Phase 5 Stage D ceiling: port placement + move + boundary/hole editors
Replicates the slab Stage D recipe for ceiling: four affordances routed through the registry — def.tool for the placement flow, def.affordanceTools for boundary edit / hole edit / whole-ceiling move. Ceiling-specific bits preserved: - Placement tool keeps the dual-cursor + vertical TSL-gradient connector + ground-shadow lines (1:1 with legacy). - Move tool wrapper renders the translucent preview fill + outline overlay so the user sees the destination before clicking. ToolManager mount sites for CeilingBoundaryEditor / CeilingHoleEditor now route through `getRegistryAffordanceTool` with legacy fallback. Per-kind progress: ceiling A ✅ B (n/a, def.renderer escape hatch preserved) C ✅ D ✅; E + F pending. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
b2e5d84986
commit
de3efa1b53
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'use client'
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import { emitter, type GridEvent, type LevelNode, useScene } from '@pascal-app/core'
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import { CursorSphere, EDITOR_LAYER, markToolCancelConsumed, triggerSFX } from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useMemo, useRef, useState } from 'react'
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import { BufferGeometry, DoubleSide, type Group, type Line, Shape, Vector3 } from 'three'
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import { mix, positionLocal } from 'three/tsl'
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import { CeilingNode } from './schema'
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/**
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* Phase 5 Stage D — ceiling placement tool (kind-owned via `def.tool`).
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*
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* Multi-click polygon drawing at the ceiling height (2.52m default)
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* with a vertical TSL-gradient connector + ground-shadow lines so the
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* draft is visible against both the ceiling plane and the floor.
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* Shift defeats the axis/45° snap during drag.
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*/
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const CEILING_HEIGHT = 2.52
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const GRID_OFFSET = 0.02
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function calculateSnapPoint(
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lastPoint: [number, number],
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currentPoint: [number, number],
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): [number, number] {
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const [x1, y1] = lastPoint
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const [x, y] = currentPoint
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const dx = x - x1
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const dy = y - y1
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const absDx = Math.abs(dx)
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const absDy = Math.abs(dy)
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const horizontalDist = absDy
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const verticalDist = absDx
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const diagonalDist = Math.abs(absDx - absDy)
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const minDist = Math.min(horizontalDist, verticalDist, diagonalDist)
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if (minDist === diagonalDist) {
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const diagonalLength = Math.min(absDx, absDy)
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return [x1 + Math.sign(dx) * diagonalLength, y1 + Math.sign(dy) * diagonalLength]
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}
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if (minDist === horizontalDist) return [x, y1]
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return [x1, y]
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}
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function commitCeilingDrawing(levelId: LevelNode['id'], points: Array<[number, number]>): string {
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const { createNode, nodes } = useScene.getState()
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const ceilingCount = Object.values(nodes).filter((n) => n.type === 'ceiling').length
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const name = `Ceiling ${ceilingCount + 1}`
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const ceiling = CeilingNode.parse({ name, polygon: points })
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createNode(ceiling, levelId)
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triggerSFX('sfx:structure-build')
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return ceiling.id
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}
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export const CeilingTool: React.FC = () => {
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const cursorRef = useRef<Group>(null)
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const gridCursorRef = useRef<Group>(null)
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const mainLineRef = useRef<Line>(null!)
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const closingLineRef = useRef<Line>(null!)
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const groundMainLineRef = useRef<Line>(null!)
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const groundClosingLineRef = useRef<Line>(null!)
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const verticalLineRef = useRef<Line>(null!)
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const currentLevelId = useViewer((s) => s.selection.levelId)
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const setSelection = useViewer((s) => s.setSelection)
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const [points, setPoints] = useState<Array<[number, number]>>([])
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const [cursorPosition, setCursorPosition] = useState<[number, number]>([0, 0])
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const [snappedCursorPosition, setSnappedCursorPosition] = useState<[number, number]>([0, 0])
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const [levelY, setLevelY] = useState(0)
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const previousSnappedPointRef = useRef<[number, number] | null>(null)
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const shiftPressed = useRef(false)
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const verticalGeo = useMemo(
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() =>
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new BufferGeometry().setFromPoints([
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new Vector3(0, 0, 0),
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new Vector3(0, CEILING_HEIGHT - GRID_OFFSET, 0),
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]),
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[],
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)
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const gradientOpacityNode = useMemo(
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() => mix(0.6, 0.0, positionLocal.y.div(CEILING_HEIGHT - GRID_OFFSET).clamp()),
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[],
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)
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useEffect(() => {
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if (!currentLevelId) return
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const onGridMove = (event: GridEvent) => {
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if (!(cursorRef.current && gridCursorRef.current)) return
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const gridX = Math.round(event.localPosition[0] * 2) / 2
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const gridZ = Math.round(event.localPosition[2] * 2) / 2
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const gridPosition: [number, number] = [gridX, gridZ]
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setCursorPosition(gridPosition)
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setLevelY(event.localPosition[1])
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const ceilingY = event.localPosition[1] + CEILING_HEIGHT
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const gridY = event.localPosition[1] + GRID_OFFSET
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const lastPoint = points[points.length - 1]
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const displayPoint =
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shiftPressed.current || !lastPoint
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? gridPosition
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: calculateSnapPoint(lastPoint, gridPosition)
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setSnappedCursorPosition(displayPoint)
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if (
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points.length > 0 &&
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previousSnappedPointRef.current &&
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(displayPoint[0] !== previousSnappedPointRef.current[0] ||
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displayPoint[1] !== previousSnappedPointRef.current[1])
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) {
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triggerSFX('sfx:grid-snap')
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}
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previousSnappedPointRef.current = displayPoint
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cursorRef.current.position.set(displayPoint[0], ceilingY, displayPoint[1])
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gridCursorRef.current.position.set(displayPoint[0], gridY, displayPoint[1])
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if (verticalLineRef.current) {
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verticalLineRef.current.position.set(displayPoint[0], gridY, displayPoint[1])
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}
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}
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const onGridClick = (_event: GridEvent) => {
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if (!currentLevelId) return
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const clickPoint = previousSnappedPointRef.current ?? cursorPosition
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const firstPoint = points[0]
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if (
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points.length >= 3 &&
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firstPoint &&
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Math.abs(clickPoint[0] - firstPoint[0]) < 0.25 &&
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Math.abs(clickPoint[1] - firstPoint[1]) < 0.25
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) {
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const ceilingId = commitCeilingDrawing(currentLevelId, points)
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setSelection({ selectedIds: [ceilingId] })
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setPoints([])
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} else {
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setPoints([...points, clickPoint])
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}
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}
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const onGridDoubleClick = (_event: GridEvent) => {
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if (!currentLevelId) return
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if (points.length >= 3) {
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const ceilingId = commitCeilingDrawing(currentLevelId, points)
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setSelection({ selectedIds: [ceilingId] })
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setPoints([])
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}
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}
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const onCancel = () => {
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if (points.length > 0) markToolCancelConsumed()
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setPoints([])
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}
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const onKeyDown = (e: KeyboardEvent) => {
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if (e.key === 'Shift') shiftPressed.current = true
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}
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const onKeyUp = (e: KeyboardEvent) => {
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if (e.key === 'Shift') shiftPressed.current = false
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}
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document.addEventListener('keydown', onKeyDown)
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document.addEventListener('keyup', onKeyUp)
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emitter.on('grid:move', onGridMove)
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emitter.on('grid:click', onGridClick)
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emitter.on('grid:double-click', onGridDoubleClick)
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emitter.on('tool:cancel', onCancel)
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return () => {
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document.removeEventListener('keydown', onKeyDown)
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document.removeEventListener('keyup', onKeyUp)
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emitter.off('grid:move', onGridMove)
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emitter.off('grid:click', onGridClick)
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emitter.off('grid:double-click', onGridDoubleClick)
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emitter.off('tool:cancel', onCancel)
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}
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}, [currentLevelId, points, cursorPosition, setSelection])
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useEffect(() => {
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if (!(mainLineRef.current && closingLineRef.current)) return
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if (points.length === 0) {
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mainLineRef.current.visible = false
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closingLineRef.current.visible = false
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groundMainLineRef.current && (groundMainLineRef.current.visible = false)
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groundClosingLineRef.current && (groundClosingLineRef.current.visible = false)
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return
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}
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const ceilingY = levelY + CEILING_HEIGHT
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const snappedCursor = snappedCursorPosition
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const linePoints: Vector3[] = points.map(([x, z]) => new Vector3(x, ceilingY, z))
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linePoints.push(new Vector3(snappedCursor[0], ceilingY, snappedCursor[1]))
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const gridY = levelY + GRID_OFFSET
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const groundLinePoints: Vector3[] = points.map(([x, z]) => new Vector3(x, gridY, z))
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groundLinePoints.push(new Vector3(snappedCursor[0], gridY, snappedCursor[1]))
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if (linePoints.length >= 2) {
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mainLineRef.current.geometry.dispose()
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mainLineRef.current.geometry = new BufferGeometry().setFromPoints(linePoints)
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mainLineRef.current.visible = true
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groundMainLineRef.current.geometry.dispose()
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groundMainLineRef.current.geometry = new BufferGeometry().setFromPoints(groundLinePoints)
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groundMainLineRef.current.visible = true
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} else {
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mainLineRef.current.visible = false
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groundMainLineRef.current.visible = false
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}
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const firstPoint = points[0]
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if (points.length >= 2 && firstPoint) {
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const closingPoints = [
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new Vector3(snappedCursor[0], ceilingY, snappedCursor[1]),
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new Vector3(firstPoint[0], ceilingY, firstPoint[1]),
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]
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closingLineRef.current.geometry.dispose()
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closingLineRef.current.geometry = new BufferGeometry().setFromPoints(closingPoints)
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closingLineRef.current.visible = true
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const groundClosingPoints = [
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new Vector3(snappedCursor[0], gridY, snappedCursor[1]),
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new Vector3(firstPoint[0], gridY, firstPoint[1]),
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]
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groundClosingLineRef.current.geometry.dispose()
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groundClosingLineRef.current.geometry = new BufferGeometry().setFromPoints(
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groundClosingPoints,
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)
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groundClosingLineRef.current.visible = true
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} else {
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closingLineRef.current.visible = false
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groundClosingLineRef.current.visible = false
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}
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}, [points, snappedCursorPosition, levelY])
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const previewShape = useMemo(() => {
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if (points.length < 3) return null
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const snappedCursor = snappedCursorPosition
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const allPoints = [...points, snappedCursor]
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const firstPt = allPoints[0]
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if (!firstPt) return null
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const shape = new Shape()
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shape.moveTo(firstPt[0], -firstPt[1])
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for (let i = 1; i < allPoints.length; i++) {
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const pt = allPoints[i]
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if (pt) shape.lineTo(pt[0], -pt[1])
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}
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shape.closePath()
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return shape
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}, [points, snappedCursorPosition])
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return (
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<group>
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<CursorSphere ref={cursorRef} />
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<mesh
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layers={EDITOR_LAYER}
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ref={gridCursorRef}
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renderOrder={2}
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<ringGeometry args={[0.15, 0.2, 32]} />
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<meshBasicMaterial
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color="#818cf8"
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depthTest={false}
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depthWrite={true}
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opacity={0.5}
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side={DoubleSide}
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transparent
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/>
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</mesh>
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{/* @ts-ignore */}
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<line geometry={verticalGeo} layers={EDITOR_LAYER} ref={verticalLineRef} renderOrder={1}>
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<lineBasicNodeMaterial
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color="#818cf8"
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depthTest={false}
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depthWrite={false}
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opacityNode={gradientOpacityNode}
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transparent
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/>
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</line>
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{previewShape && (
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<mesh
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frustumCulled={false}
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layers={EDITOR_LAYER}
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position={[0, levelY + CEILING_HEIGHT, 0]}
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<shapeGeometry args={[previewShape]} />
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<meshBasicMaterial
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color="#818cf8"
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depthTest={false}
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opacity={0.15}
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side={DoubleSide}
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transparent
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/>
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</mesh>
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)}
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{previewShape && (
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<mesh
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frustumCulled={false}
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layers={EDITOR_LAYER}
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position={[0, levelY + GRID_OFFSET, 0]}
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<shapeGeometry args={[previewShape]} />
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<meshBasicMaterial
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color="#818cf8"
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depthTest={false}
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opacity={0.1}
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side={DoubleSide}
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transparent
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/>
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</mesh>
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)}
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{/* @ts-ignore */}
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<line
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frustumCulled={false}
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layers={EDITOR_LAYER}
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// @ts-expect-error
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ref={mainLineRef}
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renderOrder={1}
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visible={false}
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>
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<bufferGeometry />
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<lineBasicNodeMaterial color="#818cf8" depthTest={false} depthWrite={false} linewidth={3} />
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</line>
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{/* @ts-ignore */}
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<line
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frustumCulled={false}
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layers={EDITOR_LAYER}
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// @ts-expect-error
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ref={closingLineRef}
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renderOrder={1}
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visible={false}
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>
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<bufferGeometry />
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<lineBasicNodeMaterial
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color="#818cf8"
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depthTest={false}
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depthWrite={false}
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linewidth={2}
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opacity={0.5}
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transparent
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/>
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</line>
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{/* @ts-ignore */}
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<line
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frustumCulled={false}
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layers={EDITOR_LAYER}
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// @ts-expect-error
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ref={groundMainLineRef}
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renderOrder={1}
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visible={false}
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>
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<bufferGeometry />
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<lineBasicNodeMaterial
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color="#818cf8"
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depthTest={false}
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depthWrite={false}
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linewidth={3}
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opacity={0.3}
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transparent
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/>
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</line>
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{/* @ts-ignore */}
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<line
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frustumCulled={false}
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layers={EDITOR_LAYER}
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// @ts-expect-error
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ref={groundClosingLineRef}
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renderOrder={1}
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visible={false}
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>
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<bufferGeometry />
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<lineBasicNodeMaterial
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color="#818cf8"
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depthTest={false}
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depthWrite={false}
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linewidth={2}
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opacity={0.15}
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transparent
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/>
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</line>
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{points.map(([x, z], index) => (
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<CursorSphere
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color="#818cf8"
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key={index}
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position={[x, levelY + CEILING_HEIGHT + 0.01, z]}
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showTooltip={false}
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/>
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))}
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</group>
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)
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}
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export default CeilingTool
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Reference in New Issue
Block a user