wall tool draft
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@@ -11,6 +11,7 @@ import { ScanRenderer } from './scan/scan-renderer'
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import { SiteRenderer } from './site/site-renderer'
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import { SlabRenderer } from './slab/slab-renderer'
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import { WallRenderer } from './wall/wall-renderer'
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import { WindowRenderer } from './window/window-renderer'
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import { ZoneRenderer } from './zone/zone-renderer'
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export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode['id'] }) => {
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@@ -27,6 +28,7 @@ export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode['id'] }) => {
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{node.type === 'item' && <ItemRenderer node={node} />}
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{node.type === 'slab' && <SlabRenderer node={node} />}
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{node.type === 'wall' && <WallRenderer node={node} />}
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{node.type === 'window' && <WindowRenderer node={node} />}
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{node.type === 'zone' && <ZoneRenderer node={node} />}
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{node.type === 'roof' && <RoofRenderer node={node} />}
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{node.type === 'scan' && <ScanRenderer node={node} />}
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@@ -0,0 +1,24 @@
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import { useRegistry, type WindowNode } from '@pascal-app/core'
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import { useRef } from 'react'
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import type { Mesh } from 'three'
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export const WindowRenderer = ({ node }: { node: WindowNode }) => {
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const ref = useRef<Mesh>(null!)
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useRegistry(node.id, 'window', ref)
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return (
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<mesh
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ref={ref}
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castShadow
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receiveShadow
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visible={node.visible}
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position={node.position}
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rotation={node.rotation}
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>
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{/* WindowSystem replaces this geometry each time the node is dirty */}
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<boxGeometry args={[0, 0, 0]} />
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<meshStandardMaterial color="#d1d5db" />
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</mesh>
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)
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}
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