Phase 5 Stage E: full kind migration into packages/nodes

Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.

Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
  (boundary editors, hole editors, placement tools, move tools,
  endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
  stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
  elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
  spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`

Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
  `roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
  `stair-segment/` packages with definition + schema + renderer / system
  / floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
  (ceiling, door, item, shelf, slab, window) — single registry-driven
  dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
  drags (ceiling, fence, slab, wall) — using the shared
  `polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
  (door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
  (door, item, slab, window).

Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
  hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
  shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
  `floorplan-render-context.tsx` updated for the registry layer's new
  contract (props, affordance dispatch, render context).

Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
  `wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
  the registry-only world.

Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.

Wiki: new `plugin-authoring.md` page, README index updated.

Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-05-19 15:14:12 -04:00
co-authored by Claude Opus 4.7
parent 11015ea1ed
commit d747d2f0ea
204 changed files with 6888 additions and 7877 deletions
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import { type NodeDefinition, RoofNode as RoofNodeSchema } from '@pascal-app/core'
import { roofParametrics } from './parametrics'
import { RoofNode } from './schema'
/**
* Roof — Stage A registration. Wrap-exports the legacy `RoofRenderer`
* + `RoofSystem` (geometry generation via `getRoofSegmentBrushes` +
* CSG). Inspector / move / floorplan stay legacy until Stage B-E.
*
* Roof is a "composite" node — it has `roof-segment` children that
* own per-segment geometry. The parent roof handles overall framing;
* each segment is its own registered kind (see `roof-segment`).
*/
export const roofDefinition: NodeDefinition<typeof RoofNode> = {
kind: 'roof',
schemaVersion: 1,
schema: RoofNode,
category: 'structure',
defaults: () => {
const stub = RoofNodeSchema.parse({ id: 'roof_default' as never, type: 'roof' })
const { id: _id, type: _type, ...rest } = stub
return rest
},
capabilities: {
selectable: { hitVolume: 'bbox' },
duplicable: true,
deletable: true,
},
parametrics: roofParametrics,
renderer: {
kind: 'parametric',
module: () => import('./renderer'),
},
system: {
module: () => import('./system'),
priority: 3,
},
presentation: {
label: 'Roof',
description: 'A pitched / hip / gable roof composed of one or more segments.',
icon: { kind: 'url', src: '/icons/roof.png' },
paletteSection: 'structure',
paletteOrder: 100,
},
mcp: {
description: 'A roof composed of segmented planes (gable / hip / shed).',
},
}
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export { roofDefinition } from './definition'
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'use client'
import {
type AnyNode,
type AnyNodeId,
getEffectiveRoofSurfaceMaterial,
type MaterialSchema,
type RoofNode,
type RoofSegmentNode,
RoofSegmentNode as RoofSegmentNodeSchema,
useScene,
} from '@pascal-app/core'
import {
ActionButton,
ActionGroup,
buildRoofSurfaceMaterialPatch,
duplicateRoofSubtree,
MaterialPicker,
PanelSection,
PanelWrapper,
SliderControl,
triggerSFX,
useEditor,
} from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { Copy, Move, Plus, Trash2 } from 'lucide-react'
import { useCallback } from 'react'
import { useShallow } from 'zustand/react/shallow'
export default function RoofPanel() {
const selectedId = useViewer((s) => s.selection.selectedIds[0])
const setSelection = useViewer((s) => s.setSelection)
const updateNode = useScene((s) => s.updateNode)
const createNode = useScene((s) => s.createNode)
const setMovingNode = useEditor((s) => s.setMovingNode)
const selectedMaterialTarget = useEditor((s) => s.selectedMaterialTarget)
const node = useScene((s) =>
selectedId ? (s.nodes[selectedId as AnyNode['id']] as RoofNode | undefined) : undefined,
)
// Shallow selector — only re-renders when the segment list content changes.
const segments = useScene(
useShallow((s) => {
if (!node) return []
return (node.children ?? [])
.map((childId) => s.nodes[childId as AnyNodeId] as RoofSegmentNode | undefined)
.filter((n): n is RoofSegmentNode => n?.type === 'roof-segment')
}),
)
const handleUpdate = useCallback(
(updates: Partial<RoofNode>) => {
if (!selectedId) return
updateNode(selectedId as AnyNode['id'], updates)
},
[selectedId, updateNode],
)
const materialTargetRole =
selectedMaterialTarget &&
selectedMaterialTarget.nodeId === node?.id &&
(selectedMaterialTarget.role === 'top' ||
selectedMaterialTarget.role === 'edge' ||
selectedMaterialTarget.role === 'wall')
? selectedMaterialTarget.role
: null
const materialPickerValue =
node && materialTargetRole ? getEffectiveRoofSurfaceMaterial(node, materialTargetRole) : {}
const handleTargetedMaterialChange = useCallback(
(material: MaterialSchema) => {
if (!(node && materialTargetRole)) return
handleUpdate(buildRoofSurfaceMaterialPatch(node, materialTargetRole, material, undefined))
},
[handleUpdate, materialTargetRole, node],
)
const handleTargetedMaterialPresetChange = useCallback(
(materialPreset: string) => {
if (!(node && materialTargetRole)) return
handleUpdate(
buildRoofSurfaceMaterialPatch(node, materialTargetRole, undefined, materialPreset),
)
},
[handleUpdate, materialTargetRole, node],
)
const handleClose = useCallback(() => {
setSelection({ selectedIds: [] })
}, [setSelection])
const handleAddSegment = useCallback(() => {
if (!node) return
const segment = RoofSegmentNodeSchema.parse({
width: 6,
depth: 6,
wallHeight: 0.5,
roofHeight: 2.5,
roofType: 'gable',
position: [2, 0, 2],
})
createNode(segment, node.id as AnyNodeId)
}, [node, createNode])
const handleSelectSegment = useCallback(
(segmentId: string) => {
setSelection({ selectedIds: [segmentId as AnyNode['id']] })
},
[setSelection],
)
const handleDuplicate = useCallback(() => {
if (!node) return
triggerSFX('sfx:item-pick')
try {
duplicateRoofSubtree(node.id as AnyNodeId, { mode: 'move' })
} catch (e) {
console.error('Failed to duplicate roof', e)
}
}, [node])
const handleMove = useCallback(() => {
if (node) {
triggerSFX('sfx:item-pick')
setMovingNode(node)
setSelection({ selectedIds: [] })
}
}, [node, setMovingNode, setSelection])
const handleDelete = useCallback(() => {
if (!(selectedId && node)) return
triggerSFX('sfx:item-delete')
const parentId = node.parentId
useScene.getState().deleteNode(selectedId as AnyNodeId)
if (parentId) {
useScene.getState().dirtyNodes.add(parentId as AnyNodeId)
}
setSelection({ selectedIds: [] })
}, [selectedId, node, setSelection])
if (!(node && node.type === 'roof' && selectedId)) return null
return (
<PanelWrapper
icon="/icons/roof.png"
onClose={handleClose}
title={node.name || 'Roof'}
width={300}
>
<PanelSection title="Segments">
<div className="flex flex-col gap-1">
{segments.map((seg, i) => (
<button
className="flex items-center justify-between rounded-lg border border-border/50 bg-[#2C2C2E] px-3 py-2 text-foreground text-sm transition-colors hover:bg-[#3e3e3e]"
key={seg.id}
onClick={() => handleSelectSegment(seg.id)}
type="button"
>
<span className="truncate">{seg.name || `Segment ${i + 1}`}</span>
<span className="text-muted-foreground text-xs capitalize">{seg.roofType}</span>
</button>
))}
</div>
<ActionGroup>
<ActionButton
icon={<Plus className="h-3.5 w-3.5" />}
label="Add Segment"
onClick={handleAddSegment}
/>
</ActionGroup>
</PanelSection>
<PanelSection title="Position">
<SliderControl
label="X"
max={50}
min={-50}
onChange={(v) => {
const pos = [...node.position] as [number, number, number]
pos[0] = v
handleUpdate({ position: pos })
}}
precision={2}
step={0.05}
unit="m"
value={Math.round(node.position[0] * 100) / 100}
/>
<SliderControl
label="Y"
max={50}
min={-50}
onChange={(v) => {
const pos = [...node.position] as [number, number, number]
pos[1] = v
handleUpdate({ position: pos })
}}
precision={2}
step={0.05}
unit="m"
value={Math.round(node.position[1] * 100) / 100}
/>
<SliderControl
label="Z"
max={50}
min={-50}
onChange={(v) => {
const pos = [...node.position] as [number, number, number]
pos[2] = v
handleUpdate({ position: pos })
}}
precision={2}
step={0.05}
unit="m"
value={Math.round(node.position[2] * 100) / 100}
/>
<SliderControl
label="Rotation"
max={180}
min={-180}
onChange={(degrees) => {
handleUpdate({ rotation: (degrees * Math.PI) / 180 })
}}
precision={0}
step={1}
unit="°"
value={Math.round((node.rotation * 180) / Math.PI)}
/>
<div className="flex gap-1.5 px-1 pt-2 pb-1">
<ActionButton
label="-45°"
onClick={() => {
triggerSFX('sfx:item-rotate')
handleUpdate({ rotation: node.rotation - Math.PI / 4 })
}}
/>
<ActionButton
label="+45°"
onClick={() => {
triggerSFX('sfx:item-rotate')
handleUpdate({ rotation: node.rotation + Math.PI / 4 })
}}
/>
</div>
</PanelSection>
<PanelSection title="Actions">
<ActionGroup>
<ActionButton icon={<Move className="h-3.5 w-3.5" />} label="Move" onClick={handleMove} />
<ActionButton
icon={<Copy className="h-3.5 w-3.5" />}
label="Duplicate"
onClick={handleDuplicate}
/>
<ActionButton
className="hover:bg-red-500/20"
icon={<Trash2 className="h-3.5 w-3.5 text-red-400" />}
label="Delete"
onClick={handleDelete}
/>
</ActionGroup>
</PanelSection>
<PanelSection title="Material">
{materialTargetRole ? null : (
<div className="mb-3 rounded-lg border border-border/50 bg-[#2C2C2E] px-3 py-2 text-[11px] text-muted-foreground">
Click the roof surface you want to edit. Materials apply to one target at a time.
</div>
)}
<MaterialPicker
disabled={!materialTargetRole}
hideSideControl
nodeType="roof"
onChange={handleTargetedMaterialChange}
onSelectMaterialPreset={handleTargetedMaterialPresetChange}
selectedMaterialPreset={materialPickerValue.materialPreset}
value={materialPickerValue.material}
/>
</PanelSection>
</PanelWrapper>
)
}
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import type { ParametricDescriptor, RoofNode } from '@pascal-app/core'
export const roofParametrics: ParametricDescriptor<RoofNode> = {
groups: [],
customPanel: () => import('./panel'),
}
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'use client'
import { type RoofNode, useRegistry } from '@pascal-app/core'
import { getRoofMaterialArray, NodeRenderer, useNodeEvents, useViewer } from '@pascal-app/viewer'
import { useEffect, useMemo, useRef } from 'react'
import * as THREE from 'three'
import { roofDebugMaterials, roofMaterials } from './roof-materials'
export const RoofRenderer = ({ node }: { node: RoofNode }) => {
const ref = useRef<THREE.Group>(null!)
useRegistry(node.id, 'roof', ref)
const handlers = useNodeEvents(node, 'roof')
const debugColors = useViewer((s) => s.debugColors)
const placeholderGeometry = useMemo(() => {
const geometry = new THREE.BufferGeometry()
geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3))
geometry.addGroup(0, 0, 0)
geometry.addGroup(0, 0, 1)
geometry.addGroup(0, 0, 2)
geometry.addGroup(0, 0, 3)
return geometry
}, [])
const customMaterial = useMemo(() => getRoofMaterialArray(node), [node])
const material = debugColors ? roofDebugMaterials : customMaterial || roofMaterials
useEffect(() => {
return () => {
placeholderGeometry.dispose()
}
}, [placeholderGeometry])
return (
<group
position={node.position}
ref={ref}
rotation-y={node.rotation}
visible={node.visible}
{...handlers}
>
<mesh
castShadow
geometry={placeholderGeometry}
material={material}
name="merged-roof"
receiveShadow
/>
<group name="segments-wrapper" visible={false}>
{(node.children ?? []).map((childId) => (
<NodeRenderer key={childId} nodeId={childId} />
))}
</group>
</group>
)
}
export default RoofRenderer
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import * as THREE from 'three'
// Production materials — match the rest of the scene (white walls, light-gray slabs).
// Indices: 0 = Wall/Trim, 1 = Deck, 2 = Interior, 3 = Shingle
export const roofMaterials: THREE.Material[] = [
new THREE.MeshStandardMaterial({ color: 'white', roughness: 1, side: THREE.DoubleSide }), // 0: Wall/Trim
new THREE.MeshStandardMaterial({ color: '#e5e5e5', roughness: 1, side: THREE.FrontSide }), // 1: Deck
new THREE.MeshStandardMaterial({ color: 'white', roughness: 1, side: THREE.DoubleSide }), // 2: Interior
new THREE.MeshStandardMaterial({ color: '#e5e5e5', roughness: 0.9, side: THREE.FrontSide }), // 3: Shingle
]
// Debug materials — vivid, distinct colours to identify each surface group.
export const roofDebugMaterials: THREE.Material[] = [
new THREE.MeshStandardMaterial({ color: '#eaeaea', roughness: 0.8, side: THREE.DoubleSide }), // 0: Wall
new THREE.MeshStandardMaterial({ color: '#000000', roughness: 0.9, side: THREE.FrontSide }), // 1: Deck
new THREE.MeshStandardMaterial({ color: '#dddddd', roughness: 0.9, side: THREE.DoubleSide }), // 2: Interior
new THREE.MeshStandardMaterial({ color: '#4ade80', roughness: 0.9, side: THREE.FrontSide }), // 3: Shingle
]
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export { RoofNode } from '@pascal-app/core'
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'use client'
import { RoofSystem } from '@pascal-app/viewer'
export default RoofSystem