Phase 5 Stage E: full kind migration into packages/nodes

Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.

Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
  (boundary editors, hole editors, placement tools, move tools,
  endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
  stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
  elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
  spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`

Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
  `roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
  `stair-segment/` packages with definition + schema + renderer / system
  / floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
  (ceiling, door, item, shelf, slab, window) — single registry-driven
  dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
  drags (ceiling, fence, slab, wall) — using the shared
  `polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
  (door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
  (door, item, slab, window).

Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
  hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
  shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
  `floorplan-render-context.tsx` updated for the registry layer's new
  contract (props, affordance dispatch, render context).

Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
  `wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
  the registry-only world.

Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.

Wiki: new `plugin-authoring.md` page, README index updated.

Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-05-19 15:14:12 -04:00
co-authored by Claude Opus 4.7
parent 11015ea1ed
commit d747d2f0ea
204 changed files with 6888 additions and 7877 deletions
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import { type NodeDefinition, ScanNode as ScanNodeSchema } from '@pascal-app/core'
import { scanParametrics } from './parametrics'
import { ScanNode } from './schema'
/**
* Scan — Stage A. Mesh imported from the capture pipeline (LiDAR /
* photogrammetry). `ScanSystem` handles mesh loading + per-frame
* positioning; renderer mounts the imported geometry.
*/
export const scanDefinition: NodeDefinition<typeof ScanNode> = {
kind: 'scan',
schemaVersion: 1,
schema: ScanNode,
category: 'site',
defaults: () => {
const stub = ScanNodeSchema.parse({ id: 'scan_default' as never, type: 'scan' })
const { id: _id, type: _type, ...rest } = stub
return rest
},
capabilities: {
selectable: { hitVolume: 'bbox' },
duplicable: false,
deletable: true,
},
parametrics: scanParametrics,
renderer: {
kind: 'parametric',
module: () => import('./renderer'),
},
system: {
module: () => import('./system'),
priority: 1,
},
presentation: {
label: 'Scan',
description: 'A captured mesh (LiDAR / photogrammetry) imported as a scene reference.',
icon: { kind: 'url', src: '/icons/mesh.png' },
paletteSection: 'site',
paletteOrder: 40,
},
mcp: {
description: 'A captured mesh import.',
},
}
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export { scanDefinition } from './definition'
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import type { ParametricDescriptor, ScanNode } from '@pascal-app/core'
export const scanParametrics: ParametricDescriptor<ScanNode> = {
groups: [],
}
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'use client'
import { type ScanNode, useRegistry } from '@pascal-app/core'
import { useAssetUrl, useGLTFKTX2, useViewer } from '@pascal-app/viewer'
import { Suspense, useMemo, useRef } from 'react'
import type { Group, Material, Mesh } from 'three'
export const ScanRenderer = ({ node }: { node: ScanNode }) => {
const showScans = useViewer((s) => s.showScans)
const ref = useRef<Group>(null!)
useRegistry(node.id, 'scan', ref)
const resolvedUrl = useAssetUrl(node.url)
return (
<group
position={node.position}
ref={ref}
rotation={node.rotation}
scale={[node.scale, node.scale, node.scale]}
visible={showScans}
>
{resolvedUrl && (
<Suspense>
<ScanModel opacity={node.opacity} url={resolvedUrl} />
</Suspense>
)}
</group>
)
}
const ScanModel = ({ url, opacity }: { url: string; opacity: number }) => {
const gltf = useGLTFKTX2(url) as any
const scene = gltf.scene
useMemo(() => {
const normalizedOpacity = opacity / 100
const isTransparent = normalizedOpacity < 1
const updateMaterial = (material: Material) => {
if (isTransparent) {
material.transparent = true
material.opacity = normalizedOpacity
material.depthWrite = false
} else {
material.transparent = false
material.opacity = 1
material.depthWrite = true
}
material.needsUpdate = true
}
scene.traverse((child: any) => {
if ((child as Mesh).isMesh) {
const mesh = child as Mesh
// Disable raycasting
mesh.raycast = () => {}
// Exclude from bounding box calculations
mesh.geometry.boundingBox = null
mesh.geometry.boundingSphere = null
mesh.frustumCulled = false
if (Array.isArray(mesh.material)) {
mesh.material.forEach((material) => {
updateMaterial(material)
})
} else {
updateMaterial(mesh.material)
}
}
})
}, [scene, opacity])
return <primitive object={scene} />
}
export default ScanRenderer
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export { ScanNode } from '@pascal-app/core'
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'use client'
import { ScanSystem } from '@pascal-app/viewer'
export default ScanSystem