cdn and packages building

This commit is contained in:
wass08
2026-02-04 09:53:44 +09:00
parent 4036f370e7
commit e776ce9849
14 changed files with 205 additions and 28 deletions
@@ -4,6 +4,7 @@ import { useGLTF } from '@react-three/drei/core/Gltf'
import { Suspense, useEffect, useMemo, useRef } from 'react'
import type { Group, Material, Mesh } from 'three'
import { DoubleSide, MeshStandardNodeMaterial } from 'three/webgpu'
import { resolveCdnUrl } from '../../../lib/asset-url'
import { useNodeEvents } from '../../../hooks/use-node-events'
// Shared materials to avoid creating new instances for every mesh
@@ -46,7 +47,7 @@ export const ItemRenderer = ({ node }: { node: ItemNode }) => {
}
const ModelRenderer = ({ node }: { node: ItemNode }) => {
const { scene, nodes } = useGLTF(node.asset.src)
const { scene, nodes } = useGLTF(resolveCdnUrl(node.asset.src) || '')
if (nodes.cutout) {
nodes.cutout.visible = false
@@ -64,19 +65,19 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
if ((child as Mesh).isMesh) {
const mesh = child as Mesh
if (mesh.name === 'cutout') {
child.visible = false;
child.visible = false
return
}
let hasGlass = false;
let hasGlass = false
// Handle both single material and material array cases
if (Array.isArray(mesh.material)) {
mesh.material = mesh.material.map((mat) => getMaterialForOriginal(mat))
hasGlass = mesh.material.some(mat => mat.name === 'glass');
hasGlass = mesh.material.some((mat) => mat.name === 'glass')
} else {
mesh.material = getMaterialForOriginal(mesh.material)
hasGlass = mesh.material.name === 'glass';
hasGlass = mesh.material.name === 'glass'
}
mesh.castShadow = !hasGlass
mesh.receiveShadow = !hasGlass
@@ -27,7 +27,8 @@ export const ScanRenderer = ({ node }: { node: ScanNode }) => {
}
const ScanModel = ({ url, opacity }: { url: string; opacity: number }) => {
const { scene } = useGLTFKTX2(url)
const gltf = useGLTFKTX2(url) as any
const scene = gltf.scene
useMemo(() => {
const normalizedOpacity = opacity / 100
@@ -44,7 +45,7 @@ const ScanModel = ({ url, opacity }: { url: string; opacity: number }) => {
material.needsUpdate = true
}
scene.traverse((child) => {
scene.traverse((child: any) => {
if ((child as Mesh).isMesh) {
const mesh = child as Mesh