wall tool draft
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@@ -1,6 +1,6 @@
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import type { ThreeEvent } from '@react-three/fiber'
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import mitt from 'mitt'
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import type { BuildingNode, CeilingNode, ItemNode, LevelNode, RoofNode, SiteNode, SlabNode, WallNode, ZoneNode } from '../schema'
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import type { BuildingNode, CeilingNode, ItemNode, LevelNode, RoofNode, SiteNode, SlabNode, WallNode, WindowNode, ZoneNode } from '../schema'
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import type { AnyNode } from '../schema/types'
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// Base event interfaces
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@@ -27,6 +27,7 @@ export type ZoneEvent = NodeEvent<ZoneNode>
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export type SlabEvent = NodeEvent<SlabNode>
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export type CeilingEvent = NodeEvent<CeilingNode>
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export type RoofEvent = NodeEvent<RoofNode>
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export type WindowEvent = NodeEvent<WindowNode>
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// Event suffixes - exported for use in hooks
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export const eventSuffixes = [
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@@ -81,6 +82,7 @@ type EditorEvents = GridEvents &
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NodeEvents<'slab', SlabEvent> &
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NodeEvents<'ceiling', CeilingEvent> &
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NodeEvents<'roof', RoofEvent> &
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NodeEvents<'window', WindowEvent> &
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CameraControlEvents &
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ToolEvents
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@@ -19,6 +19,7 @@ export const sceneRegistry = {
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roof: new Set<string>(),
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scan: new Set<string>(),
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guide: new Set<string>(),
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window: new Set<string>(),
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},
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};
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@@ -3,17 +3,17 @@
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export type {
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BuildingEvent,
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CameraControlEvent,
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CeilingEvent,
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EventSuffix,
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GridEvent,
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ItemEvent,
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LevelEvent,
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NodeEvent,
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RoofEvent,
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SiteEvent,
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SlabEvent,
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WallEvent,
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ZoneEvent,
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CeilingEvent,
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RoofEvent,
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} from './events/bus'
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// Events
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export { emitter, eventSuffixes } from './events/bus'
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@@ -37,6 +37,7 @@ export { ItemSystem } from './systems/item/item-system'
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export { RoofSystem } from './systems/roof/roof-system'
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export { SlabSystem } from './systems/slab/slab-system'
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export { WallSystem } from './systems/wall/wall-system'
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export { WindowSystem } from './systems/window/window-system'
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export { isObject } from './utils/types'
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// Asset storage
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@@ -17,5 +17,6 @@ export { RoofNode } from './nodes/roof'
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export { ScanNode } from './nodes/scan'
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export { GuideNode } from './nodes/guide'
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export type { AnyNodeId, AnyNodeType } from './types'
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export { WindowNode } from './nodes/window'
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// Union types
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export { AnyNode } from './types'
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@@ -0,0 +1,46 @@
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import dedent from 'dedent'
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import { z } from 'zod'
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import { BaseNode, nodeType, objectId } from '../base'
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export const WindowNode = BaseNode.extend({
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id: objectId('window'),
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type: nodeType('window'),
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// Position in wall-local coordinate system (center of window)
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position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
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rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
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side: z.enum(['front', 'back']).optional(),
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// Wall reference
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wallId: z.string().optional(),
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// Overall dimensions
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width: z.number().default(1.5),
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height: z.number().default(1.5),
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// Frame
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frameThickness: z.number().default(0.05),
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frameDepth: z.number().default(0.07),
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// Divisions — ratios allow non-uniform panes
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// [0.5, 0.5] = two equal panes
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// [0.6, 0.4] = one larger, one smaller
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// [1] = single pane (no division)
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columnRatios: z.array(z.number()).default([1]),
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rowRatios: z.array(z.number()).default([1]),
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dividerThickness: z.number().default(0.03),
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// Sill
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sill: z.boolean().default(true),
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sillDepth: z.number().default(0.08),
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sillThickness: z.number().default(0.03),
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}).describe(dedent`Window node - a parametric window placed on a wall
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- position: center of the window in wall-local coordinate system
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- width/height: overall outer dimensions
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- frameThickness: width of the frame members
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- frameDepth: how deep the frame sits within the wall
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- columnRatios/rowRatios: pane division ratios
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- sill: whether to show a window sill
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`)
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export type WindowNode = z.infer<typeof WindowNode>
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@@ -9,6 +9,7 @@ import { ScanNode } from './nodes/scan'
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import { SiteNode } from './nodes/site'
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import { SlabNode } from './nodes/slab'
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import { WallNode } from './nodes/wall'
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import { WindowNode } from './nodes/window'
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import { ZoneNode } from './nodes/zone'
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export const AnyNode = z.discriminatedUnion('type', [
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@@ -23,6 +24,7 @@ export const AnyNode = z.discriminatedUnion('type', [
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RoofNode,
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ScanNode,
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GuideNode,
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WindowNode,
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])
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export type AnyNode = z.infer<typeof AnyNode>
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@@ -309,7 +309,7 @@ function collectCutoutBrushes(
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const wallMatrixInverse = wallMesh.matrixWorld.clone().invert()
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for (const child of childrenNodes) {
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if (child.type !== 'item') continue
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if (child.type !== 'item' && child.type !== 'window') continue
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const childMesh = sceneRegistry.nodes.get(child.id)
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if (!childMesh) continue
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@@ -0,0 +1,69 @@
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import { useFrame } from '@react-three/fiber'
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import * as THREE from 'three'
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import { DoubleSide, MeshStandardNodeMaterial } from 'three/webgpu'
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import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
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import type { AnyNodeId, WindowNode } from '../../schema'
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import useScene from '../../store/use-scene'
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const glassMaterial = new MeshStandardNodeMaterial({
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name: 'glass',
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color: 'lightgray',
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roughness: 0.8,
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metalness: 0,
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transparent: true,
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opacity: 0.35,
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side: DoubleSide,
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depthWrite: false,
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})
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export const WindowSystem = () => {
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const dirtyNodes = useScene((state) => state.dirtyNodes)
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const clearDirty = useScene((state) => state.clearDirty)
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useFrame(() => {
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if (dirtyNodes.size === 0) return
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const nodes = useScene.getState().nodes
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dirtyNodes.forEach((id) => {
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const node = nodes[id]
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if (!node || node.type !== 'window') return
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const mesh = sceneRegistry.nodes.get(id) as THREE.Mesh
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if (!mesh) return // Keep dirty until mesh mounts
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updateWindowMesh(node as WindowNode, mesh)
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clearDirty(id as AnyNodeId)
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// Rebuild the parent wall so its cutout reflects the updated window geometry
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if ((node as WindowNode).parentId) {
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useScene.getState().dirtyNodes.add((node as WindowNode).parentId as AnyNodeId)
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}
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})
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})
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return null
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}
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function updateWindowMesh(node: WindowNode, mesh: THREE.Mesh) {
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// Replace geometry with a box matching the overall window dimensions
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mesh.geometry.dispose()
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mesh.geometry = new THREE.BoxGeometry(node.width, node.height, node.frameDepth)
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mesh.material = glassMaterial
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// Sync transform from node (React may lag behind the system by a frame during drag)
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mesh.position.set(node.position[0], node.position[1], node.position[2])
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mesh.rotation.set(node.rotation[0], node.rotation[1], node.rotation[2])
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// Update (or create) the named cutout mesh used by wall-system for CSG subtraction
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let cutout = mesh.getObjectByName('cutout') as THREE.Mesh | undefined
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if (!cutout) {
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cutout = new THREE.Mesh()
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cutout.name = 'cutout'
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mesh.add(cutout)
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}
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cutout.geometry.dispose()
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// Extends 1m through the wall so the CSG brush covers full wall thickness
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cutout.geometry = new THREE.BoxGeometry(node.width, node.height, 1.0)
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cutout.visible = false;
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}
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