Phase 5 Stage E: full kind migration into packages/nodes
Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.
Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
(boundary editors, hole editors, placement tools, move tools,
endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`
Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
`roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
`stair-segment/` packages with definition + schema + renderer / system
/ floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
(ceiling, door, item, shelf, slab, window) — single registry-driven
dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
drags (ceiling, fence, slab, wall) — using the shared
`polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
(door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
(door, item, slab, window).
Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
`floorplan-render-context.tsx` updated for the registry layer's new
contract (props, affordance dispatch, render context).
Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
`wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
the registry-only world.
Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.
Wiki: new `plugin-authoring.md` page, README index updated.
Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
11015ea1ed
commit
d747d2f0ea
@@ -1,5 +1,6 @@
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import type { NodeDefinition } from '@pascal-app/core'
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import { buildDoorFloorplan } from './floorplan'
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import { doorFloorplanMoveTarget } from './floorplan-move'
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import { doorParametrics } from './parametrics'
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import { DoorNode } from './schema'
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@@ -58,6 +59,23 @@ export const doorDefinition: NodeDefinition<typeof DoorNode> = {
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// Stage C: floor-plan polygon. Needs ctx.parent (the wall) to compute
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// direction + perpendicular for the cutout footprint.
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floorplan: buildDoorFloorplan,
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// Stage D — placement (`def.tool`) + move-on-wall (`def.
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// affordanceTools.move`). Both ports of the legacy tools at
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// `editor/components/tools/door/`, relocated into the kind folder and
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// wired through ToolManager's registry-first dispatch (`def.tool` for
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// build-mode placement, `getRegistryAffordanceTool` for the move-on-
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// pick flow). Same legacy semantics: wall-event-driven snap, clamped
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// wall-local coords, hasWallChildOverlap guard, live mesh updates.
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tool: () => import('./tool'),
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affordanceTools: {
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move: () => import('./move-tool'),
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},
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// 2D move-on-floorplan handler. When `useEditor.movingNode` is a
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// door and the floor plan is active, `FloorplanRegistryMoveOverlay`
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// dispatches to this instead of the generic translate path — pointer
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// snaps to the nearest wall, projects onto the wall axis, snaps
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// local-X to 0.5m, clamps inside wall bounds.
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floorplanMoveTarget: doorFloorplanMoveTarget,
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toolHints: [
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{ key: 'Left click', label: 'Place door on wall' },
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@@ -67,7 +85,7 @@ export const doorDefinition: NodeDefinition<typeof DoorNode> = {
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presentation: {
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label: 'Door',
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description: 'A door cut into a wall. Animated open/close state.',
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icon: { kind: 'iconify', name: 'lucide:door-open' },
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icon: { kind: 'url', src: '/icons/door.png' },
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paletteSection: 'structure',
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paletteOrder: 50,
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},
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