Reset core/viewer/editor/mcp packages and apps/editor from private-editor
Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.
Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
@types/react, @types/react-dom, @types/three to prevent JSX namespace
fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
match the new versions on every bump (so viewer/editor/mcp tarballs always
reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts
Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
what private-editor currently reports
Open PRs against editor-v2 will need rebasing/conflict resolution.
This commit is contained in:
@@ -3,25 +3,14 @@ import type { SceneBridge } from './bridge/scene-bridge'
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import { createSceneOperations, type SceneOperations } from './operations'
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import { registerPrompts } from './prompts'
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import { registerResources } from './resources'
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import { createSceneStore } from './storage'
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import type {
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SceneEvent,
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SceneEventAppendOptions,
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SceneEventListOptions,
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SceneListOptions,
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SceneMeta,
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SceneMutateOptions,
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SceneSaveOptions,
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SceneStore,
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SceneWithGraph,
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} from './storage/types'
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import type { SceneStore } from './storage/types'
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import { registerTools } from './tools'
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import { registerVisionTools } from './tools/vision'
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export type CreatePascalMcpServerOptions = {
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bridge: SceneBridge
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operations?: SceneOperations
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/** Injected `SceneStore`. When omitted, `createSceneStore()` is used lazily. */
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/** Required for persistence tools. Hosted apps and CLIs inject their own store. */
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store?: SceneStore
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name?: string
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version?: string
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@@ -32,63 +21,11 @@ export function createPascalMcpServer(opts: CreatePascalMcpServerOptions): McpSe
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name: opts.name ?? 'pascal-mcp',
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version: opts.version ?? '0.1.0',
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})
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const store = opts.store ?? createLazySceneStore()
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const operations = opts.operations ?? createSceneOperations({ bridge: opts.bridge, store })
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const operations =
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opts.operations ?? createSceneOperations({ bridge: opts.bridge, store: opts.store })
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registerTools(server, operations)
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registerVisionTools(server, operations)
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registerResources(server, operations)
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registerPrompts(server, operations)
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return server
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}
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/**
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* Wrap `createSceneStore()` (which is async) behind a synchronous `SceneStore`
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* facade so that `createPascalMcpServer` can remain synchronous. Each method
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* resolves the underlying store on first use and memoizes it afterwards.
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*/
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function createLazySceneStore(): SceneStore {
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let cached: Promise<SceneStore> | null = null
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const resolve = (): Promise<SceneStore> => {
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if (!cached) cached = createSceneStore()
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return cached
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}
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return {
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get backend(): 'sqlite' {
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return 'sqlite'
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},
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async save(options: SceneSaveOptions): Promise<SceneMeta> {
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const real = await resolve()
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return real.save(options)
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},
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async load(id: string): Promise<SceneWithGraph | null> {
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const real = await resolve()
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return real.load(id)
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},
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async list(options?: SceneListOptions): Promise<SceneMeta[]> {
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const real = await resolve()
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return real.list(options)
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},
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async delete(id: string, options?: SceneMutateOptions): Promise<boolean> {
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const real = await resolve()
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return real.delete(id, options)
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},
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async rename(id: string, newName: string, options?: SceneMutateOptions): Promise<SceneMeta> {
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const real = await resolve()
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return real.rename(id, newName, options)
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},
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async appendSceneEvent(options: SceneEventAppendOptions): Promise<SceneEvent> {
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const real = await resolve()
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if (!real.appendSceneEvent) {
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throw new Error('scene_events_unavailable')
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}
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return real.appendSceneEvent(options)
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},
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async listSceneEvents(id: string, options?: SceneEventListOptions): Promise<SceneEvent[]> {
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const real = await resolve()
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if (!real.listSceneEvents) {
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throw new Error('scene_events_unavailable')
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}
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return real.listSceneEvents(id, options)
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},
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}
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}
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