wall tool draft

This commit is contained in:
wass08
2026-02-17 16:22:45 +09:00
parent 13fd1848d1
commit dd5f63df64
19 changed files with 553 additions and 11 deletions
@@ -309,7 +309,7 @@ function collectCutoutBrushes(
const wallMatrixInverse = wallMesh.matrixWorld.clone().invert()
for (const child of childrenNodes) {
if (child.type !== 'item') continue
if (child.type !== 'item' && child.type !== 'window') continue
const childMesh = sceneRegistry.nodes.get(child.id)
if (!childMesh) continue
@@ -0,0 +1,69 @@
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
import { DoubleSide, MeshStandardNodeMaterial } from 'three/webgpu'
import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
import type { AnyNodeId, WindowNode } from '../../schema'
import useScene from '../../store/use-scene'
const glassMaterial = new MeshStandardNodeMaterial({
name: 'glass',
color: 'lightgray',
roughness: 0.8,
metalness: 0,
transparent: true,
opacity: 0.35,
side: DoubleSide,
depthWrite: false,
})
export const WindowSystem = () => {
const dirtyNodes = useScene((state) => state.dirtyNodes)
const clearDirty = useScene((state) => state.clearDirty)
useFrame(() => {
if (dirtyNodes.size === 0) return
const nodes = useScene.getState().nodes
dirtyNodes.forEach((id) => {
const node = nodes[id]
if (!node || node.type !== 'window') return
const mesh = sceneRegistry.nodes.get(id) as THREE.Mesh
if (!mesh) return // Keep dirty until mesh mounts
updateWindowMesh(node as WindowNode, mesh)
clearDirty(id as AnyNodeId)
// Rebuild the parent wall so its cutout reflects the updated window geometry
if ((node as WindowNode).parentId) {
useScene.getState().dirtyNodes.add((node as WindowNode).parentId as AnyNodeId)
}
})
})
return null
}
function updateWindowMesh(node: WindowNode, mesh: THREE.Mesh) {
// Replace geometry with a box matching the overall window dimensions
mesh.geometry.dispose()
mesh.geometry = new THREE.BoxGeometry(node.width, node.height, node.frameDepth)
mesh.material = glassMaterial
// Sync transform from node (React may lag behind the system by a frame during drag)
mesh.position.set(node.position[0], node.position[1], node.position[2])
mesh.rotation.set(node.rotation[0], node.rotation[1], node.rotation[2])
// Update (or create) the named cutout mesh used by wall-system for CSG subtraction
let cutout = mesh.getObjectByName('cutout') as THREE.Mesh | undefined
if (!cutout) {
cutout = new THREE.Mesh()
cutout.name = 'cutout'
mesh.add(cutout)
}
cutout.geometry.dispose()
// Extends 1m through the wall so the CSG brush covers full wall thickness
cutout.geometry = new THREE.BoxGeometry(node.width, node.height, 1.0)
cutout.visible = false;
}