Phase 5 Stage E: full kind migration into packages/nodes
Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.
Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
(boundary editors, hole editors, placement tools, move tools,
endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`
Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
`roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
`stair-segment/` packages with definition + schema + renderer / system
/ floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
(ceiling, door, item, shelf, slab, window) — single registry-driven
dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
drags (ceiling, fence, slab, wall) — using the shared
`polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
(door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
(door, item, slab, window).
Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
`floorplan-render-context.tsx` updated for the registry layer's new
contract (props, affordance dispatch, render context).
Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
`wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
the registry-only world.
Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.
Wiki: new `plugin-authoring.md` page, README index updated.
Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
11015ea1ed
commit
d747d2f0ea
@@ -3,18 +3,14 @@
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// Public so registry-driven kinds can compose children without reaching
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// into viewer's internal paths.
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// Ceiling internals re-exported for the registry-driven ceiling definition.
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// The ceiling renderer uses TSL shaders for a grid pattern — too much code
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// to duplicate at Stage A. Wrap-exported here, ported into the nodes
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// folder in a later stage.
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export { CeilingRenderer } from './components/renderers/ceiling/ceiling-renderer'
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// Door + window internals for registry-driven door / window definitions.
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// Each kind has a geometry system + animation system to mount via
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// RegisteredSystems when the kind is registry-driven.
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export { DoorRenderer } from './components/renderers/door/door-renderer'
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export { ItemRenderer } from './components/renderers/item/item-renderer'
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export { ErrorBoundary } from './components/error-boundary'
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// Stage A wrap-exports for the rest of the kinds — `@pascal-app/nodes`
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// registers each via `def.renderer` (and `def.system` when present)
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// Generic dispatch component used by recursive renderers (e.g. level →
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// children, building → children). The per-kind renderers live in
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// `@pascal-app/nodes/<kind>/renderer.tsx` and are loaded by the registry
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// — no per-kind re-exports needed.
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export { NodeRenderer } from './components/renderers/node-renderer'
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export { WindowRenderer } from './components/renderers/window/window-renderer'
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export { default as Viewer } from './components/viewer'
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export type { HoverStyle, HoverStyles } from './components/viewer/post-processing'
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export {
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@@ -22,11 +18,14 @@ export {
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SSGI_PARAMS,
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} from './components/viewer/post-processing'
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export { WalkthroughControls } from './components/viewer/walkthrough-controls'
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export { useAssetUrl } from './hooks/use-asset-url'
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export { useGLTFKTX2 } from './hooks/use-gltf-ktx2'
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export { useNodeEvents } from './hooks/use-node-events'
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export { ASSETS_CDN_URL, resolveAssetUrl, resolveCdnUrl } from './lib/asset-url'
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export { SCENE_LAYER, ZONE_LAYER } from './lib/layers'
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export {
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applyMaterialPresetToMaterials,
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baseMaterial,
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clearMaterialCache,
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createDefaultMaterial,
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createMaterial,
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@@ -34,6 +33,7 @@ export {
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DEFAULT_CEILING_MATERIAL,
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DEFAULT_DOOR_MATERIAL,
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DEFAULT_ROOF_MATERIAL,
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DEFAULT_SHELF_MATERIAL,
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DEFAULT_SLAB_MATERIAL,
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DEFAULT_STAIR_MATERIAL,
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DEFAULT_WALL_MATERIAL,
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@@ -42,27 +42,46 @@ export {
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glassMaterial,
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} from './lib/materials'
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export { mergedOutline } from './lib/merged-outline-node'
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export { unionPolygons } from './lib/polygon-union'
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export { useItemLightPool } from './store/use-item-light-pool'
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export { default as useViewer } from './store/use-viewer'
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export { CeilingSystem } from './systems/ceiling/ceiling-system'
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export {
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createColumnBoxGeometry,
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createColumnCylinderGeometry,
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createColumnSphereGeometry,
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createColumnTorusGeometry,
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} from './systems/column/column-geometry'
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export { DoorAnimationSystem } from './systems/door/door-animation-system'
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export { DoorSystem } from './systems/door/door-system'
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export { ElevatorInteractionSystem } from './systems/elevator/elevator-interaction-system'
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// Fence system follows the wall re-export pattern — composed into the
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// registry-driven fence definition's `def.system`. Removed in Phase 6
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// alongside the legacy fence mount point.
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export { FenceSystem, generateFenceGeometry } from './systems/fence/fence-system'
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export { GuideSystem } from './systems/guide/guide-system'
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export { InteractiveSystem } from './systems/interactive/interactive-system'
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// Item systems for the registry-driven item definition. ItemSystem
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// applies attachTo-driven transforms each frame; ItemLightSystem
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// manages item-mounted light sources.
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export { ItemSystem } from './systems/item/item-system'
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export { ItemLightSystem } from './systems/item-light/item-light-system'
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export { LevelSystem } from './systems/level/level-system'
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export { snapLevelsToTruePositions } from './systems/level/level-utils'
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export { getRoofMaterialArray } from './systems/roof/roof-materials'
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export { RoofSystem } from './systems/roof/roof-system'
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export { ScanSystem } from './systems/scan/scan-system'
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// Slab system follows the wall + fence re-export pattern — composed into
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// the registry-driven slab definition's `def.system`. Removed in Phase 6
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// alongside the legacy slab mount point.
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export { generateSlabGeometry, SlabSystem } from './systems/slab/slab-system'
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export { getStairBodyMaterials, getStairRailingMaterial } from './systems/stair/stair-materials'
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export {
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getStairBodyMaterials,
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getStairRailingMaterial,
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getStraightStairSegmentBodyMaterials,
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type StairBodyMaterials,
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} from './systems/stair/stair-materials'
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export { StairSystem } from './systems/stair/stair-system'
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export { WallCutout } from './systems/wall/wall-cutout'
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export { getVisibleWallMaterials } from './systems/wall/wall-materials'
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// Wall internals re-exported so `@pascal-app/nodes`' registry-driven wall
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@@ -72,3 +91,4 @@ export { getVisibleWallMaterials } from './systems/wall/wall-materials'
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export { WallSystem } from './systems/wall/wall-system'
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export { WindowAnimationSystem } from './systems/window/window-animation-system'
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export { WindowSystem } from './systems/window/window-system'
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export { ZoneSystem } from './systems/zone/zone-system'
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