Use wall face mitering for draft angle arcs
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@@ -15,6 +15,13 @@ export type SegmentAngleReference = {
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orientation: 'directed' | 'axis'
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}
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export type SegmentAngleArc = {
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angle: number
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startAngle: number
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endAngle: number
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midAngle: number
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}
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const POINT_MATCH_TOLERANCE = 1e-5
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const SEGMENT_POINT_TOLERANCE = 0.15
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const CURVE_TANGENT_SAMPLE_SPACING = 0.08
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@@ -92,6 +99,36 @@ export function getAngleBetweenVectors(first: PlanPoint, second: PlanPoint): num
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return Math.acos(cosine)
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}
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function normalizeSignedAngle(angle: number) {
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let nextAngle = angle
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while (nextAngle <= -Math.PI) {
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nextAngle += Math.PI * 2
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}
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while (nextAngle > Math.PI) {
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nextAngle -= Math.PI * 2
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}
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return nextAngle
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}
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function getSignedAngleArc(vector: PlanPoint, referenceVector: PlanPoint): SegmentAngleArc | null {
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const angle = getAngleBetweenVectors(vector, referenceVector)
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if (angle === null) return null
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const startAngle = Math.atan2(referenceVector[1], referenceVector[0])
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const vectorAngle = Math.atan2(vector[1], vector[0])
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const signedDelta = normalizeSignedAngle(vectorAngle - startAngle)
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return {
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angle: Math.abs(signedDelta),
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startAngle,
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endAngle: startAngle + signedDelta,
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midAngle: startAngle + signedDelta / 2,
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}
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}
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export function getAngleToSegmentReference(
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vector: PlanPoint,
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reference: SegmentAngleReference,
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@@ -111,6 +148,25 @@ export function getAngleToSegmentReference(
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return Math.min(angle, reverseAngle)
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}
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export function getAngleArcToSegmentReference(
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vector: PlanPoint,
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reference: SegmentAngleReference,
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): SegmentAngleArc | null {
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const directArc = getSignedAngleArc(vector, reference.vector)
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if (!directArc || reference.orientation === 'directed') {
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return directArc
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}
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const reverseArc = getSignedAngleArc(vector, [-reference.vector[0], -reference.vector[1]])
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if (!reverseArc) {
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return directArc
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}
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return reverseArc.angle < directArc.angle ? reverseArc : directArc
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}
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export function getSegmentAngleReferenceAtPoint(
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point: PlanPoint,
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segment: SegmentAngleLike,
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@@ -25,7 +25,7 @@ export const tools: ToolConfig[] = [
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{ id: 'slab', iconSrc: '/icons/floor.png', label: 'Slab' },
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{ id: 'ceiling', iconSrc: '/icons/ceiling.png', label: 'Ceiling' },
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{ id: 'column', iconSrc: '/icons/column.png', label: 'Column' },
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{ id: 'elevator', iconSrc: '/icons/elevator.svg', label: 'Elevator' },
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{ id: 'elevator', iconSrc: '/icons/elevator.png', label: 'Elevator' },
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{ id: 'roof', iconSrc: '/icons/roof.png', label: 'Gable Roof' },
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{ id: 'stair', iconSrc: '/icons/stairs.png', label: 'Stairs' },
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{ id: 'door', iconSrc: '/icons/door.png', label: 'Door' },
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@@ -1,22 +1,32 @@
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'use client'
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import { emitter, type GridEvent, type LevelNode, useScene, type WallNode } from '@pascal-app/core'
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import {
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calculateLevelMiters,
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emitter,
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type GridEvent,
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getWallMiterBoundaryPoints,
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type LevelNode,
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type Point2D,
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useScene,
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type WallMiterData,
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type WallNode,
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} from '@pascal-app/core'
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import {
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CursorSphere,
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createWallOnCurrentLevel,
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EDITOR_LAYER,
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formatAngleRadians,
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getAngleArcToSegmentReference,
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getAngleToSegmentReference,
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getSegmentAngleReferenceAtPoint,
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markToolCancelConsumed,
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snapWallDraftPoint,
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triggerSFX,
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type SegmentAngleReference,
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type WallPlanPoint,
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} from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { Html } from '@react-three/drei'
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import { useEffect, useRef, useState } from 'react'
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import { DoubleSide, type Group, type Mesh, Shape, ShapeGeometry, Vector3 } from 'three'
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import { useEffect, useMemo, useRef, useState } from 'react'
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import { BoxGeometry, BufferGeometry, DoubleSide, type Group, type Mesh, Vector3 } from 'three'
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/**
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* Phase 5 Stage D — wall placement tool (kind-owned).
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@@ -32,13 +42,25 @@ import { DoubleSide, type Group, type Mesh, Shape, ShapeGeometry, Vector3 } from
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* Mounted via `def.tool` from `wall/definition.ts`.
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*/
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const WALL_HEIGHT = 2.5
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const DRAFT_WALL_THICKNESS = 0.1
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const DRAFT_LABEL_Y = WALL_HEIGHT + 0.22
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const DRAFT_ANGLE_LABEL_Y = 0.28
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const DRAFT_ANGLE_LABEL_Y = WALL_HEIGHT + 0.08
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const DRAFT_ANGLE_ARC_Y = WALL_HEIGHT + 0.012
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const DRAFT_ANGLE_ARC_MIN_RADIUS = 0.32
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const DRAFT_ANGLE_ARC_MAX_RADIUS = 0.72
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const DRAFT_ANGLE_ARC_SEGMENTS = 24
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type DraftAngleLabel = {
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id: string
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label: string
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position: [number, number, number]
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arc: {
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center: WallPlanPoint
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radius: number
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startAngle: number
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endAngle: number
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y: number
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}
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}
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type DraftMeasurementState = {
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@@ -47,6 +69,24 @@ type DraftMeasurementState = {
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angleLabels: DraftAngleLabel[]
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} | null
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type FaceAngleCandidate = {
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index: number
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point: WallPlanPoint
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vector: WallPlanPoint
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}
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type FaceAnglePair = {
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draft: FaceAngleCandidate
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connected: FaceAngleCandidate
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distance: number
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}
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type AngleSource = {
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arcCenter: WallPlanPoint
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connectedVector: WallPlanPoint
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draftVector: WallPlanPoint
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}
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function formatMeasurement(value: number, unit: 'metric' | 'imperial') {
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if (unit === 'imperial') {
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const feet = value * 3.280_84
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@@ -58,13 +98,171 @@ function formatMeasurement(value: number, unit: 'metric' | 'imperial') {
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return `${Number.parseFloat(value.toFixed(2))}m`
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}
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function clamp(value: number, min: number, max: number) {
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return Math.min(max, Math.max(min, value))
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}
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function distanceSquared(a: WallPlanPoint, b: WallPlanPoint) {
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const dx = a[0] - b[0]
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const dz = a[1] - b[1]
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return dx * dx + dz * dz
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}
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function pointMatches(a: WallPlanPoint, b: WallPlanPoint, tolerance = 1e-5) {
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return distanceSquared(a, b) <= tolerance * tolerance
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}
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function toWallPlanPoint(point: Point2D): WallPlanPoint {
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return [point.x, point.y]
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}
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function getWallEndpointKind(point: WallPlanPoint, wall: WallNode): 'start' | 'end' | null {
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if (pointMatches(point, wall.start)) return 'start'
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if (pointMatches(point, wall.end)) return 'end'
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return null
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}
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function buildDraftWall(start: WallPlanPoint, end: WallPlanPoint): WallNode {
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return {
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object: 'node',
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id: 'wall_draft' as WallNode['id'],
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type: 'wall',
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name: 'Draft wall',
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parentId: null,
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visible: true,
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metadata: {},
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children: [],
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start,
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end,
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thickness: DRAFT_WALL_THICKNESS,
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frontSide: 'unknown',
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backSide: 'unknown',
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}
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}
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function getWallFaceAngleCandidates(
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point: WallPlanPoint,
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wall: WallNode,
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miterData: WallMiterData,
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): FaceAngleCandidate[] {
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const endpoint = getWallEndpointKind(point, wall)
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const reference = getSegmentAngleReferenceAtPoint(point, wall)
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if (!(endpoint && reference)) return []
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const boundaryPoints = getWallMiterBoundaryPoints(wall, miterData)
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if (!boundaryPoints) return []
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const points =
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endpoint === 'start'
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? [boundaryPoints.startLeft, boundaryPoints.startRight]
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: [boundaryPoints.endLeft, boundaryPoints.endRight]
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return points.map((facePoint, index) => ({
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index,
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point: toWallPlanPoint(facePoint),
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vector: reference.vector,
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}))
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}
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function getMatchingFaceAnglePairs(
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draftCandidates: FaceAngleCandidate[],
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connectedCandidates: FaceAngleCandidate[],
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) {
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const candidates: FaceAnglePair[] = []
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for (const draftCandidate of draftCandidates) {
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for (const connectedCandidate of connectedCandidates) {
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candidates.push({
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draft: draftCandidate,
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connected: connectedCandidate,
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distance: distanceSquared(draftCandidate.point, connectedCandidate.point),
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})
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}
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}
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candidates.sort((a, b) => a.distance - b.distance)
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const exactPairs = candidates.filter((pair) => pair.distance <= 1e-6)
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const sourcePairs = exactPairs.length > 0 ? exactPairs : candidates.slice(0, 1)
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const usedDraftIndexes = new Set<number>()
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const usedConnectedIndexes = new Set<number>()
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const pairs: FaceAnglePair[] = []
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for (const pair of sourcePairs) {
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if (usedDraftIndexes.has(pair.draft.index) || usedConnectedIndexes.has(pair.connected.index)) {
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continue
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}
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usedDraftIndexes.add(pair.draft.index)
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usedConnectedIndexes.add(pair.connected.index)
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pairs.push(pair)
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if (pairs.length === 2) break
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}
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return pairs
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}
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function getAngleSource(
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endpointPoint: WallPlanPoint,
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endpointDraftVector: WallPlanPoint,
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connectedReference: SegmentAngleReference,
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facePairs: FaceAnglePair[],
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): AngleSource {
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if (facePairs.length === 0) {
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return {
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arcCenter: endpointPoint,
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connectedVector: connectedReference.vector,
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draftVector: endpointDraftVector,
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}
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}
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const arc = getAngleArcToSegmentReference(endpointDraftVector, connectedReference)
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const angleDirection: WallPlanPoint = arc
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? [Math.cos(arc.midAngle), Math.sin(arc.midAngle)]
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: [endpointDraftVector[0], endpointDraftVector[1]]
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const bestPair =
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facePairs
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.map((pair) => {
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const arcCenter: WallPlanPoint = [
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(pair.draft.point[0] + pair.connected.point[0]) / 2,
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(pair.draft.point[1] + pair.connected.point[1]) / 2,
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]
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const fromEndpoint: WallPlanPoint = [
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arcCenter[0] - endpointPoint[0],
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arcCenter[1] - endpointPoint[1],
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]
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return {
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arcCenter,
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pair,
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score: fromEndpoint[0] * angleDirection[0] + fromEndpoint[1] * angleDirection[1],
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}
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})
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.sort((a, b) => b.score - a.score)[0]?.pair ?? facePairs[0]!
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return {
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arcCenter: [
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(bestPair.draft.point[0] + bestPair.connected.point[0]) / 2,
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(bestPair.draft.point[1] + bestPair.connected.point[1]) / 2,
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],
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connectedVector: bestPair.connected.vector,
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draftVector: bestPair.draft.vector,
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}
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}
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function getDraftAngleLabels(
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start: WallPlanPoint,
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end: WallPlanPoint,
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walls: WallNode[],
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baseY: number,
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): DraftAngleLabel[] {
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const draftFromStart: WallPlanPoint = [end[0] - start[0], end[1] - start[1]]
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const draftFromEnd: WallPlanPoint = [start[0] - end[0], start[1] - end[1]]
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const draftWall = buildDraftWall(start, end)
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const miterData = calculateLevelMiters([...walls, draftWall])
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const endpoints = [
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{ id: 'start', point: start, draftVector: draftFromStart },
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{ id: 'end', point: end, draftVector: draftFromEnd },
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@@ -78,12 +276,52 @@ function getDraftAngleLabels(
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if (!connectedWall) continue
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const connectedReference = getSegmentAngleReferenceAtPoint(endpoint.point, connectedWall)
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if (!connectedReference) continue
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const angle = getAngleToSegmentReference(endpoint.draftVector, connectedReference)
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const draftFaceCandidates = getWallFaceAngleCandidates(endpoint.point, draftWall, miterData)
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const connectedFaceCandidates = getWallFaceAngleCandidates(
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endpoint.point,
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connectedWall,
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miterData,
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)
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const facePairs = getMatchingFaceAnglePairs(draftFaceCandidates, connectedFaceCandidates)
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const { arcCenter, connectedVector, draftVector } = getAngleSource(
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endpoint.point,
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endpoint.draftVector,
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connectedReference,
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facePairs,
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)
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const angle = getAngleToSegmentReference(draftVector, {
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...connectedReference,
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vector: connectedVector,
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})
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if (angle === null) continue
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const arc = getAngleArcToSegmentReference(draftVector, {
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...connectedReference,
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vector: connectedVector,
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})
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if (!arc || arc.angle < 0.01) continue
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const draftLength = Math.hypot(draftVector[0], draftVector[1])
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const referenceLength = Math.hypot(connectedVector[0], connectedVector[1])
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const radius = clamp(
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Math.min(draftLength, referenceLength) * 0.28,
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DRAFT_ANGLE_ARC_MIN_RADIUS,
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DRAFT_ANGLE_ARC_MAX_RADIUS,
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)
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labels.push({
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id: endpoint.id,
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label: formatAngleRadians(angle),
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position: [endpoint.point[0], DRAFT_ANGLE_LABEL_Y, endpoint.point[1]],
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position: [
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arcCenter[0] + Math.cos(arc.midAngle) * (radius + 0.16),
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baseY + DRAFT_ANGLE_LABEL_Y,
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arcCenter[1] + Math.sin(arc.midAngle) * (radius + 0.16),
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],
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arc: {
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center: arcCenter,
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radius,
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startAngle: arc.startAngle,
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endAngle: arc.endAngle,
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y: baseY + DRAFT_ANGLE_ARC_Y,
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},
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})
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}
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@@ -95,6 +333,7 @@ function getDraftMeasurementState(
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end: WallPlanPoint,
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walls: WallNode[],
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unit: 'metric' | 'imperial',
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baseY: number,
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): DraftMeasurementState {
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const dx = end[0] - start[0]
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const dz = end[1] - start[1]
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@@ -102,8 +341,8 @@ function getDraftMeasurementState(
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if (length < 0.01) return null
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return {
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lengthLabel: formatMeasurement(length, unit),
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lengthPosition: [(start[0] + end[0]) / 2, DRAFT_LABEL_Y, (start[1] + end[1]) / 2],
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angleLabels: getDraftAngleLabels(start, end, walls),
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lengthPosition: [(start[0] + end[0]) / 2, baseY + DRAFT_LABEL_Y, (start[1] + end[1]) / 2],
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angleLabels: getDraftAngleLabels(start, end, walls, baseY),
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}
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}
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@@ -117,20 +356,15 @@ function updateWallPreview(mesh: Mesh, start: Vector3, end: Vector3) {
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mesh.visible = true
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direction.normalize()
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const shape = new Shape()
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shape.moveTo(0, 0)
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shape.lineTo(length, 0)
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shape.lineTo(length, WALL_HEIGHT)
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shape.lineTo(0, WALL_HEIGHT)
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shape.closePath()
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const geometry = new BoxGeometry(length, WALL_HEIGHT, DRAFT_WALL_THICKNESS)
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const angle = Math.atan2(direction.z, direction.x)
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const geometry = new ShapeGeometry(shape)
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const angle = -Math.atan2(direction.z, direction.x)
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mesh.position.set((start.x + end.x) / 2, start.y + WALL_HEIGHT / 2, (start.z + end.z) / 2)
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mesh.rotation.y = -angle
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mesh.position.set(start.x, start.y, start.z)
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mesh.rotation.y = angle
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if (mesh.geometry) mesh.geometry.dispose()
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if (mesh.geometry) {
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mesh.geometry.dispose()
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}
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mesh.geometry = geometry
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}
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@@ -147,6 +381,7 @@ function getCurrentLevelWalls(): WallNode[] {
|
||||
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export const WallTool: React.FC = () => {
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||||
const unit = useViewer((state) => state.unit)
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const theme = useViewer((state) => state.theme)
|
||||
const cursorRef = useRef<Group>(null)
|
||||
const wallPreviewRef = useRef<Mesh>(null!)
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const startingPoint = useRef(new Vector3(0, 0, 0))
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||||
@@ -154,6 +389,8 @@ export const WallTool: React.FC = () => {
|
||||
const buildingState = useRef(0)
|
||||
const shiftPressed = useRef(false)
|
||||
const [draftMeasurement, setDraftMeasurement] = useState<DraftMeasurementState>(null)
|
||||
const measurementColor = theme === 'dark' ? '#ffffff' : '#111111'
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||||
const measurementShadowColor = theme === 'dark' ? '#111111' : '#ffffff'
|
||||
|
||||
useEffect(() => {
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||||
let gridPosition: WallPlanPoint = [0, 0]
|
||||
@@ -192,6 +429,7 @@ export const WallTool: React.FC = () => {
|
||||
snappedLocal,
|
||||
walls,
|
||||
unit,
|
||||
startingPoint.current.y,
|
||||
),
|
||||
)
|
||||
} else {
|
||||
@@ -278,15 +516,21 @@ export const WallTool: React.FC = () => {
|
||||
{draftMeasurement && (
|
||||
<>
|
||||
<DraftMeasurementLabel
|
||||
color={measurementColor}
|
||||
label={draftMeasurement.lengthLabel}
|
||||
position={draftMeasurement.lengthPosition}
|
||||
shadowColor={measurementShadowColor}
|
||||
/>
|
||||
{draftMeasurement.angleLabels.map((angleLabel) => (
|
||||
<group key={angleLabel.id}>
|
||||
<DraftAngleArc arc={angleLabel.arc} color={measurementColor} />
|
||||
<DraftMeasurementLabel
|
||||
key={angleLabel.id}
|
||||
color={measurementColor}
|
||||
label={angleLabel.label}
|
||||
position={angleLabel.position}
|
||||
shadowColor={measurementShadowColor}
|
||||
/>
|
||||
</group>
|
||||
))}
|
||||
</>
|
||||
)}
|
||||
@@ -294,16 +538,67 @@ export const WallTool: React.FC = () => {
|
||||
)
|
||||
}
|
||||
|
||||
function DraftAngleArc({ arc, color }: { arc: DraftAngleLabel['arc']; color: string }) {
|
||||
const geometry = useMemo(() => {
|
||||
const segmentCount = Math.max(
|
||||
8,
|
||||
Math.ceil((Math.abs(arc.endAngle - arc.startAngle) / Math.PI) * DRAFT_ANGLE_ARC_SEGMENTS),
|
||||
)
|
||||
|
||||
const points = Array.from({ length: segmentCount + 1 }, (_, index) => {
|
||||
const t = index / segmentCount
|
||||
const angle = arc.startAngle + (arc.endAngle - arc.startAngle) * t
|
||||
|
||||
return new Vector3(
|
||||
arc.center[0] + Math.cos(angle) * arc.radius,
|
||||
arc.y,
|
||||
arc.center[1] + Math.sin(angle) * arc.radius,
|
||||
)
|
||||
})
|
||||
|
||||
return new BufferGeometry().setFromPoints(points)
|
||||
}, [arc])
|
||||
|
||||
return (
|
||||
// @ts-expect-error - R3F accepts Three line primitives, matching the other editor drawing tools.
|
||||
<line frustumCulled={false} geometry={geometry} layers={EDITOR_LAYER} renderOrder={2}>
|
||||
<lineBasicNodeMaterial
|
||||
color={color}
|
||||
depthTest={false}
|
||||
depthWrite={false}
|
||||
linewidth={2}
|
||||
opacity={0.95}
|
||||
transparent
|
||||
/>
|
||||
</line>
|
||||
)
|
||||
}
|
||||
|
||||
function DraftMeasurementLabel({
|
||||
color,
|
||||
label,
|
||||
position,
|
||||
shadowColor,
|
||||
}: {
|
||||
color: string
|
||||
label: string
|
||||
position: [number, number, number]
|
||||
shadowColor: string
|
||||
}) {
|
||||
return (
|
||||
<Html center position={position} style={{ pointerEvents: 'none' }} zIndexRange={[100, 0]}>
|
||||
<div className="whitespace-nowrap rounded-full border border-border bg-background/95 px-2 py-1 font-mono font-semibold text-[11px] text-foreground shadow-lg backdrop-blur-md">
|
||||
<Html
|
||||
center
|
||||
position={position}
|
||||
style={{ pointerEvents: 'none', userSelect: 'none' }}
|
||||
zIndexRange={[100, 0]}
|
||||
>
|
||||
<div
|
||||
className="whitespace-nowrap font-bold font-mono text-[15px]"
|
||||
style={{
|
||||
color,
|
||||
textShadow: `-1.5px -1.5px 0 ${shadowColor}, 1.5px -1.5px 0 ${shadowColor}, -1.5px 1.5px 0 ${shadowColor}, 1.5px 1.5px 0 ${shadowColor}, 0 0 4px ${shadowColor}, 0 0 4px ${shadowColor}`,
|
||||
}}
|
||||
>
|
||||
{label}
|
||||
</div>
|
||||
</Html>
|
||||
|
||||
Reference in New Issue
Block a user