perfect wall mitering
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@@ -39,18 +39,52 @@ function createLineFromPointAndVector(p: Point2D, v: Point2D): LineEquation {
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return { a, b, c }
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}
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/**
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* Checks if a point lies on a wall segment (not at its endpoints)
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*/
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function pointOnWallSegment(point: Point2D, wall: WallNode, tolerance = TOLERANCE): boolean {
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const start: Point2D = { x: wall.start[0], y: wall.start[1] }
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const end: Point2D = { x: wall.end[0], y: wall.end[1] }
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// Check if point is at endpoints (those are handled separately)
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if (pointToKey(point, tolerance) === pointToKey(start, tolerance)) return false
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if (pointToKey(point, tolerance) === pointToKey(end, tolerance)) return false
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// Vector from start to end
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const v = { x: end.x - start.x, y: end.y - start.y }
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const L = Math.sqrt(v.x * v.x + v.y * v.y)
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if (L < 1e-9) return false
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// Vector from start to point
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const w = { x: point.x - start.x, y: point.y - start.y }
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// Project point onto wall line (t is parametric position along segment)
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const t = (v.x * w.x + v.y * w.y) / (L * L)
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// Check if projection is within segment (not at endpoints)
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if (t < tolerance || t > 1 - tolerance) return false
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// Check distance from point to line
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const projX = start.x + t * v.x
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const projY = start.y + t * v.y
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const dist = Math.sqrt((point.x - projX) ** 2 + (point.y - projY) ** 2)
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return dist < tolerance
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}
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// ============================================================================
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// JUNCTION DETECTION (exactly like demo)
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// ============================================================================
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interface Junction {
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meetingPoint: Point2D
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connectedWalls: Array<{ wall: WallNode; endType: 'start' | 'end' }>
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connectedWalls: Array<{ wall: WallNode; endType: 'start' | 'end' | 'passthrough' }>
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}
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function findJunctions(walls: WallNode[]): Map<string, Junction> {
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const junctions = new Map<string, Junction>()
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// First pass: group walls by their endpoints
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for (const wall of walls) {
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const startPt: Point2D = { x: wall.start[0], y: wall.start[1] }
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const endPt: Point2D = { x: wall.end[0], y: wall.end[1] }
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@@ -69,6 +103,19 @@ function findJunctions(walls: WallNode[]): Map<string, Junction> {
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junctions.get(keyEnd)!.connectedWalls.push({ wall, endType: 'end' })
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}
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// Second pass: detect T-junctions (walls passing through junction points)
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for (const [_key, junction] of junctions.entries()) {
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for (const wall of walls) {
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// Skip if wall already in this junction
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if (junction.connectedWalls.some((cw) => cw.wall.id === wall.id)) continue
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// Check if junction point lies on this wall's segment (not at endpoints)
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if (pointOnWallSegment(junction.meetingPoint, wall)) {
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junction.connectedWalls.push({ wall, endType: 'passthrough' })
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}
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}
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}
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// Filter to only junctions with 2+ walls
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const actualJunctions = new Map<string, Junction>()
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for (const [key, junction] of junctions.entries()) {
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@@ -89,6 +136,7 @@ interface ProcessedWall {
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angle: number
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edgeA: LineEquation // Left edge
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edgeB: LineEquation // Right edge
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isPassthrough: boolean // True if wall passes through junction (T-junction)
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}
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function calculateJunctionIntersections(
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@@ -101,7 +149,28 @@ function calculateJunctionIntersections(
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for (const { wall, endType } of connectedWalls) {
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const halfT = getThickness(wall) / 2
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// Outgoing vector (pointing away from junction)
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if (endType === 'passthrough') {
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// For passthrough walls (T-junctions), add both directions
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// This allows walls meeting the middle of this wall to miter against it
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const v1 = { x: wall.end[0] - wall.start[0], y: wall.end[1] - wall.start[1] }
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const v2 = { x: -v1.x, y: -v1.y }
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for (const v of [v1, v2]) {
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const L = Math.sqrt(v.x * v.x + v.y * v.y)
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if (L < 1e-9) continue
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const nUnit = { x: -v.y / L, y: v.x / L }
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const pA = { x: meetingPoint.x + nUnit.x * halfT, y: meetingPoint.y + nUnit.y * halfT }
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const pB = { x: meetingPoint.x - nUnit.x * halfT, y: meetingPoint.y - nUnit.y * halfT }
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const edgeA = createLineFromPointAndVector(pA, v)
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const edgeB = createLineFromPointAndVector(pB, v)
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const angle = Math.atan2(v.y, v.x)
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processedWalls.push({ wallId: wall.id, angle, edgeA, edgeB, isPassthrough: true })
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}
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} else {
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// Normal wall endpoint (start or end)
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const v =
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endType === 'start'
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? { x: wall.end[0] - wall.start[0], y: wall.end[1] - wall.start[1] }
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@@ -110,21 +179,16 @@ function calculateJunctionIntersections(
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const L = Math.sqrt(v.x * v.x + v.y * v.y)
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if (L < 1e-9) continue
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// Perpendicular unit vector (90° CCW = "left" of outgoing direction)
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const nUnit = { x: -v.y / L, y: v.x / L }
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// Points on left (A) and right (B) edges at the junction
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const pA = { x: meetingPoint.x + nUnit.x * halfT, y: meetingPoint.y + nUnit.y * halfT }
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const pB = { x: meetingPoint.x - nUnit.x * halfT, y: meetingPoint.y - nUnit.y * halfT }
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// Edge lines (direction parallel to wall)
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const edgeA = createLineFromPointAndVector(pA, v)
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const edgeB = createLineFromPointAndVector(pB, v)
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// Angle for sorting
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const angle = Math.atan2(v.y, v.x)
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processedWalls.push({ wallId: wall.id, angle, edgeA, edgeB })
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processedWalls.push({ wallId: wall.id, angle, edgeA, edgeB, isPassthrough: false })
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}
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}
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// Sort by outgoing angle
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@@ -133,7 +197,7 @@ function calculateJunctionIntersections(
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console.log(`\n=== Junction at (${meetingPoint.x.toFixed(2)}, ${meetingPoint.y.toFixed(2)}) ===`)
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console.log('Walls sorted by angle:')
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for (const w of processedWalls) {
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console.log(` ${w.wallId}: angle=${((w.angle * 180) / Math.PI).toFixed(1)}°`)
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console.log(` ${w.wallId}: angle=${((w.angle * 180) / Math.PI).toFixed(1)}°${w.isPassthrough ? ' (passthrough)' : ''}`)
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}
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const wallIntersections = new Map<string, { left?: Point2D; right?: Point2D }>()
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@@ -161,19 +225,25 @@ function calculateJunctionIntersections(
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}
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console.log(`Intersection ${i}: wall1=${wall1.wallId}.edgeA ∩ wall2=${wall2.wallId}.edgeB = (${p.x.toFixed(3)}, ${p.y.toFixed(3)})`)
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console.log(` -> ${wall1.wallId}.left = p, ${wall2.wallId}.right = p`)
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// Assign intersection to both walls (exactly like demo)
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// Only assign intersection to non-passthrough walls
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// Passthrough walls don't receive junction data (their geometry doesn't change)
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if (!wall1.isPassthrough) {
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console.log(` -> ${wall1.wallId}.left = p`)
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if (!wallIntersections.has(wall1.wallId)) {
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wallIntersections.set(wall1.wallId, {})
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}
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wallIntersections.get(wall1.wallId)!.left = p
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}
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if (!wall2.isPassthrough) {
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console.log(` -> ${wall2.wallId}.right = p`)
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if (!wallIntersections.has(wall2.wallId)) {
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wallIntersections.set(wall2.wallId, {})
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}
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wallIntersections.get(wall2.wallId)!.right = p
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}
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}
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console.log('Final wall intersections:')
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for (const [id, data] of wallIntersections) {
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@@ -229,7 +299,7 @@ export function getAdjacentWallIds(allWalls: WallNode[], dirtyWallIds: Set<strin
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const wallStart: Point2D = { x: wall.start[0], y: wall.start[1] }
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const wallEnd: Point2D = { x: wall.end[0], y: wall.end[1] }
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// Check corner connections
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// Check corner connections (endpoints meeting)
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const startKey = pointToKey(wallStart)
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const endKey = pointToKey(wallEnd)
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const dirtyStartKey = pointToKey(dirtyStart)
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@@ -242,6 +312,18 @@ export function getAdjacentWallIds(allWalls: WallNode[], dirtyWallIds: Set<strin
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endKey === dirtyEndKey
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) {
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adjacent.add(wall.id)
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continue
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}
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// Check T-junction connections (dirty wall endpoint on other wall's segment)
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if (pointOnWallSegment(dirtyStart, wall) || pointOnWallSegment(dirtyEnd, wall)) {
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adjacent.add(wall.id)
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continue
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}
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// Check reverse T-junction (other wall endpoint on dirty wall's segment)
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if (pointOnWallSegment(wallStart, dirtyWall) || pointOnWallSegment(wallEnd, dirtyWall)) {
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adjacent.add(wall.id)
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}
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}
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}
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