wall tool draft
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@@ -0,0 +1,24 @@
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import { useRegistry, type WindowNode } from '@pascal-app/core'
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import { useRef } from 'react'
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import type { Mesh } from 'three'
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export const WindowRenderer = ({ node }: { node: WindowNode }) => {
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const ref = useRef<Mesh>(null!)
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useRegistry(node.id, 'window', ref)
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return (
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<mesh
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ref={ref}
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castShadow
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receiveShadow
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visible={node.visible}
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position={node.position}
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rotation={node.rotation}
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>
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{/* WindowSystem replaces this geometry each time the node is dirty */}
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<boxGeometry args={[0, 0, 0]} />
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<meshStandardMaterial color="#d1d5db" />
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</mesh>
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)
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}
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