Phase 5 Stage D ceiling: port placement + move + boundary/hole editors
Replicates the slab Stage D recipe for ceiling: four affordances routed through the registry — def.tool for the placement flow, def.affordanceTools for boundary edit / hole edit / whole-ceiling move. Ceiling-specific bits preserved: - Placement tool keeps the dual-cursor + vertical TSL-gradient connector + ground-shadow lines (1:1 with legacy). - Move tool wrapper renders the translucent preview fill + outline overlay so the user sees the destination before clicking. ToolManager mount sites for CeilingBoundaryEditor / CeilingHoleEditor now route through `getRegistryAffordanceTool` with legacy fallback. Per-kind progress: ceiling A ✅ B (n/a, def.renderer escape hatch preserved) C ✅ D ✅; E + F pending. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.7
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commit
de3efa1b53
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'use client'
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import { type CeilingNode, useScene } from '@pascal-app/core'
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import { CursorSphere, triggerSFX, useDragAction, useEditor } from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useMemo } from 'react'
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import { BufferGeometry, DoubleSide, Path, Shape, ShapeGeometry, Vector3 } from 'three'
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import { moveCeilingDragAction } from './actions/move'
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/**
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* Phase 5 Stage D — thin React wrapper around `moveCeilingDragAction`.
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*
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* Renders the cursor sphere at the ceiling polygon's live center plus
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* a translucent preview fill + outline so the user sees where the
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* ceiling lands before clicking. Polygon + holes are pulled from
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* `useScene` so the wrapper mirrors the action's per-tick writes.
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*/
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export const CeilingMoveTool: React.FC<{ node: CeilingNode }> = ({ node }) => {
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const ceilingId = node.id
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const height = node.height ?? 2.5
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const live = useScene((s) => s.nodes[ceilingId])
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const liveCeiling = live?.type === 'ceiling' ? (live as CeilingNode) : node
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const polygon = liveCeiling.polygon
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const holes = liveCeiling.holes ?? []
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const center: [number, number] = useMemo(() => {
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if (polygon.length === 0) return [0, 0]
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let sx = 0
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let sz = 0
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for (const [x, z] of polygon) {
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sx += x
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sz += z
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}
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return [sx / polygon.length, sz / polygon.length]
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}, [polygon])
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const previewFillGeometry = useMemo(() => createPreviewFill(polygon, holes), [polygon, holes])
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const previewOutlineGeometry = useMemo(() => createOutline(polygon), [polygon])
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const exitMoveMode = (committed: boolean) => {
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if (committed) triggerSFX('sfx:item-place')
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useViewer.getState().setSelection({ selectedIds: [ceilingId] })
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useEditor.getState().setMovingNode(null)
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}
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useDragAction({
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active: true,
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action: moveCeilingDragAction,
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initial: {
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node,
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point: center,
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},
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onCommit: () => exitMoveMode(true),
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onCancel: () => exitMoveMode(false),
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})
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return (
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<group>
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<mesh geometry={previewFillGeometry} position={[0, height + 0.012, 0]}>
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<meshBasicMaterial
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color="#f5f5f4"
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depthWrite={false}
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opacity={0.3}
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side={DoubleSide}
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transparent
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/>
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</mesh>
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{/* @ts-ignore */}
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<line geometry={previewOutlineGeometry} position={[0, height + 0.02, 0]}>
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<lineBasicMaterial color="#ffffff" depthWrite={false} opacity={0.95} transparent />
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</line>
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<CursorSphere position={[center[0], height, center[1]]} showTooltip={false} />
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</group>
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)
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}
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function createPreviewFill(
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polygon: Array<[number, number]>,
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holes: Array<Array<[number, number]>>,
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): BufferGeometry {
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if (polygon.length < 3) return new BufferGeometry()
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const shape = new Shape()
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const [firstX, firstZ] = polygon[0]!
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shape.moveTo(firstX, -firstZ)
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for (let i = 1; i < polygon.length; i++) {
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const [x, z] = polygon[i]!
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shape.lineTo(x, -z)
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}
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shape.closePath()
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for (const holePolygon of holes) {
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if (holePolygon.length < 3) continue
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const hole = new Path()
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const [hx, hz] = holePolygon[0]!
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hole.moveTo(hx, -hz)
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for (let i = 1; i < holePolygon.length; i++) {
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const [x, z] = holePolygon[i]!
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hole.lineTo(x, -z)
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}
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hole.closePath()
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shape.holes.push(hole)
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}
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const geometry = new ShapeGeometry(shape)
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geometry.rotateX(-Math.PI / 2)
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geometry.computeVertexNormals()
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return geometry
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}
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function createOutline(polygon: Array<[number, number]>): BufferGeometry {
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const geometry = new BufferGeometry()
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if (polygon.length < 2) return geometry
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const points = polygon.map(([x, z]) => new Vector3(x, 0, z))
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const [firstX, firstZ] = polygon[0]!
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points.push(new Vector3(firstX, 0, firstZ))
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geometry.setFromPoints(points)
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return geometry
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}
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export default CeilingMoveTool
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