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zone,
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door,
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window: windowNode,
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}
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}
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function buildTemplate(): SceneGraph {
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const n = buildNodes()
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const nodes: Record<AnyNodeId, AnyNode> = {}
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for (const node of [n.site, n.building, n.level, ...n.walls, n.zone, n.door, n.window]) {
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nodes[node.id as AnyNodeId] = node
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}
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// SiteNode.children is a discriminatedUnion of BuildingNode/ItemNode objects
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// (not string ids) — so the site must embed the full building node. The
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// rest of the tree uses string ids per the BaseNode/LevelNode/WallNode
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// schemas. We mutate the flat-dict copy of the site here so the nested
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// representation round-trips through AnyNode.safeParse.
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const siteInDict = nodes['site_empty' as AnyNodeId] as unknown as {
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children: unknown[]
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}
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siteInDict.children = [nodes['building_empty' as AnyNodeId]]
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return {
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nodes,
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rootNodeIds: ['site_empty'] as AnyNodeId[],
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}
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}
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export const template: SceneGraph = buildTemplate()
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export const metadata = {
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id: 'empty-studio',
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name: 'Empty studio',
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description:
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'40 m² single-room studio apartment: 4 walls, 1 living/kitchen zone, 1 window, 1 front door.',
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} as const
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