fix: zone grid snapping, shelf position panel, deselect on item placement (#394)

* fix: zone grid snapping, shelf position panel, deselect on item placement

- Zone tool reads the editor's gridSnapStep (0.5/0.25/0.1/0.05) instead
  of a hardcoded 0.5 for both cursor move and click snapping.
- Shelf inspector gains a Position group (vec3 X/Y/Z sliders), matching
  the item panel.
- Item catalog clears the viewer selection before arming placement so
  shortcuts (rotate & co) don't hit both the ghost and the selected node.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* refactor: move level display naming into @pascal-app/core

getDefaultLevelName / getLevelDisplayName ("Ground Floor" / "Floor N" /
"Basement N") lived in packages/editor's internal lib, so viewer-only
surfaces couldn't reach them and fell back to hand-rolled "Level N"
labels. The helpers are pure domain logic, so they move to core and
export from its barrel; the editor package's seven call sites now import
them from there.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-10 13:56:24 -04:00
committed by GitHub
co-authored by Claude Fable 5
parent 7539387ff5
commit d36e8fcc78
12 changed files with 20 additions and 11 deletions
+1
View File
@@ -61,6 +61,7 @@ export {
isOperationDoorType,
SECTIONAL_GARAGE_RENDER_OPEN_SCALE,
} from './lib/door-operation'
export { getDefaultLevelName, getLevelDisplayName } from './lib/level-name'
export {
type Point2D as PolygonPoint2D,
pointInPolygon as pointInPolygon2D,