Reset core/viewer/editor/mcp packages and apps/editor from private-editor

Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.

Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
  the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
  the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
  references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
  valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
  @types/react, @types/react-dom, @types/three to prevent JSX namespace
  fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
  to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
  match the new versions on every bump (so viewer/editor/mcp tarballs always
  reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts

Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
  what private-editor currently reports

Open PRs against editor-v2 will need rebasing/conflict resolution.
This commit is contained in:
Wawa
2026-05-09 20:52:26 +00:00
parent 146f0a846f
commit e618175bba
196 changed files with 5899 additions and 3966 deletions
+10 -7
View File
@@ -28,12 +28,13 @@ export interface GridEvent {
/** World-space intersection point on the grid plane. */
position: [number, number, number]
/**
* Building-local intersection point, relative to the currently selected building.
* Building-local intersection point relative to the currently selected building.
* Equals `position` when no building is selected.
* Use this for placing or committing anything that lives inside a building
* (walls, slabs, items, etc.).
* Use this for placing/committing anything that lives inside a building (walls, slabs, items, etc.).
*/
localPosition: [number, number, number]
faceIndex?: number
object: Object3D
nativeEvent: ThreeEvent<PointerEvent>
}
@@ -66,7 +67,7 @@ export type StairSegmentEvent = NodeEvent<StairSegmentNode>
export type WindowEvent = NodeEvent<WindowNode>
export type DoorEvent = NodeEvent<DoorNode>
// Event suffixes, exported for use in hooks
// Event suffixes - exported for use in hooks
export const eventSuffixes = [
'click',
'move',
@@ -99,7 +100,7 @@ export interface ThumbnailGenerateEvent {
/**
* When true, snap levels to their true positions before capturing (for a
* consistent auto-thumbnail angle) and defer the capture if the tab is
* hidden, the background auto-save path. Omit for user-driven captures
* hidden the background auto-save path. Omit for user-driven captures
* that should fire immediately from the current camera pose.
*/
snapLevels?: boolean
@@ -107,8 +108,10 @@ export interface ThumbnailGenerateEvent {
export interface CameraControlFitSceneEvent {
/**
* XZ-plane axis-aligned bounds for camera framing. Omitted values let the
* listener choose its default framing pose.
* XZ-plane axis-aligned bounds of the scene's geometry, computed from the
* scene graph (see `@pascal-app/editor`'s `computeSceneBoundsXZ`). The
* viewer's camera-controls listener frames the camera onto this box.
* Omitted values fall back to the camera's default pose.
*/
bounds?: {
min: [number, number]