Phase 5 Stage D: revert curve + whole-item move affordances to legacy
User-reported regressions made it clear that my D-ports of the curve
and whole-item move tools introduced more friction than they removed.
The legacy CurveFenceTool / CurveWallTool / MoveFenceTool /
MoveSlabTool / MoveCeilingTool ship more polish than the new ports do
right now:
- Legacy curve tools pre-snap the pointer position to the 0.5m grid
BEFORE projecting onto the chord normal, and they Shift-toggle to
a free-place mode. The ports skipped both — finer math, but the
user-visible UX regressed (laggy because the cascade resolver fires
per move, history feels broken near the no-op threshold).
- Legacy whole-item moves use scene.update per tick which keeps
hosted children visually aligned. The live-drag mesh.position port
cleared the offset before the GeometrySystem could rebuild,
producing a one-frame teleport on commit.
Drop the affordance registrations for those tools — the ToolManager /
MoveTool dispatch falls back to the legacy per-kind tools when the
registry doesn't declare the affordance. Stage D progress preserved
for: fence move-endpoint (linked cascade + alt-detach), slab/ceiling
boundary + hole editors, fence placement, slab placement, ceiling
placement.
The kind-owned files (curve-tool.tsx, move-tool.tsx, actions/curve.ts,
actions/move.ts) stay on disk for the next iteration — when they
reach parity with legacy UX, re-add the affordance entries.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
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da63081f73
@@ -57,13 +57,14 @@ export const wallDefinition: NodeDefinition<typeof WallNode> = {
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parametrics: wallParametrics,
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// Stage D (in progress): drag-affordance components owned by the kind.
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// Only the curve affordance is ported today — the remaining wall
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// tools (endpoint drag, whole-wall move, placement) are larger and
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// queued for future sessions.
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affordanceTools: {
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curve: () => import('./curve-tool'),
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},
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// Stage D — deferred for wall. The curve port (`curve-tool.tsx` +
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// `actions/curve.ts`) needs more work to match the legacy
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// CurveWallTool's UX (pre-snap on pointer position, 0.5m grid step,
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// Shift override, smooth scene.update without cascade overhead).
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// Legacy fallback runs until that lands. Endpoint move / whole-wall
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// move / placement are all still legacy too — they're the biggest
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// tools and have linked-wall corner cascade logic that needs a
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// careful port.
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renderer: {
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kind: 'parametric',
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