automated thumbnail + position enhancement
This commit is contained in:
@@ -1,16 +1,18 @@
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'use client'
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import { initSpatialGridSync, useScene } from '@pascal-app/core'
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import { Viewer, useViewer } from '@pascal-app/viewer'
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import { useViewer, Viewer } from '@pascal-app/viewer'
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import { useParams } from 'next/navigation'
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import { useEffect, useState } from 'react'
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import {
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getProjectModelPublic,
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incrementProjectViews,
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} from '@/features/community/lib/projects/actions'
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import type { ProjectOwner } from '@/features/community/lib/projects/types'
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import { ViewerCameraControls } from './viewer-camera-controls'
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import { ViewerGuestCTA } from './viewer-guest-cta'
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import { ViewerOverlay } from './viewer-overlay'
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import { ViewerZoneSystem } from './viewer-zone-system'
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import { ThumbnailGenerator } from './thumbnail-generator'
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import { ViewerGuestCTA } from './viewer-guest-cta'
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import { getProjectModelPublic, incrementProjectViews } from '@/features/community/lib/projects/actions'
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import type { ProjectOwner } from '@/features/community/lib/projects/types'
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export default function ViewerPage() {
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const params = useParams()
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@@ -106,12 +108,16 @@ export default function ViewerPage() {
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return (
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<div className="relative h-screen w-full">
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<ViewerOverlay projectName={projectName} owner={owner} canShowScans={canShowScans} canShowGuides={canShowGuides} />
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<ViewerOverlay
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projectName={projectName}
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owner={owner}
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canShowScans={canShowScans}
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canShowGuides={canShowGuides}
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/>
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<ViewerGuestCTA />
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<Viewer>
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<ViewerCameraControls />
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<ViewerZoneSystem />
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<ThumbnailGenerator projectId={projectId || undefined} />
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</Viewer>
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</div>
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)
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@@ -1,119 +0,0 @@
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'use client'
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import { emitter } from '@pascal-app/core'
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import { useThree } from '@react-three/fiber'
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import { useEffect, useRef } from 'react'
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import * as THREE from 'three'
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import { uploadProjectThumbnail } from '@/features/community/lib/projects/actions'
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import { useProjectStore } from '@/features/community/lib/projects/store'
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const THUMBNAIL_WIDTH = 1920
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const THUMBNAIL_HEIGHT = 1080
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interface ThumbnailGeneratorProps {
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projectId?: string
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}
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export const ThumbnailGenerator = ({ projectId: propProjectId }: ThumbnailGeneratorProps) => {
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const gl = useThree((state) => state.gl)
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const scene = useThree((state) => state.scene)
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const camera = useThree((state) => state.camera)
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const isGenerating = useRef(false)
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// Use prop projectId (from URL)
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const fallbackProjectId = propProjectId
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useEffect(() => {
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const handleGenerateThumbnail = async (event: { projectId: string }) => {
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if (isGenerating.current) {
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console.log('⏸️ Thumbnail generation already in progress')
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return
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}
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// Prioritize prop projectId over event projectId (URL has priority over session)
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const projectId = fallbackProjectId || event.projectId
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if (!projectId) {
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console.error('❌ No project ID provided')
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return
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}
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isGenerating.current = true
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console.log('📸 Generating thumbnail for project:', projectId)
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try {
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// Save current renderer state
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const currentSize = gl.getSize(new THREE.Vector2())
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const currentPixelRatio = gl.getPixelRatio()
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// Temporarily resize renderer to thumbnail size
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gl.setPixelRatio(1)
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gl.setSize(THUMBNAIL_WIDTH, THUMBNAIL_HEIGHT)
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// Update camera aspect ratio if it's a perspective camera
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if (camera instanceof THREE.PerspectiveCamera) {
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camera.aspect = THUMBNAIL_WIDTH / THUMBNAIL_HEIGHT
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camera.updateProjectionMatrix()
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}
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// Render the scene
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gl.render(scene, camera)
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// Wait a frame to ensure render is complete
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await new Promise((resolve) => requestAnimationFrame(resolve))
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// Capture canvas as blob
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const canvas = gl.domElement
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canvas.toBlob(async (blob) => {
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if (blob) {
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// Upload to Supabase Storage
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console.log('☁️ Uploading thumbnail to storage...')
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const result = await uploadProjectThumbnail(projectId, blob)
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if (result.success) {
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useProjectStore.getState().updateActiveThumbnail(result.data.thumbnail_url)
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} else {
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console.error('❌ Failed to upload thumbnail:', result.error)
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}
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} else {
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console.error('❌ Failed to create blob from canvas')
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}
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// Restore renderer size and camera
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gl.setPixelRatio(currentPixelRatio)
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gl.setSize(currentSize.x, currentSize.y)
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if (camera instanceof THREE.PerspectiveCamera) {
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camera.aspect = currentSize.x / currentSize.y
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camera.updateProjectionMatrix()
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}
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isGenerating.current = false
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}, 'image/png')
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} catch (error) {
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console.error('❌ Failed to generate thumbnail:', error)
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// Make sure to restore size even on error
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const currentSize = gl.getSize(new THREE.Vector2())
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const currentPixelRatio = gl.getPixelRatio()
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gl.setPixelRatio(currentPixelRatio)
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gl.setSize(currentSize.x, currentSize.y)
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if (camera instanceof THREE.PerspectiveCamera) {
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camera.aspect = currentSize.x / currentSize.y
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camera.updateProjectionMatrix()
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}
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isGenerating.current = false
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}
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}
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emitter.on('camera-controls:generate-thumbnail', handleGenerateThumbnail)
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return () => {
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emitter.off('camera-controls:generate-thumbnail', handleGenerateThumbnail)
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}
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}, [gl, scene, camera, fallbackProjectId])
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return null
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}
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@@ -2,7 +2,6 @@
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import { initSpaceDetectionSync, initSpatialGridSync, useScene } from '@pascal-app/core'
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import { Viewer } from '@pascal-app/viewer'
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import { ThumbnailGenerator } from '@/app/viewer/[id]/thumbnail-generator'
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import { useAuth } from '@/features/community/lib/auth/hooks'
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import { useLocalProjectScene } from '@/features/community/lib/local-storage/hooks'
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import { useProjectScene } from '@/features/community/lib/models/hooks'
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@@ -23,6 +22,7 @@ import { CustomCameraControls } from './custom-camera-controls'
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import { ExportManager } from './export-manager'
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import { Grid } from './grid'
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import { SelectionManager } from './selection-manager'
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import { ThumbnailGenerator } from './thumbnail-generator'
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// Load default scene initially (will be replaced when project loads)
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useScene.getState().loadScene()
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@@ -0,0 +1,155 @@
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'use client'
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import { emitter, useScene } from '@pascal-app/core'
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import { useThree } from '@react-three/fiber'
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import { useCallback, useEffect, useRef } from 'react'
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import * as THREE from 'three'
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import { uploadProjectThumbnail } from '@/features/community/lib/projects/actions'
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import { useProjectStore } from '@/features/community/lib/projects/store'
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const THUMBNAIL_WIDTH = 1920
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const THUMBNAIL_HEIGHT = 1080
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const AUTO_SAVE_DELAY = 10_000
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interface ThumbnailGeneratorProps {
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projectId?: string
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}
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export const ThumbnailGenerator = ({ projectId: propProjectId }: ThumbnailGeneratorProps) => {
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const gl = useThree((state) => state.gl)
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const scene = useThree((state) => state.scene)
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const isGenerating = useRef(false)
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const debounceTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null)
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const pendingAutoRef = useRef(false)
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const generate = useCallback(async (projectId: string) => {
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if (isGenerating.current) {
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console.log('⏸️ Thumbnail generation already in progress')
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return
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}
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isGenerating.current = true
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console.log('📸 Generating thumbnail for project:', projectId)
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try {
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const thumbnailCamera = new THREE.PerspectiveCamera(60, THUMBNAIL_WIDTH / THUMBNAIL_HEIGHT, 0.1, 1000)
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// Check if the site node has a saved camera, otherwise use default isometric position
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const nodes = useScene.getState().nodes
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const siteNode = Object.values(nodes).find((n) => n.type === 'site')
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if (siteNode?.camera) {
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const { position, target } = siteNode.camera
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thumbnailCamera.position.set(position[0], position[1], position[2])
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thumbnailCamera.lookAt(target[0], target[1], target[2])
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} else {
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thumbnailCamera.position.set(8, 8, 8)
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thumbnailCamera.lookAt(0, 0, 0)
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}
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// Match camera aspect to current canvas so the render looks correct
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const { width, height } = gl.domElement
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thumbnailCamera.aspect = width / height
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thumbnailCamera.updateProjectionMatrix()
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// Render with thumbnail camera — main canvas is never resized
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gl.render(scene, thumbnailCamera)
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// Center-crop the canvas to the thumbnail aspect ratio, then scale — avoids deformation
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const srcAspect = width / height
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const dstAspect = THUMBNAIL_WIDTH / THUMBNAIL_HEIGHT
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let sx = 0, sy = 0, sWidth = width, sHeight = height
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if (srcAspect > dstAspect) {
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sWidth = Math.round(height * dstAspect)
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sx = Math.round((width - sWidth) / 2)
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} else if (srcAspect < dstAspect) {
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sHeight = Math.round(width / dstAspect)
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sy = Math.round((height - sHeight) / 2)
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}
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const offscreen = document.createElement('canvas')
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offscreen.width = THUMBNAIL_WIDTH
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offscreen.height = THUMBNAIL_HEIGHT
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const ctx = offscreen.getContext('2d')!
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ctx.drawImage(gl.domElement, sx, sy, sWidth, sHeight, 0, 0, THUMBNAIL_WIDTH, THUMBNAIL_HEIGHT)
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offscreen.toBlob(async (blob) => {
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if (blob) {
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console.log('☁️ Uploading thumbnail to storage...')
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const result = await uploadProjectThumbnail(projectId, blob)
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if (result.success) {
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useProjectStore.getState().updateActiveThumbnail(result.data.thumbnail_url)
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} else {
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console.error('❌ Failed to upload thumbnail:', result.error)
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}
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} else {
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console.error('❌ Failed to create blob from canvas')
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}
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isGenerating.current = false
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}, 'image/png')
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} catch (error) {
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console.error('❌ Failed to generate thumbnail:', error)
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isGenerating.current = false
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}
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}, [gl, scene])
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// Manual trigger via emitter
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useEffect(() => {
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const handleGenerateThumbnail = async (event: { projectId: string }) => {
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const projectId = propProjectId || event.projectId
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if (!projectId) {
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console.error('❌ No project ID provided')
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return
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}
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await generate(projectId)
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}
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emitter.on('camera-controls:generate-thumbnail', handleGenerateThumbnail)
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return () => emitter.off('camera-controls:generate-thumbnail', handleGenerateThumbnail)
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}, [generate, propProjectId])
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// Auto-trigger: debounced on scene changes, deferred if tab is hidden
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useEffect(() => {
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if (!propProjectId) return
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const triggerNow = () => generate(propProjectId)
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const scheduleOrDefer = () => {
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if (document.visibilityState === 'visible') {
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triggerNow()
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} else {
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// Tab is hidden — remember to fire when the user comes back
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pendingAutoRef.current = true
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}
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}
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const onSceneChange = () => {
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if (debounceTimerRef.current) clearTimeout(debounceTimerRef.current)
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debounceTimerRef.current = setTimeout(scheduleOrDefer, AUTO_SAVE_DELAY)
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}
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const onVisibilityChange = () => {
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if (document.visibilityState === 'visible' && pendingAutoRef.current) {
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pendingAutoRef.current = false
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triggerNow()
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}
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}
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// Subscribe to node changes — any structural edit resets the timer
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const unsubscribe = useScene.subscribe((state, prevState) => {
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if (state.nodes !== prevState.nodes) onSceneChange()
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})
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document.addEventListener('visibilitychange', onVisibilityChange)
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return () => {
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if (debounceTimerRef.current) clearTimeout(debounceTimerRef.current)
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unsubscribe()
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document.removeEventListener('visibilitychange', onVisibilityChange)
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}
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}, [propProjectId, generate])
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return null
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}
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