Phase 5 Stage E: full kind migration into packages/nodes

Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.

Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
  (boundary editors, hole editors, placement tools, move tools,
  endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
  stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
  elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
  spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`

Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
  `roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
  `stair-segment/` packages with definition + schema + renderer / system
  / floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
  (ceiling, door, item, shelf, slab, window) — single registry-driven
  dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
  drags (ceiling, fence, slab, wall) — using the shared
  `polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
  (door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
  (door, item, slab, window).

Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
  hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
  shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
  `floorplan-render-context.tsx` updated for the registry layer's new
  contract (props, affordance dispatch, render context).

Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
  `wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
  the registry-only world.

Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.

Wiki: new `plugin-authoring.md` page, README index updated.

Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-05-19 15:14:12 -04:00
co-authored by Claude Opus 4.7
parent 11015ea1ed
commit d747d2f0ea
204 changed files with 6888 additions and 7877 deletions
+32 -12
View File
@@ -3,18 +3,14 @@
// Public so registry-driven kinds can compose children without reaching
// into viewer's internal paths.
// Ceiling internals re-exported for the registry-driven ceiling definition.
// The ceiling renderer uses TSL shaders for a grid pattern — too much code
// to duplicate at Stage A. Wrap-exported here, ported into the nodes
// folder in a later stage.
export { CeilingRenderer } from './components/renderers/ceiling/ceiling-renderer'
// Door + window internals for registry-driven door / window definitions.
// Each kind has a geometry system + animation system to mount via
// RegisteredSystems when the kind is registry-driven.
export { DoorRenderer } from './components/renderers/door/door-renderer'
export { ItemRenderer } from './components/renderers/item/item-renderer'
export { ErrorBoundary } from './components/error-boundary'
// Stage A wrap-exports for the rest of the kinds — `@pascal-app/nodes`
// registers each via `def.renderer` (and `def.system` when present)
// Generic dispatch component used by recursive renderers (e.g. level →
// children, building → children). The per-kind renderers live in
// `@pascal-app/nodes/<kind>/renderer.tsx` and are loaded by the registry
// — no per-kind re-exports needed.
export { NodeRenderer } from './components/renderers/node-renderer'
export { WindowRenderer } from './components/renderers/window/window-renderer'
export { default as Viewer } from './components/viewer'
export type { HoverStyle, HoverStyles } from './components/viewer/post-processing'
export {
@@ -22,11 +18,14 @@ export {
SSGI_PARAMS,
} from './components/viewer/post-processing'
export { WalkthroughControls } from './components/viewer/walkthrough-controls'
export { useAssetUrl } from './hooks/use-asset-url'
export { useGLTFKTX2 } from './hooks/use-gltf-ktx2'
export { useNodeEvents } from './hooks/use-node-events'
export { ASSETS_CDN_URL, resolveAssetUrl, resolveCdnUrl } from './lib/asset-url'
export { SCENE_LAYER, ZONE_LAYER } from './lib/layers'
export {
applyMaterialPresetToMaterials,
baseMaterial,
clearMaterialCache,
createDefaultMaterial,
createMaterial,
@@ -34,6 +33,7 @@ export {
DEFAULT_CEILING_MATERIAL,
DEFAULT_DOOR_MATERIAL,
DEFAULT_ROOF_MATERIAL,
DEFAULT_SHELF_MATERIAL,
DEFAULT_SLAB_MATERIAL,
DEFAULT_STAIR_MATERIAL,
DEFAULT_WALL_MATERIAL,
@@ -42,27 +42,46 @@ export {
glassMaterial,
} from './lib/materials'
export { mergedOutline } from './lib/merged-outline-node'
export { unionPolygons } from './lib/polygon-union'
export { useItemLightPool } from './store/use-item-light-pool'
export { default as useViewer } from './store/use-viewer'
export { CeilingSystem } from './systems/ceiling/ceiling-system'
export {
createColumnBoxGeometry,
createColumnCylinderGeometry,
createColumnSphereGeometry,
createColumnTorusGeometry,
} from './systems/column/column-geometry'
export { DoorAnimationSystem } from './systems/door/door-animation-system'
export { DoorSystem } from './systems/door/door-system'
export { ElevatorInteractionSystem } from './systems/elevator/elevator-interaction-system'
// Fence system follows the wall re-export pattern — composed into the
// registry-driven fence definition's `def.system`. Removed in Phase 6
// alongside the legacy fence mount point.
export { FenceSystem, generateFenceGeometry } from './systems/fence/fence-system'
export { GuideSystem } from './systems/guide/guide-system'
export { InteractiveSystem } from './systems/interactive/interactive-system'
// Item systems for the registry-driven item definition. ItemSystem
// applies attachTo-driven transforms each frame; ItemLightSystem
// manages item-mounted light sources.
export { ItemSystem } from './systems/item/item-system'
export { ItemLightSystem } from './systems/item-light/item-light-system'
export { LevelSystem } from './systems/level/level-system'
export { snapLevelsToTruePositions } from './systems/level/level-utils'
export { getRoofMaterialArray } from './systems/roof/roof-materials'
export { RoofSystem } from './systems/roof/roof-system'
export { ScanSystem } from './systems/scan/scan-system'
// Slab system follows the wall + fence re-export pattern — composed into
// the registry-driven slab definition's `def.system`. Removed in Phase 6
// alongside the legacy slab mount point.
export { generateSlabGeometry, SlabSystem } from './systems/slab/slab-system'
export { getStairBodyMaterials, getStairRailingMaterial } from './systems/stair/stair-materials'
export {
getStairBodyMaterials,
getStairRailingMaterial,
getStraightStairSegmentBodyMaterials,
type StairBodyMaterials,
} from './systems/stair/stair-materials'
export { StairSystem } from './systems/stair/stair-system'
export { WallCutout } from './systems/wall/wall-cutout'
export { getVisibleWallMaterials } from './systems/wall/wall-materials'
// Wall internals re-exported so `@pascal-app/nodes`' registry-driven wall
@@ -72,3 +91,4 @@ export { getVisibleWallMaterials } from './systems/wall/wall-materials'
export { WallSystem } from './systems/wall/wall-system'
export { WindowAnimationSystem } from './systems/window/window-animation-system'
export { WindowSystem } from './systems/window/window-system'
export { ZoneSystem } from './systems/zone/zone-system'