Smooth window animations and bay caps

This commit is contained in:
sudhir
2026-05-07 16:20:22 +05:30
parent 8f6a8fbe8b
commit d2d714ba68
3 changed files with 266 additions and 131 deletions
@@ -10,9 +10,14 @@ import { useFrame } from '@react-three/fiber'
import {
AWNING_WINDOW_SASH_NAME,
CASEMENT_WINDOW_SASH_NAME,
DOUBLE_HUNG_BOTTOM_SASH_NAME,
DOUBLE_HUNG_TOP_SASH_NAME,
FRENCH_CASEMENT_LEFT_SASH_NAME,
FRENCH_CASEMENT_RIGHT_SASH_NAME,
HOPPER_WINDOW_SASH_NAME,
LOUVERED_WINDOW_SLATS_NAME,
SINGLE_HUNG_ACTIVE_SASH_NAME,
SLIDING_WINDOW_ACTIVE_PANEL_NAME,
} from './window-system'
const easeWindowAnimation = (value: number) => value * value * (3 - 2 * value)
@@ -29,6 +34,52 @@ function applyDirectWindowAnimation(windowId: AnyNodeId, value: number) {
const mesh = sceneRegistry.nodes.get(windowId)
if (node.windowType === 'sliding') {
const activePanel = mesh?.getObjectByName(SLIDING_WINDOW_ACTIVE_PANEL_NAME)
if (!activePanel) return false
const innerW = node.width - 2 * node.frameThickness
const panelOverlap = Math.min(Math.max(node.frameThickness * 0.9, 0.04), innerW * 0.12)
const travel = Math.max(innerW / 2 - panelOverlap, 0) * value
activePanel.position.x = -innerW / 4 - panelOverlap / 4 + travel
return true
}
if (node.windowType === 'single-hung') {
const activeSash = mesh?.getObjectByName(SINGLE_HUNG_ACTIVE_SASH_NAME)
if (!activeSash) return false
const innerH = node.height - 2 * node.frameThickness
const panelOverlap = Math.min(Math.max(node.frameThickness * 0.9, 0.04), innerH * 0.12)
const travel = Math.max(innerH / 2 - panelOverlap, 0) * value
activeSash.position.y = -innerH / 4 - panelOverlap / 4 + travel
return true
}
if (node.windowType === 'double-hung') {
const topSash = mesh?.getObjectByName(DOUBLE_HUNG_TOP_SASH_NAME)
const bottomSash = mesh?.getObjectByName(DOUBLE_HUNG_BOTTOM_SASH_NAME)
if (!(topSash && bottomSash)) return false
const innerH = node.height - 2 * node.frameThickness
const panelOverlap = Math.min(Math.max(node.frameThickness * 0.9, 0.04), innerH * 0.12)
const travel = Math.max(innerH / 2 - panelOverlap, 0) * value
topSash.position.y = innerH / 4 + panelOverlap / 4 - travel
bottomSash.position.y = -innerH / 4 - panelOverlap / 4 + travel
return true
}
if (node.windowType === 'louvered') {
const slats = mesh?.getObjectByName(LOUVERED_WINDOW_SLATS_NAME)
if (!slats) return false
const slatAngle = -value * (Math.PI / 3)
for (const slat of slats.children) {
slat.rotation.x = slatAngle
}
return true
}
if (node.windowType === 'casement') {
if ((node.casementStyle ?? 'single') === 'french') {
const leftSash = mesh?.getObjectByName(FRENCH_CASEMENT_LEFT_SASH_NAME)