Phase 5 Stage E: full kind migration into packages/nodes
Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.
Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
(boundary editors, hole editors, placement tools, move tools,
endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`
Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
`roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
`stair-segment/` packages with definition + schema + renderer / system
/ floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
(ceiling, door, item, shelf, slab, window) — single registry-driven
dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
drags (ceiling, fence, slab, wall) — using the shared
`polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
(door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
(door, item, slab, window).
Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
`floorplan-render-context.tsx` updated for the registry layer's new
contract (props, affordance dispatch, render context).
Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
`wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
the registry-only world.
Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.
Wiki: new `plugin-authoring.md` page, README index updated.
Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
11015ea1ed
commit
d747d2f0ea
@@ -0,0 +1,54 @@
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import { type NodeDefinition, RoofNode as RoofNodeSchema } from '@pascal-app/core'
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import { roofParametrics } from './parametrics'
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import { RoofNode } from './schema'
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/**
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* Roof — Stage A registration. Wrap-exports the legacy `RoofRenderer`
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* + `RoofSystem` (geometry generation via `getRoofSegmentBrushes` +
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* CSG). Inspector / move / floorplan stay legacy until Stage B-E.
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*
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* Roof is a "composite" node — it has `roof-segment` children that
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* own per-segment geometry. The parent roof handles overall framing;
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* each segment is its own registered kind (see `roof-segment`).
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*/
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export const roofDefinition: NodeDefinition<typeof RoofNode> = {
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kind: 'roof',
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schemaVersion: 1,
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schema: RoofNode,
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category: 'structure',
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defaults: () => {
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const stub = RoofNodeSchema.parse({ id: 'roof_default' as never, type: 'roof' })
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const { id: _id, type: _type, ...rest } = stub
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return rest
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},
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capabilities: {
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selectable: { hitVolume: 'bbox' },
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duplicable: true,
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deletable: true,
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},
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parametrics: roofParametrics,
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renderer: {
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kind: 'parametric',
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module: () => import('./renderer'),
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},
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system: {
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module: () => import('./system'),
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priority: 3,
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},
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presentation: {
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label: 'Roof',
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description: 'A pitched / hip / gable roof composed of one or more segments.',
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icon: { kind: 'url', src: '/icons/roof.png' },
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paletteSection: 'structure',
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paletteOrder: 100,
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},
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mcp: {
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description: 'A roof composed of segmented planes (gable / hip / shed).',
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},
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}
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@@ -0,0 +1 @@
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export { roofDefinition } from './definition'
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@@ -0,0 +1,281 @@
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'use client'
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import {
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type AnyNode,
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type AnyNodeId,
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getEffectiveRoofSurfaceMaterial,
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type MaterialSchema,
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type RoofNode,
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type RoofSegmentNode,
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RoofSegmentNode as RoofSegmentNodeSchema,
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useScene,
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} from '@pascal-app/core'
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import {
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ActionButton,
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ActionGroup,
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buildRoofSurfaceMaterialPatch,
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duplicateRoofSubtree,
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MaterialPicker,
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PanelSection,
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PanelWrapper,
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SliderControl,
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triggerSFX,
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useEditor,
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} from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { Copy, Move, Plus, Trash2 } from 'lucide-react'
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import { useCallback } from 'react'
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import { useShallow } from 'zustand/react/shallow'
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export default function RoofPanel() {
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const selectedId = useViewer((s) => s.selection.selectedIds[0])
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const setSelection = useViewer((s) => s.setSelection)
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const updateNode = useScene((s) => s.updateNode)
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const createNode = useScene((s) => s.createNode)
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const setMovingNode = useEditor((s) => s.setMovingNode)
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const selectedMaterialTarget = useEditor((s) => s.selectedMaterialTarget)
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const node = useScene((s) =>
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selectedId ? (s.nodes[selectedId as AnyNode['id']] as RoofNode | undefined) : undefined,
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)
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// Shallow selector — only re-renders when the segment list content changes.
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const segments = useScene(
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useShallow((s) => {
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if (!node) return []
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return (node.children ?? [])
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.map((childId) => s.nodes[childId as AnyNodeId] as RoofSegmentNode | undefined)
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.filter((n): n is RoofSegmentNode => n?.type === 'roof-segment')
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}),
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)
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const handleUpdate = useCallback(
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(updates: Partial<RoofNode>) => {
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if (!selectedId) return
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updateNode(selectedId as AnyNode['id'], updates)
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},
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[selectedId, updateNode],
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)
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const materialTargetRole =
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selectedMaterialTarget &&
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selectedMaterialTarget.nodeId === node?.id &&
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(selectedMaterialTarget.role === 'top' ||
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selectedMaterialTarget.role === 'edge' ||
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selectedMaterialTarget.role === 'wall')
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? selectedMaterialTarget.role
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: null
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const materialPickerValue =
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node && materialTargetRole ? getEffectiveRoofSurfaceMaterial(node, materialTargetRole) : {}
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const handleTargetedMaterialChange = useCallback(
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(material: MaterialSchema) => {
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if (!(node && materialTargetRole)) return
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handleUpdate(buildRoofSurfaceMaterialPatch(node, materialTargetRole, material, undefined))
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},
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[handleUpdate, materialTargetRole, node],
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)
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const handleTargetedMaterialPresetChange = useCallback(
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(materialPreset: string) => {
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if (!(node && materialTargetRole)) return
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handleUpdate(
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buildRoofSurfaceMaterialPatch(node, materialTargetRole, undefined, materialPreset),
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)
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},
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[handleUpdate, materialTargetRole, node],
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)
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const handleClose = useCallback(() => {
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setSelection({ selectedIds: [] })
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}, [setSelection])
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const handleAddSegment = useCallback(() => {
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if (!node) return
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const segment = RoofSegmentNodeSchema.parse({
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width: 6,
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depth: 6,
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wallHeight: 0.5,
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roofHeight: 2.5,
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roofType: 'gable',
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position: [2, 0, 2],
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})
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createNode(segment, node.id as AnyNodeId)
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}, [node, createNode])
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const handleSelectSegment = useCallback(
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(segmentId: string) => {
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setSelection({ selectedIds: [segmentId as AnyNode['id']] })
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},
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[setSelection],
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)
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const handleDuplicate = useCallback(() => {
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if (!node) return
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triggerSFX('sfx:item-pick')
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try {
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duplicateRoofSubtree(node.id as AnyNodeId, { mode: 'move' })
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} catch (e) {
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console.error('Failed to duplicate roof', e)
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}
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}, [node])
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const handleMove = useCallback(() => {
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if (node) {
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triggerSFX('sfx:item-pick')
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setMovingNode(node)
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setSelection({ selectedIds: [] })
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}
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}, [node, setMovingNode, setSelection])
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const handleDelete = useCallback(() => {
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if (!(selectedId && node)) return
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triggerSFX('sfx:item-delete')
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const parentId = node.parentId
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useScene.getState().deleteNode(selectedId as AnyNodeId)
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if (parentId) {
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useScene.getState().dirtyNodes.add(parentId as AnyNodeId)
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}
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setSelection({ selectedIds: [] })
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}, [selectedId, node, setSelection])
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if (!(node && node.type === 'roof' && selectedId)) return null
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return (
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<PanelWrapper
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icon="/icons/roof.png"
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onClose={handleClose}
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title={node.name || 'Roof'}
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width={300}
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>
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<PanelSection title="Segments">
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<div className="flex flex-col gap-1">
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{segments.map((seg, i) => (
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<button
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className="flex items-center justify-between rounded-lg border border-border/50 bg-[#2C2C2E] px-3 py-2 text-foreground text-sm transition-colors hover:bg-[#3e3e3e]"
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key={seg.id}
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onClick={() => handleSelectSegment(seg.id)}
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type="button"
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>
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<span className="truncate">{seg.name || `Segment ${i + 1}`}</span>
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<span className="text-muted-foreground text-xs capitalize">{seg.roofType}</span>
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</button>
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))}
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</div>
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<ActionGroup>
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<ActionButton
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icon={<Plus className="h-3.5 w-3.5" />}
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label="Add Segment"
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onClick={handleAddSegment}
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/>
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</ActionGroup>
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</PanelSection>
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<PanelSection title="Position">
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<SliderControl
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label="X"
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max={50}
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min={-50}
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onChange={(v) => {
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const pos = [...node.position] as [number, number, number]
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pos[0] = v
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handleUpdate({ position: pos })
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}}
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precision={2}
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step={0.05}
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unit="m"
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value={Math.round(node.position[0] * 100) / 100}
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/>
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<SliderControl
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label="Y"
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max={50}
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min={-50}
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onChange={(v) => {
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const pos = [...node.position] as [number, number, number]
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pos[1] = v
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handleUpdate({ position: pos })
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}}
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precision={2}
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step={0.05}
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unit="m"
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value={Math.round(node.position[1] * 100) / 100}
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/>
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<SliderControl
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label="Z"
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max={50}
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min={-50}
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onChange={(v) => {
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const pos = [...node.position] as [number, number, number]
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pos[2] = v
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handleUpdate({ position: pos })
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}}
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precision={2}
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step={0.05}
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unit="m"
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value={Math.round(node.position[2] * 100) / 100}
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/>
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<SliderControl
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label="Rotation"
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max={180}
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min={-180}
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onChange={(degrees) => {
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handleUpdate({ rotation: (degrees * Math.PI) / 180 })
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}}
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precision={0}
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step={1}
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unit="°"
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value={Math.round((node.rotation * 180) / Math.PI)}
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/>
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<div className="flex gap-1.5 px-1 pt-2 pb-1">
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<ActionButton
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label="-45°"
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onClick={() => {
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triggerSFX('sfx:item-rotate')
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handleUpdate({ rotation: node.rotation - Math.PI / 4 })
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}}
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/>
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<ActionButton
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label="+45°"
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onClick={() => {
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triggerSFX('sfx:item-rotate')
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handleUpdate({ rotation: node.rotation + Math.PI / 4 })
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}}
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/>
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</div>
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</PanelSection>
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<PanelSection title="Actions">
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<ActionGroup>
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<ActionButton icon={<Move className="h-3.5 w-3.5" />} label="Move" onClick={handleMove} />
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<ActionButton
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icon={<Copy className="h-3.5 w-3.5" />}
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label="Duplicate"
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onClick={handleDuplicate}
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/>
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<ActionButton
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className="hover:bg-red-500/20"
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icon={<Trash2 className="h-3.5 w-3.5 text-red-400" />}
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label="Delete"
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onClick={handleDelete}
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/>
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</ActionGroup>
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</PanelSection>
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<PanelSection title="Material">
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{materialTargetRole ? null : (
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<div className="mb-3 rounded-lg border border-border/50 bg-[#2C2C2E] px-3 py-2 text-[11px] text-muted-foreground">
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Click the roof surface you want to edit. Materials apply to one target at a time.
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</div>
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)}
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<MaterialPicker
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disabled={!materialTargetRole}
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hideSideControl
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nodeType="roof"
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onChange={handleTargetedMaterialChange}
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onSelectMaterialPreset={handleTargetedMaterialPresetChange}
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selectedMaterialPreset={materialPickerValue.materialPreset}
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value={materialPickerValue.material}
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/>
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</PanelSection>
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</PanelWrapper>
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)
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}
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@@ -0,0 +1,6 @@
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import type { ParametricDescriptor, RoofNode } from '@pascal-app/core'
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export const roofParametrics: ParametricDescriptor<RoofNode> = {
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groups: [],
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customPanel: () => import('./panel'),
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}
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@@ -0,0 +1,60 @@
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'use client'
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import { type RoofNode, useRegistry } from '@pascal-app/core'
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import { getRoofMaterialArray, NodeRenderer, useNodeEvents, useViewer } from '@pascal-app/viewer'
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import { useEffect, useMemo, useRef } from 'react'
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import * as THREE from 'three'
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import { roofDebugMaterials, roofMaterials } from './roof-materials'
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export const RoofRenderer = ({ node }: { node: RoofNode }) => {
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const ref = useRef<THREE.Group>(null!)
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useRegistry(node.id, 'roof', ref)
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const handlers = useNodeEvents(node, 'roof')
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const debugColors = useViewer((s) => s.debugColors)
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const placeholderGeometry = useMemo(() => {
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const geometry = new THREE.BufferGeometry()
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geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3))
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geometry.addGroup(0, 0, 0)
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geometry.addGroup(0, 0, 1)
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geometry.addGroup(0, 0, 2)
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geometry.addGroup(0, 0, 3)
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return geometry
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}, [])
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const customMaterial = useMemo(() => getRoofMaterialArray(node), [node])
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const material = debugColors ? roofDebugMaterials : customMaterial || roofMaterials
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useEffect(() => {
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return () => {
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placeholderGeometry.dispose()
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}
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}, [placeholderGeometry])
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return (
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<group
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position={node.position}
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ref={ref}
|
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rotation-y={node.rotation}
|
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visible={node.visible}
|
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{...handlers}
|
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>
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<mesh
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castShadow
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geometry={placeholderGeometry}
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material={material}
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name="merged-roof"
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receiveShadow
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/>
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<group name="segments-wrapper" visible={false}>
|
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{(node.children ?? []).map((childId) => (
|
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<NodeRenderer key={childId} nodeId={childId} />
|
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))}
|
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</group>
|
||||
</group>
|
||||
)
|
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}
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|
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export default RoofRenderer
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@@ -0,0 +1,18 @@
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import * as THREE from 'three'
|
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// Production materials — match the rest of the scene (white walls, light-gray slabs).
|
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// Indices: 0 = Wall/Trim, 1 = Deck, 2 = Interior, 3 = Shingle
|
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export const roofMaterials: THREE.Material[] = [
|
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new THREE.MeshStandardMaterial({ color: 'white', roughness: 1, side: THREE.DoubleSide }), // 0: Wall/Trim
|
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new THREE.MeshStandardMaterial({ color: '#e5e5e5', roughness: 1, side: THREE.FrontSide }), // 1: Deck
|
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new THREE.MeshStandardMaterial({ color: 'white', roughness: 1, side: THREE.DoubleSide }), // 2: Interior
|
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new THREE.MeshStandardMaterial({ color: '#e5e5e5', roughness: 0.9, side: THREE.FrontSide }), // 3: Shingle
|
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]
|
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|
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// Debug materials — vivid, distinct colours to identify each surface group.
|
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export const roofDebugMaterials: THREE.Material[] = [
|
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new THREE.MeshStandardMaterial({ color: '#eaeaea', roughness: 0.8, side: THREE.DoubleSide }), // 0: Wall
|
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new THREE.MeshStandardMaterial({ color: '#000000', roughness: 0.9, side: THREE.FrontSide }), // 1: Deck
|
||||
new THREE.MeshStandardMaterial({ color: '#dddddd', roughness: 0.9, side: THREE.DoubleSide }), // 2: Interior
|
||||
new THREE.MeshStandardMaterial({ color: '#4ade80', roughness: 0.9, side: THREE.FrontSide }), // 3: Shingle
|
||||
]
|
||||
@@ -0,0 +1 @@
|
||||
export { RoofNode } from '@pascal-app/core'
|
||||
@@ -0,0 +1,5 @@
|
||||
'use client'
|
||||
|
||||
import { RoofSystem } from '@pascal-app/viewer'
|
||||
|
||||
export default RoofSystem
|
||||
Reference in New Issue
Block a user