Reset core/viewer/editor/mcp packages and apps/editor from private-editor
Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.
Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
@types/react, @types/react-dom, @types/three to prevent JSX namespace
fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
match the new versions on every bump (so viewer/editor/mcp tarballs always
reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts
Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
what private-editor currently reports
Open PRs against editor-v2 will need rebasing/conflict resolution.
This commit is contained in:
@@ -28,12 +28,13 @@ export interface GridEvent {
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/** World-space intersection point on the grid plane. */
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position: [number, number, number]
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/**
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* Building-local intersection point, relative to the currently selected building.
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* Building-local intersection point — relative to the currently selected building.
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* Equals `position` when no building is selected.
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* Use this for placing or committing anything that lives inside a building
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* (walls, slabs, items, etc.).
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* Use this for placing/committing anything that lives inside a building (walls, slabs, items, etc.).
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*/
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localPosition: [number, number, number]
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faceIndex?: number
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object: Object3D
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nativeEvent: ThreeEvent<PointerEvent>
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}
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@@ -66,7 +67,7 @@ export type StairSegmentEvent = NodeEvent<StairSegmentNode>
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export type WindowEvent = NodeEvent<WindowNode>
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export type DoorEvent = NodeEvent<DoorNode>
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// Event suffixes, exported for use in hooks
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// Event suffixes - exported for use in hooks
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export const eventSuffixes = [
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'click',
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'move',
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@@ -99,7 +100,7 @@ export interface ThumbnailGenerateEvent {
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/**
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* When true, snap levels to their true positions before capturing (for a
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* consistent auto-thumbnail angle) and defer the capture if the tab is
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* hidden, the background auto-save path. Omit for user-driven captures
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* hidden — the background auto-save path. Omit for user-driven captures
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* that should fire immediately from the current camera pose.
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*/
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snapLevels?: boolean
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@@ -107,8 +108,10 @@ export interface ThumbnailGenerateEvent {
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export interface CameraControlFitSceneEvent {
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/**
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* XZ-plane axis-aligned bounds for camera framing. Omitted values let the
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* listener choose its default framing pose.
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* XZ-plane axis-aligned bounds of the scene's geometry, computed from the
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* scene graph (see `@pascal-app/editor`'s `computeSceneBoundsXZ`). The
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* viewer's camera-controls listener frames the camera onto this box.
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* Omitted values fall back to the camera's default pose.
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*/
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bounds?: {
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min: [number, number]
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