ceiling
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@@ -2,15 +2,16 @@
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export { BaseNode, generateId, Material, nodeType, objectId } from './base'
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// Camera
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export { CameraSchema } from './camera'
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export { BuildingNode } from './nodes/building'
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export type { AssetInput } from './nodes/item'
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export { ItemNode } from './nodes/item'
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export { LevelNode } from './nodes/level'
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// Nodes
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export { SiteNode } from './nodes/site'
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export { SlabNode, SlabPolygon } from './nodes/slab'
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export { SlabNode } from './nodes/slab'
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export { WallNode } from './nodes/wall'
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export type { ZonePolygon } from './nodes/zone'
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export { BuildingNode } from './nodes/building'
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export { CeilingNode } from './nodes/ceiling'
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export { ZoneNode } from './nodes/zone'
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export type { AnyNodeId, AnyNodeType } from './types'
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// Union types
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@@ -0,0 +1,19 @@
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import dedent from 'dedent'
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import { z } from 'zod'
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import { BaseNode, nodeType, objectId } from '../base'
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export const CeilingNode = BaseNode.extend({
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id: objectId('ceiling'),
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type: nodeType('ceiling'),
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// Specific props
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// Polygon boundary - array of [x, z] coordinates defining the ceiling
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polygon: z.array(z.tuple([z.number(), z.number()])),
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height: z.number().default(2.5), // Height in meters
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}).describe(
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dedent`
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Ceiling node - used to represent a ceiling in the building
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- polygon: array of [x, z] points defining the ceiling boundary
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`,
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)
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export type CeilingNode = z.infer<typeof CeilingNode>
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@@ -1,6 +1,7 @@
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import dedent from 'dedent'
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import { z } from 'zod'
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import { BaseNode, nodeType, objectId } from '../base'
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import { CeilingNode } from './ceiling'
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import { SlabNode } from './slab'
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import { WallNode } from './wall'
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import { ZoneNode } from './zone'
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@@ -8,7 +9,7 @@ import { ZoneNode } from './zone'
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export const LevelNode = BaseNode.extend({
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id: objectId('level'),
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type: nodeType('level'),
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children: z.array(z.union([WallNode.shape.id, ZoneNode.shape.id, SlabNode.shape.id])).default([]),
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children: z.array(z.union([WallNode.shape.id, ZoneNode.shape.id, SlabNode.shape.id, CeilingNode.shape.id])).default([]),
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// Specific props
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level: z.number().default(0),
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}).describe(
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@@ -2,15 +2,12 @@ import dedent from 'dedent'
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import { z } from 'zod'
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import { BaseNode, nodeType, objectId } from '../base'
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// Polygon boundary for zone area - array of [x, z] coordinates
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export const SlabPolygon = z.array(z.tuple([z.number(), z.number()]))
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export const SlabNode = BaseNode.extend({
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id: objectId('slab'),
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type: nodeType('slab'),
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// Specific props
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// Polygon boundary - array of [x, z] coordinates defining the slab
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polygon: SlabPolygon,
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polygon: z.array(z.tuple([z.number(), z.number()])),
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elevation: z.number().default(0.05), // Elevation in meters
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}).describe(
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dedent`
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@@ -21,4 +18,3 @@ export const SlabNode = BaseNode.extend({
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)
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export type SlabNode = z.infer<typeof SlabNode>
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export type SlabPolygon = z.infer<typeof SlabPolygon>
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@@ -2,15 +2,12 @@ import dedent from 'dedent'
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import { z } from 'zod'
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import { BaseNode, nodeType, objectId } from '../base'
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// Polygon boundary for zone area - array of [x, z] coordinates
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export const ZonePolygon = z.array(z.tuple([z.number(), z.number()]))
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export const ZoneNode = BaseNode.extend({
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id: objectId('zone'),
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type: nodeType('zone'),
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name: z.string(),
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// Polygon boundary - array of [x, z] coordinates defining the zone
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polygon: ZonePolygon,
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polygon: z.array(z.tuple([z.number(), z.number()])),
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// Visual styling
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color: z.string().default('#3b82f6'), // Default blue
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metadata: z.json().optional().default({}),
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@@ -28,4 +25,3 @@ export const ZoneNode = BaseNode.extend({
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)
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export type ZoneNode = z.infer<typeof ZoneNode>
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export type ZonePolygon = z.infer<typeof ZonePolygon>
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@@ -1,5 +1,6 @@
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import z from 'zod'
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import { BuildingNode } from './nodes/building'
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import { CeilingNode } from './nodes/ceiling'
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import { ItemNode } from './nodes/item'
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import { LevelNode } from './nodes/level'
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import { SiteNode } from './nodes/site'
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@@ -15,6 +16,7 @@ export const AnyNode = z.discriminatedUnion('type', [
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ItemNode,
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ZoneNode,
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SlabNode,
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CeilingNode,
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])
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export type AnyNode = z.infer<typeof AnyNode>
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