wall tool draft

This commit is contained in:
wass08
2026-02-17 16:22:45 +09:00
parent 13fd1848d1
commit dd5f63df64
19 changed files with 553 additions and 11 deletions
@@ -20,7 +20,7 @@ const isNodeInCurrentLevel = (node: AnyNode): boolean => {
return nodeLevelId === currentLevelId; return nodeLevelId === currentLevelId;
}; };
type SelectableNodeType = "wall" | "item" | "building" | "zone" | 'slab' | 'ceiling' | 'roof'; type SelectableNodeType = "wall" | "item" | "building" | "zone" | 'slab' | 'ceiling' | 'roof' | 'window';
interface SelectionStrategy { interface SelectionStrategy {
types: SelectableNodeType[]; types: SelectableNodeType[];
@@ -44,7 +44,7 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
}, },
structure: { structure: {
types: ["wall", "item", "zone", "slab", "ceiling", "roof"], types: ["wall", "item", "zone", "slab", "ceiling", "roof", "window"],
handleSelect: (node, isShift) => { handleSelect: (node, isShift) => {
const { selection, setSelection } = useViewer.getState(); const { selection, setSelection } = useViewer.getState();
if (node.type === 'zone') { if (node.type === 'zone') {
@@ -80,6 +80,8 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
(node as ItemNode).asset.category === "window" (node as ItemNode).asset.category === "window"
); );
} }
if (node.type === "window") return true;
return false; return false;
} }
}, },
@@ -12,6 +12,7 @@ import { SlabBoundaryEditor } from './slab/slab-boundary-editor'
import { SlabHoleEditor } from './slab/slab-hole-editor' import { SlabHoleEditor } from './slab/slab-hole-editor'
import { SlabTool } from './slab/slab-tool' import { SlabTool } from './slab/slab-tool'
import { WallTool } from './wall/wall-tool' import { WallTool } from './wall/wall-tool'
import { WindowTool } from './window/window-tool'
import { ZoneBoundaryEditor } from './zone/zone-boundary-editor' import { ZoneBoundaryEditor } from './zone/zone-boundary-editor'
import { ZoneTool } from './zone/zone-tool' import { ZoneTool } from './zone/zone-tool'
@@ -26,6 +27,7 @@ const tools: Record<Phase, Partial<Record<Tool, React.FC>>> = {
roof: RoofTool, roof: RoofTool,
item: ItemTool, item: ItemTool,
zone: ZoneTool, zone: ZoneTool,
window: WindowTool,
}, },
furnish: { furnish: {
item: ItemTool, item: ItemTool,
@@ -0,0 +1,333 @@
import {
type AnyNodeId,
emitter,
type ItemNode,
useScene,
type WallEvent,
type WallNode,
WindowNode,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useEffect, useRef } from 'react'
import { BoxGeometry, EdgesGeometry, type Group, type LineSegments } from 'three'
import { LineBasicNodeMaterial } from 'three/webgpu'
import {
calculateCursorRotation,
calculateItemRotation,
getSideFromNormal,
isValidWallSideFace,
snapToHalf,
} from '../item/placement-math'
// Shared edge material — reuse across renders, just toggle color
const edgeMaterial = new LineBasicNodeMaterial({
color: 0xef4444, // red-500 default (invalid)
linewidth: 3,
depthTest: false,
depthWrite: false,
})
/**
* Converts wall-local (X along wall, Y = height) to world XYZ.
* Wall-local Y maps directly to world Y; X maps along the wall direction.
*/
function wallLocalToWorld(
wallNode: WallNode,
localX: number,
localY: number,
): [number, number, number] {
const wallAngle = Math.atan2(
wallNode.end[1] - wallNode.start[1],
wallNode.end[0] - wallNode.start[0],
)
return [
wallNode.start[0] + localX * Math.cos(wallAngle),
localY,
wallNode.start[1] + localX * Math.sin(wallAngle),
]
}
/**
* Clamps window center position so it stays fully within wall bounds.
*/
function clampToWall(
wallNode: WallNode,
localX: number,
localY: number,
width: number,
height: number,
): { clampedX: number; clampedY: number } {
const dx = wallNode.end[0] - wallNode.start[0]
const dz = wallNode.end[1] - wallNode.start[1]
const wallLength = Math.sqrt(dx * dx + dz * dz)
const wallHeight = wallNode.height ?? 2.5
const clampedX = Math.max(width / 2, Math.min(wallLength - width / 2, localX))
const clampedY = Math.max(height / 2, Math.min(wallHeight - height / 2, localY))
return { clampedX, clampedY }
}
/**
* Directly checks the wall's children for bounding-box overlap with a proposed window.
* Works for both `item` type (position[1] = bottom) and `window` type (position[1] = center).
* The spatial grid only tracks `item` nodes, so windows must be checked this way.
* Reads the wall's latest children from the store (not the event node) to avoid stale data.
*/
function hasWallChildOverlap(
wallId: string,
clampedX: number,
clampedY: number,
width: number,
height: number,
ignoreId?: string,
): boolean {
const nodes = useScene.getState().nodes
const wallNode = nodes[wallId as AnyNodeId] as WallNode | undefined
if (!wallNode) return true // Block if wall not found
const halfW = width / 2
const halfH = height / 2
const newBottom = clampedY - halfH
const newTop = clampedY + halfH
const newLeft = clampedX - halfW
const newRight = clampedX + halfW
for (const childId of wallNode.children) {
if (childId === ignoreId) continue
const child = nodes[childId as AnyNodeId]
if (!child) continue
let childLeft: number, childRight: number, childBottom: number, childTop: number
if (child.type === 'item') {
const item = child as ItemNode
if (item.asset.attachTo !== 'wall' && item.asset.attachTo !== 'wall-side') continue
const [w, h] = item.asset.dimensions
childLeft = item.position[0] - w / 2
childRight = item.position[0] + w / 2
childBottom = item.position[1] // items store bottom Y
childTop = item.position[1] + h
} else if (child.type === 'window') {
const win = child as WindowNode
childLeft = win.position[0] - win.width / 2
childRight = win.position[0] + win.width / 2
childBottom = win.position[1] - win.height / 2 // windows store center Y
childTop = win.position[1] + win.height / 2
} else {
continue
}
const xOverlap = newLeft < childRight && newRight > childLeft
const yOverlap = newBottom < childTop && newTop > childBottom
if (xOverlap && yOverlap) return true
}
return false
}
/**
* Window tool — places WindowNodes on walls only.
* Shows a rectangle cursor (green = valid, red = invalid) matching window dimensions.
*/
export const WindowTool: React.FC = () => {
const draftRef = useRef<WindowNode | null>(null)
const cursorGroupRef = useRef<Group>(null!)
const edgesRef = useRef<LineSegments>(null!)
useEffect(() => {
useScene.temporal.getState().pause()
const getLevelId = () => useViewer.getState().selection.levelId
const markWallDirty = (wallId: string) => {
useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
}
const destroyDraft = () => {
if (!draftRef.current) return
const wallId = draftRef.current.parentId
useScene.getState().deleteNode(draftRef.current.id)
draftRef.current = null
// Rebuild wall so it removes the cutout from the deleted draft
if (wallId) markWallDirty(wallId)
}
const hideCursor = () => {
if (cursorGroupRef.current) cursorGroupRef.current.visible = false
}
const updateCursor = (
worldPosition: [number, number, number],
cursorRotationY: number,
valid: boolean,
) => {
const group = cursorGroupRef.current
if (!group) return
group.visible = true
group.position.set(...worldPosition)
group.rotation.y = cursorRotationY
edgeMaterial.color.setHex(valid ? 0x22c55e : 0xef4444)
}
const onWallEnter = (event: WallEvent) => {
if (!isValidWallSideFace(event.normal)) return
const levelId = getLevelId()
if (!levelId) return
destroyDraft()
const side = getSideFromNormal(event.normal)
const itemRotation = calculateItemRotation(event.normal)
const cursorRotation = calculateCursorRotation(event.normal, event.node.start, event.node.end)
const localX = snapToHalf(event.localPosition[0])
const localY = snapToHalf(event.localPosition[1])
const width = 1.5
const height = 1.5
const { clampedX, clampedY } = clampToWall(event.node, localX, localY, width, height)
const node = WindowNode.parse({
position: [clampedX, clampedY, 0],
rotation: [0, itemRotation, 0],
side,
wallId: event.node.id,
parentId: event.node.id,
metadata: { isTransient: true },
})
useScene.getState().createNode(node, event.node.id as AnyNodeId)
draftRef.current = node
const valid = !hasWallChildOverlap(event.node.id, clampedX, clampedY, width, height, node.id)
updateCursor(wallLocalToWorld(event.node, clampedX, clampedY), cursorRotation, valid)
event.stopPropagation()
}
const onWallMove = (event: WallEvent) => {
if (!isValidWallSideFace(event.normal)) return
const side = getSideFromNormal(event.normal)
const itemRotation = calculateItemRotation(event.normal)
const cursorRotation = calculateCursorRotation(event.normal, event.node.start, event.node.end)
const localX = snapToHalf(event.localPosition[0])
const localY = snapToHalf(event.localPosition[1])
const width = draftRef.current?.width ?? 1.5
const height = draftRef.current?.height ?? 1.5
const { clampedX, clampedY } = clampToWall(event.node, localX, localY, width, height)
if (draftRef.current) {
useScene.getState().updateNode(draftRef.current.id, {
position: [clampedX, clampedY, 0],
rotation: [0, itemRotation, 0],
side,
parentId: event.node.id,
wallId: event.node.id,
})
}
const valid = !hasWallChildOverlap(
event.node.id, clampedX, clampedY, width, height,
draftRef.current?.id,
)
updateCursor(wallLocalToWorld(event.node, clampedX, clampedY), cursorRotation, valid)
event.stopPropagation()
}
const onWallClick = (event: WallEvent) => {
if (!draftRef.current) return
if (!isValidWallSideFace(event.normal)) return
const side = getSideFromNormal(event.normal)
const itemRotation = calculateItemRotation(event.normal)
const localX = snapToHalf(event.localPosition[0])
const localY = snapToHalf(event.localPosition[1])
const { clampedX, clampedY } = clampToWall(
event.node, localX, localY,
draftRef.current.width, draftRef.current.height,
)
const valid = !hasWallChildOverlap(
event.node.id, clampedX, clampedY,
draftRef.current.width, draftRef.current.height,
draftRef.current.id,
)
if (!valid) return
const draft = draftRef.current
draftRef.current = null
// Delete transient draft (paused, invisible to undo)
useScene.getState().deleteNode(draft.id)
// Resume → create permanent node (single undoable action)
useScene.temporal.getState().resume()
const node = WindowNode.parse({
position: [clampedX, clampedY, 0],
rotation: [0, itemRotation, 0],
side,
wallId: event.node.id,
parentId: event.node.id,
width: draft.width,
height: draft.height,
frameThickness: draft.frameThickness,
frameDepth: draft.frameDepth,
columnRatios: draft.columnRatios,
rowRatios: draft.rowRatios,
dividerThickness: draft.dividerThickness,
sill: draft.sill,
sillDepth: draft.sillDepth,
sillThickness: draft.sillThickness,
})
useScene.getState().createNode(node, event.node.id as AnyNodeId)
useScene.temporal.getState().pause()
event.stopPropagation()
}
const onWallLeave = () => {
destroyDraft()
hideCursor()
}
const onCancel = () => {
destroyDraft()
hideCursor()
}
emitter.on('wall:enter', onWallEnter)
emitter.on('wall:move', onWallMove)
emitter.on('wall:click', onWallClick)
emitter.on('wall:leave', onWallLeave)
emitter.on('tool:cancel', onCancel)
return () => {
destroyDraft()
hideCursor()
useScene.temporal.getState().resume()
emitter.off('wall:enter', onWallEnter)
emitter.off('wall:move', onWallMove)
emitter.off('wall:click', onWallClick)
emitter.off('wall:leave', onWallLeave)
emitter.off('tool:cancel', onCancel)
}
}, [])
// Cursor geometry: window outline rectangle (width × height × frameDepth)
const boxGeo = new BoxGeometry(1.5, 1.5, 0.07)
const edgesGeo = new EdgesGeometry(boxGeo)
boxGeo.dispose()
return (
<group ref={cursorGroupRef} visible={false}>
<lineSegments ref={edgesRef} geometry={edgesGeo} material={edgeMaterial} />
</group>
)
}
@@ -18,7 +18,7 @@ export const tools: ToolConfig[] = [
{ id: 'ceiling', iconSrc: '/icons/ceiling.png', label: 'Ceiling' }, { id: 'ceiling', iconSrc: '/icons/ceiling.png', label: 'Ceiling' },
{ id: 'roof', iconSrc: '/icons/roof.png', label: 'Gable Roof' }, { id: 'roof', iconSrc: '/icons/roof.png', label: 'Gable Roof' },
{ id: 'item', iconSrc: '/icons/door.png', label: 'Door', catalogCategory: 'door' }, { id: 'item', iconSrc: '/icons/door.png', label: 'Door', catalogCategory: 'door' },
{ id: 'item', iconSrc: '/icons/window.png', label: 'Window', catalogCategory: 'window' }, { id: 'window', iconSrc: '/icons/window.png', label: 'Window' },
{ id: 'zone', iconSrc: '/icons/zone.png', label: 'Zone' }, { id: 'zone', iconSrc: '/icons/zone.png', label: 'Zone' },
] ]
@@ -9,6 +9,7 @@ import { LevelTreeNode } from "./level-tree-node";
import { RoofTreeNode } from "./roof-tree-node"; import { RoofTreeNode } from "./roof-tree-node";
import { SlabTreeNode } from "./slab-tree-node"; import { SlabTreeNode } from "./slab-tree-node";
import { WallTreeNode } from "./wall-tree-node"; import { WallTreeNode } from "./wall-tree-node";
import { WindowTreeNode } from "./window-tree-node";
import { ZoneTreeNode } from "./zone-tree-node"; import { ZoneTreeNode } from "./zone-tree-node";
interface TreeNodeProps { interface TreeNodeProps {
@@ -36,6 +37,8 @@ export function TreeNode({ nodeId, depth = 0 }: TreeNodeProps) {
return <RoofTreeNode node={node} depth={depth} />; return <RoofTreeNode node={node} depth={depth} />;
case "item": case "item":
return <ItemTreeNode node={node} depth={depth} />; return <ItemTreeNode node={node} depth={depth} />;
case "window":
return <WindowTreeNode node={node} depth={depth} />;
case "zone": case "zone":
return <ZoneTreeNode node={node} depth={depth} />; return <ZoneTreeNode node={node} depth={depth} />;
default: default:
@@ -0,0 +1,50 @@
'use client'
import { WindowNode } from "@pascal-app/core"
import { useViewer } from "@pascal-app/viewer"
import Image from "next/image"
import { useState } from "react"
import { RenamePopover } from "./rename-popover"
import { TreeNodeWrapper } from "./tree-node"
import { TreeNodeActions } from "./tree-node-actions"
interface WindowTreeNodeProps {
node: WindowNode
depth: number
}
export function WindowTreeNode({ node, depth }: WindowTreeNodeProps) {
const [renameOpen, setRenameOpen] = useState(false)
const isSelected = useViewer((state) => state.selection.selectedIds.includes(node.id))
const isHovered = useViewer((state) => state.hoveredId === node.id)
const setSelection = useViewer((state) => state.setSelection)
const setHoveredId = useViewer((state) => state.setHoveredId)
const defaultName = `Window (${node.width}×${node.height}m)`
return (
<RenamePopover
node={node}
open={renameOpen}
onOpenChange={setRenameOpen}
defaultName={defaultName}
>
<TreeNodeWrapper
icon={<Image src="/icons/window.png" alt="" width={14} height={14} className="object-contain" />}
label={node.name || defaultName}
depth={depth}
hasChildren={false}
expanded={false}
onToggle={() => {}}
onClick={() => setSelection({ selectedIds: [node.id] })}
onDoubleClick={() => setRenameOpen(true)}
onMouseEnter={() => setHoveredId(node.id)}
onMouseLeave={() => setHoveredId(null)}
isSelected={isSelected}
isHovered={isHovered}
isVisible={node.visible !== false}
actions={<TreeNodeActions node={node} />}
/>
</RenamePopover>
)
}
+1
View File
@@ -27,6 +27,7 @@ export type StructureTool =
| 'stair' | 'stair'
| 'item' | 'item'
| 'zone' | 'zone'
| 'window'
// Furnish mode tools (items and decoration) // Furnish mode tools (items and decoration)
export type FurnishTool = 'item' export type FurnishTool = 'item'
+3 -1
View File
@@ -1,6 +1,6 @@
import type { ThreeEvent } from '@react-three/fiber' import type { ThreeEvent } from '@react-three/fiber'
import mitt from 'mitt' import mitt from 'mitt'
import type { BuildingNode, CeilingNode, ItemNode, LevelNode, RoofNode, SiteNode, SlabNode, WallNode, ZoneNode } from '../schema' import type { BuildingNode, CeilingNode, ItemNode, LevelNode, RoofNode, SiteNode, SlabNode, WallNode, WindowNode, ZoneNode } from '../schema'
import type { AnyNode } from '../schema/types' import type { AnyNode } from '../schema/types'
// Base event interfaces // Base event interfaces
@@ -27,6 +27,7 @@ export type ZoneEvent = NodeEvent<ZoneNode>
export type SlabEvent = NodeEvent<SlabNode> export type SlabEvent = NodeEvent<SlabNode>
export type CeilingEvent = NodeEvent<CeilingNode> export type CeilingEvent = NodeEvent<CeilingNode>
export type RoofEvent = NodeEvent<RoofNode> export type RoofEvent = NodeEvent<RoofNode>
export type WindowEvent = NodeEvent<WindowNode>
// Event suffixes - exported for use in hooks // Event suffixes - exported for use in hooks
export const eventSuffixes = [ export const eventSuffixes = [
@@ -81,6 +82,7 @@ type EditorEvents = GridEvents &
NodeEvents<'slab', SlabEvent> & NodeEvents<'slab', SlabEvent> &
NodeEvents<'ceiling', CeilingEvent> & NodeEvents<'ceiling', CeilingEvent> &
NodeEvents<'roof', RoofEvent> & NodeEvents<'roof', RoofEvent> &
NodeEvents<'window', WindowEvent> &
CameraControlEvents & CameraControlEvents &
ToolEvents ToolEvents
@@ -19,6 +19,7 @@ export const sceneRegistry = {
roof: new Set<string>(), roof: new Set<string>(),
scan: new Set<string>(), scan: new Set<string>(),
guide: new Set<string>(), guide: new Set<string>(),
window: new Set<string>(),
}, },
}; };
+3 -2
View File
@@ -3,17 +3,17 @@
export type { export type {
BuildingEvent, BuildingEvent,
CameraControlEvent, CameraControlEvent,
CeilingEvent,
EventSuffix, EventSuffix,
GridEvent, GridEvent,
ItemEvent, ItemEvent,
LevelEvent, LevelEvent,
NodeEvent, NodeEvent,
RoofEvent,
SiteEvent, SiteEvent,
SlabEvent, SlabEvent,
WallEvent, WallEvent,
ZoneEvent, ZoneEvent,
CeilingEvent,
RoofEvent,
} from './events/bus' } from './events/bus'
// Events // Events
export { emitter, eventSuffixes } from './events/bus' export { emitter, eventSuffixes } from './events/bus'
@@ -37,6 +37,7 @@ export { ItemSystem } from './systems/item/item-system'
export { RoofSystem } from './systems/roof/roof-system' export { RoofSystem } from './systems/roof/roof-system'
export { SlabSystem } from './systems/slab/slab-system' export { SlabSystem } from './systems/slab/slab-system'
export { WallSystem } from './systems/wall/wall-system' export { WallSystem } from './systems/wall/wall-system'
export { WindowSystem } from './systems/window/window-system'
export { isObject } from './utils/types' export { isObject } from './utils/types'
// Asset storage // Asset storage
+1
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@@ -17,5 +17,6 @@ export { RoofNode } from './nodes/roof'
export { ScanNode } from './nodes/scan' export { ScanNode } from './nodes/scan'
export { GuideNode } from './nodes/guide' export { GuideNode } from './nodes/guide'
export type { AnyNodeId, AnyNodeType } from './types' export type { AnyNodeId, AnyNodeType } from './types'
export { WindowNode } from './nodes/window'
// Union types // Union types
export { AnyNode } from './types' export { AnyNode } from './types'
+46
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@@ -0,0 +1,46 @@
import dedent from 'dedent'
import { z } from 'zod'
import { BaseNode, nodeType, objectId } from '../base'
export const WindowNode = BaseNode.extend({
id: objectId('window'),
type: nodeType('window'),
// Position in wall-local coordinate system (center of window)
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
side: z.enum(['front', 'back']).optional(),
// Wall reference
wallId: z.string().optional(),
// Overall dimensions
width: z.number().default(1.5),
height: z.number().default(1.5),
// Frame
frameThickness: z.number().default(0.05),
frameDepth: z.number().default(0.07),
// Divisions — ratios allow non-uniform panes
// [0.5, 0.5] = two equal panes
// [0.6, 0.4] = one larger, one smaller
// [1] = single pane (no division)
columnRatios: z.array(z.number()).default([1]),
rowRatios: z.array(z.number()).default([1]),
dividerThickness: z.number().default(0.03),
// Sill
sill: z.boolean().default(true),
sillDepth: z.number().default(0.08),
sillThickness: z.number().default(0.03),
}).describe(dedent`Window node - a parametric window placed on a wall
- position: center of the window in wall-local coordinate system
- width/height: overall outer dimensions
- frameThickness: width of the frame members
- frameDepth: how deep the frame sits within the wall
- columnRatios/rowRatios: pane division ratios
- sill: whether to show a window sill
`)
export type WindowNode = z.infer<typeof WindowNode>
+2
View File
@@ -9,6 +9,7 @@ import { ScanNode } from './nodes/scan'
import { SiteNode } from './nodes/site' import { SiteNode } from './nodes/site'
import { SlabNode } from './nodes/slab' import { SlabNode } from './nodes/slab'
import { WallNode } from './nodes/wall' import { WallNode } from './nodes/wall'
import { WindowNode } from './nodes/window'
import { ZoneNode } from './nodes/zone' import { ZoneNode } from './nodes/zone'
export const AnyNode = z.discriminatedUnion('type', [ export const AnyNode = z.discriminatedUnion('type', [
@@ -23,6 +24,7 @@ export const AnyNode = z.discriminatedUnion('type', [
RoofNode, RoofNode,
ScanNode, ScanNode,
GuideNode, GuideNode,
WindowNode,
]) ])
export type AnyNode = z.infer<typeof AnyNode> export type AnyNode = z.infer<typeof AnyNode>
@@ -309,7 +309,7 @@ function collectCutoutBrushes(
const wallMatrixInverse = wallMesh.matrixWorld.clone().invert() const wallMatrixInverse = wallMesh.matrixWorld.clone().invert()
for (const child of childrenNodes) { for (const child of childrenNodes) {
if (child.type !== 'item') continue if (child.type !== 'item' && child.type !== 'window') continue
const childMesh = sceneRegistry.nodes.get(child.id) const childMesh = sceneRegistry.nodes.get(child.id)
if (!childMesh) continue if (!childMesh) continue
@@ -0,0 +1,69 @@
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
import { DoubleSide, MeshStandardNodeMaterial } from 'three/webgpu'
import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
import type { AnyNodeId, WindowNode } from '../../schema'
import useScene from '../../store/use-scene'
const glassMaterial = new MeshStandardNodeMaterial({
name: 'glass',
color: 'lightgray',
roughness: 0.8,
metalness: 0,
transparent: true,
opacity: 0.35,
side: DoubleSide,
depthWrite: false,
})
export const WindowSystem = () => {
const dirtyNodes = useScene((state) => state.dirtyNodes)
const clearDirty = useScene((state) => state.clearDirty)
useFrame(() => {
if (dirtyNodes.size === 0) return
const nodes = useScene.getState().nodes
dirtyNodes.forEach((id) => {
const node = nodes[id]
if (!node || node.type !== 'window') return
const mesh = sceneRegistry.nodes.get(id) as THREE.Mesh
if (!mesh) return // Keep dirty until mesh mounts
updateWindowMesh(node as WindowNode, mesh)
clearDirty(id as AnyNodeId)
// Rebuild the parent wall so its cutout reflects the updated window geometry
if ((node as WindowNode).parentId) {
useScene.getState().dirtyNodes.add((node as WindowNode).parentId as AnyNodeId)
}
})
})
return null
}
function updateWindowMesh(node: WindowNode, mesh: THREE.Mesh) {
// Replace geometry with a box matching the overall window dimensions
mesh.geometry.dispose()
mesh.geometry = new THREE.BoxGeometry(node.width, node.height, node.frameDepth)
mesh.material = glassMaterial
// Sync transform from node (React may lag behind the system by a frame during drag)
mesh.position.set(node.position[0], node.position[1], node.position[2])
mesh.rotation.set(node.rotation[0], node.rotation[1], node.rotation[2])
// Update (or create) the named cutout mesh used by wall-system for CSG subtraction
let cutout = mesh.getObjectByName('cutout') as THREE.Mesh | undefined
if (!cutout) {
cutout = new THREE.Mesh()
cutout.name = 'cutout'
mesh.add(cutout)
}
cutout.geometry.dispose()
// Extends 1m through the wall so the CSG brush covers full wall thickness
cutout.geometry = new THREE.BoxGeometry(node.width, node.height, 1.0)
cutout.visible = false;
}
@@ -11,6 +11,7 @@ import { ScanRenderer } from './scan/scan-renderer'
import { SiteRenderer } from './site/site-renderer' import { SiteRenderer } from './site/site-renderer'
import { SlabRenderer } from './slab/slab-renderer' import { SlabRenderer } from './slab/slab-renderer'
import { WallRenderer } from './wall/wall-renderer' import { WallRenderer } from './wall/wall-renderer'
import { WindowRenderer } from './window/window-renderer'
import { ZoneRenderer } from './zone/zone-renderer' import { ZoneRenderer } from './zone/zone-renderer'
export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode['id'] }) => { export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode['id'] }) => {
@@ -27,6 +28,7 @@ export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode['id'] }) => {
{node.type === 'item' && <ItemRenderer node={node} />} {node.type === 'item' && <ItemRenderer node={node} />}
{node.type === 'slab' && <SlabRenderer node={node} />} {node.type === 'slab' && <SlabRenderer node={node} />}
{node.type === 'wall' && <WallRenderer node={node} />} {node.type === 'wall' && <WallRenderer node={node} />}
{node.type === 'window' && <WindowRenderer node={node} />}
{node.type === 'zone' && <ZoneRenderer node={node} />} {node.type === 'zone' && <ZoneRenderer node={node} />}
{node.type === 'roof' && <RoofRenderer node={node} />} {node.type === 'roof' && <RoofRenderer node={node} />}
{node.type === 'scan' && <ScanRenderer node={node} />} {node.type === 'scan' && <ScanRenderer node={node} />}
@@ -0,0 +1,24 @@
import { useRegistry, type WindowNode } from '@pascal-app/core'
import { useRef } from 'react'
import type { Mesh } from 'three'
export const WindowRenderer = ({ node }: { node: WindowNode }) => {
const ref = useRef<Mesh>(null!)
useRegistry(node.id, 'window', ref)
return (
<mesh
ref={ref}
castShadow
receiveShadow
visible={node.visible}
position={node.position}
rotation={node.rotation}
>
{/* WindowSystem replaces this geometry each time the node is dirty */}
<boxGeometry args={[0, 0, 0]} />
<meshStandardMaterial color="#d1d5db" />
</mesh>
)
}
@@ -1,6 +1,6 @@
'use client' 'use client'
import { CeilingSystem, ItemSystem, RoofSystem, SlabSystem, WallSystem } from '@pascal-app/core' import { CeilingSystem, ItemSystem, RoofSystem, SlabSystem, WallSystem, WindowSystem } from '@pascal-app/core'
import { Bvh } from '@react-three/drei' import { Bvh } from '@react-three/drei'
import { Canvas, extend, type ThreeToJSXElements } from '@react-three/fiber' import { Canvas, extend, type ThreeToJSXElements } from '@react-three/fiber'
import * as THREE from 'three/webgpu' import * as THREE from 'three/webgpu'
@@ -65,6 +65,7 @@ const Viewer: React.FC<ViewerProps> = ({ children, selectionManager = 'default'
<RoofSystem /> <RoofSystem />
<SlabSystem /> <SlabSystem />
<WallSystem /> <WallSystem />
<WindowSystem />
<ZoneSystem /> <ZoneSystem />
<PostProcessing /> <PostProcessing />
@@ -28,6 +28,7 @@ type SelectableNodeType =
| 'level' | 'level'
| 'zone' | 'zone'
| 'wall' | 'wall'
| 'window'
| 'item' | 'item'
| 'slab' | 'slab'
| 'ceiling' | 'ceiling'
@@ -192,9 +193,9 @@ const getStrategy = (): SelectionStrategy | null => {
} }
} }
// Zone selected -> can select/hover contents (walls, items, slabs, ceilings, roofs) // Zone selected -> can select/hover contents (walls, items, slabs, ceilings, roofs, windows)
return { return {
types: ['wall', 'item', 'slab', 'ceiling', 'roof'], types: ['wall', 'item', 'slab', 'ceiling', 'roof', 'window'],
handleClick: (node) => { handleClick: (node) => {
const { selectedIds } = useViewer.getState().selection const { selectedIds } = useViewer.getState().selection
// Toggle selection - if already selected, deselect; otherwise select // Toggle selection - if already selected, deselect; otherwise select
@@ -216,7 +217,7 @@ const getStrategy = (): SelectionStrategy | null => {
} }
}, },
isValid: (node) => { isValid: (node) => {
const validTypes = ['wall', 'item', 'slab', 'ceiling', 'roof'] const validTypes = ['wall', 'item', 'slab', 'ceiling', 'roof', 'window']
if (!validTypes.includes(node.type)) return false if (!validTypes.includes(node.type)) return false
return isNodeInZone(node, levelId, zoneId) return isNodeInZone(node, levelId, zoneId)
}, },
@@ -268,6 +269,7 @@ export const SelectionManager = () => {
'slab', 'slab',
'ceiling', 'ceiling',
'roof', 'roof',
'window',
] ]
for (const type of allTypes) { for (const type of allTypes) {
emitter.on(`${type}:enter`, onEnter) emitter.on(`${type}:enter`, onEnter)