This commit is contained in:
wass08
2026-01-27 09:25:40 +09:00
parent fd4c097d5b
commit e3e3602d91
19 changed files with 612 additions and 19 deletions
@@ -0,0 +1,32 @@
import { type CeilingNode, useRegistry } from '@pascal-app/core'
import { useRef } from 'react'
import { faceDirection, float, mix } from 'three/tsl'
import { DoubleSide, type Mesh, MeshStandardNodeMaterial } from 'three/webgpu'
import { useNodeEvents } from '../../../hooks/use-node-events'
// TSL material that renders differently based on face direction:
// - Back face (looking up at ceiling from below): solid
// - Front face (looking down at ceiling from above): 30% opacity
const ceilingMaterial = new MeshStandardNodeMaterial({
color: 0xffffff,
side: DoubleSide,
transparent: true,
})
// faceDirection is 1.0 for front face, -1.0 for back face
// We want: front face (top, looking down) = 0.3 opacity, back face (bottom, looking up) = 1.0 opacity
ceilingMaterial.opacityNode = mix(float(1.0), float(0.3), faceDirection.greaterThan(0.0))
export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
const ref = useRef<Mesh>(null!)
useRegistry(node.id, 'ceiling', ref)
const handlers = useNodeEvents(node, 'ceiling')
return (
<mesh ref={ref} material={ceilingMaterial} {...handlers}>
{/* CeilingSystem will replace this geometry in the next frame */}
<boxGeometry args={[0, 0, 0]} />
</mesh>
)
}