Add preview slot to NodeDefinition; show translucent shape during move

User feedback: the move tool's CursorSphere is just a vertical line,
hard to tell what you're moving. Placement gets a translucent shape
that follows the cursor; move should too.

NodeDefinition.preview?: () => Promise<{ default: ComponentType<{ node }> }>
opt-in lazy component that renders a translucent ghost of the node.
Used by:
- The placement tool (ShelfTool) — renders the preview at the cursor
  position so the user sees the shape they're placing.
- The move tool (MoveRegistryNodeTool) — renders the preview at the
  drag target alongside the CursorSphere. Plus the original node is
  also dragged via live transforms, so the user sees both: the actual
  node moving + a translucent ghost at the same spot.

Implementation:
- New nodes/shelf/preview.tsx: ShelfPreview component. Renders the
  same shape as ShelfRenderer but `transparent: true, opacity: 0.5`.
- shelfDefinition.preview = () => import('./preview').
- ShelfTool's placement preview now uses <ShelfPreview node={defaults} />
  instead of an inline copy of the box geometry.
- MoveRegistryNodeTool lazy-loads `def.preview` (cached by loader,
  Suspense-wrapped). If a kind doesn't define `preview`, only the
  CursorSphere shows — matches today's behavior.

Phase 4 may merge `preview` with `renderer` behind an `opacity` prop
so kinds don't duplicate JSX between the solid and translucent
versions; until then defining `preview` is opt-in and one extra file.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-05-14 16:01:32 -04:00
co-authored by Claude Opus 4.7
parent a090c22f42
commit e84b1ec8bc
5 changed files with 130 additions and 52 deletions
+14 -32
View File
@@ -10,8 +10,9 @@ import {
} from '@pascal-app/core'
import { triggerSFX } from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { useEffect, useRef } from 'react'
import { useEffect, useMemo, useRef } from 'react'
import { type Group, Vector3 } from 'three'
import ShelfPreview from './preview'
const worldVector = new Vector3()
const GRID_STEP = 0.5
@@ -36,22 +37,19 @@ function getLevelLocalPosition(levelId: string, event: GridEvent): [number, numb
return [sx, worldVector.y, sz]
}
// Cursor preview dimensions — match the shelf's default schema dimensions.
// Once the shelf has user-tunable defaults in the inspector, this can pull
// from the active draft.
const PREVIEW_WIDTH = 1.2
const PREVIEW_DEPTH = 0.3
const PREVIEW_THICKNESS = 0.04
const PREVIEW_HEIGHT = 0.9
const PREVIEW_INSET = Math.min(0.12, PREVIEW_WIDTH / 6)
const PREVIEW_BRACKET_WIDTH = Math.max(0.02, PREVIEW_DEPTH * 0.12)
const PREVIEW_BRACKET_DEPTH = PREVIEW_DEPTH * 0.7
const ShelfTool = () => {
const activeLevelId = useViewer((state) => state.selection.levelId)
const cursorRef = useRef<Group>(null)
const previousSnapRef = useRef<[number, number] | null>(null)
// Default-shaped shelf for the placement preview. Same shape the move tool
// uses (both reach for `shelfDefinition.preview`) so placement and move
// look identical.
const previewNode = useMemo(
() => ShelfNode.parse({ name: 'Shelf', position: [0, 0, 0], rotation: [0, 0, 0] }),
[],
)
useEffect(() => {
if (!activeLevelId) return
previousSnapRef.current = null
@@ -60,8 +58,6 @@ const ShelfTool = () => {
const [sx, sz] = snapPointToGrid([event.localPosition[0], event.localPosition[2]], GRID_STEP)
cursorRef.current?.position.set(sx, event.localPosition[1], sz)
// Fire grid-snap SFX only when the snapped position crosses a cell,
// matching the wall / slab / curve tools.
const prev = previousSnapRef.current
if (!prev || prev[0] !== sx || prev[1] !== sz) {
triggerSFX('sfx:grid-snap')
@@ -94,26 +90,12 @@ const ShelfTool = () => {
if (!activeLevelId) return null
// Cursor preview: ghostly version of the full shelf (top board + brackets)
// so the user sees the same shape they're placing. Position is updated
// imperatively via the ref; no React state, no re-render cycles.
// Cursor preview: defers to the shared ShelfPreview component used by the
// move tool too. Position is updated imperatively via the ref; no React
// state, no re-render cycles.
return (
<group ref={cursorRef}>
{/* Top board */}
<mesh position={[0, PREVIEW_HEIGHT + PREVIEW_THICKNESS / 2, 0]}>
<boxGeometry args={[PREVIEW_WIDTH, PREVIEW_THICKNESS, PREVIEW_DEPTH]} />
<meshStandardMaterial color="#a07050" transparent opacity={0.5} />
</mesh>
{/* Left bracket */}
<mesh position={[-(PREVIEW_WIDTH / 2 - PREVIEW_INSET), PREVIEW_HEIGHT / 2, 0]}>
<boxGeometry args={[PREVIEW_BRACKET_WIDTH, PREVIEW_HEIGHT, PREVIEW_BRACKET_DEPTH]} />
<meshStandardMaterial color="#a07050" transparent opacity={0.5} />
</mesh>
{/* Right bracket */}
<mesh position={[PREVIEW_WIDTH / 2 - PREVIEW_INSET, PREVIEW_HEIGHT / 2, 0]}>
<boxGeometry args={[PREVIEW_BRACKET_WIDTH, PREVIEW_HEIGHT, PREVIEW_BRACKET_DEPTH]} />
<meshStandardMaterial color="#a07050" transparent opacity={0.5} />
</mesh>
<ShelfPreview node={previewNode} />
</group>
)
}