Smooth window animations and bay caps
This commit is contained in:
@@ -10,9 +10,14 @@ import { useFrame } from '@react-three/fiber'
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import {
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AWNING_WINDOW_SASH_NAME,
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CASEMENT_WINDOW_SASH_NAME,
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DOUBLE_HUNG_BOTTOM_SASH_NAME,
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DOUBLE_HUNG_TOP_SASH_NAME,
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FRENCH_CASEMENT_LEFT_SASH_NAME,
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FRENCH_CASEMENT_RIGHT_SASH_NAME,
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HOPPER_WINDOW_SASH_NAME,
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LOUVERED_WINDOW_SLATS_NAME,
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SINGLE_HUNG_ACTIVE_SASH_NAME,
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SLIDING_WINDOW_ACTIVE_PANEL_NAME,
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} from './window-system'
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const easeWindowAnimation = (value: number) => value * value * (3 - 2 * value)
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@@ -29,6 +34,52 @@ function applyDirectWindowAnimation(windowId: AnyNodeId, value: number) {
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const mesh = sceneRegistry.nodes.get(windowId)
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if (node.windowType === 'sliding') {
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const activePanel = mesh?.getObjectByName(SLIDING_WINDOW_ACTIVE_PANEL_NAME)
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if (!activePanel) return false
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const innerW = node.width - 2 * node.frameThickness
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const panelOverlap = Math.min(Math.max(node.frameThickness * 0.9, 0.04), innerW * 0.12)
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const travel = Math.max(innerW / 2 - panelOverlap, 0) * value
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activePanel.position.x = -innerW / 4 - panelOverlap / 4 + travel
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return true
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}
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if (node.windowType === 'single-hung') {
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const activeSash = mesh?.getObjectByName(SINGLE_HUNG_ACTIVE_SASH_NAME)
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if (!activeSash) return false
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const innerH = node.height - 2 * node.frameThickness
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const panelOverlap = Math.min(Math.max(node.frameThickness * 0.9, 0.04), innerH * 0.12)
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const travel = Math.max(innerH / 2 - panelOverlap, 0) * value
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activeSash.position.y = -innerH / 4 - panelOverlap / 4 + travel
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return true
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}
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if (node.windowType === 'double-hung') {
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const topSash = mesh?.getObjectByName(DOUBLE_HUNG_TOP_SASH_NAME)
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const bottomSash = mesh?.getObjectByName(DOUBLE_HUNG_BOTTOM_SASH_NAME)
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if (!(topSash && bottomSash)) return false
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const innerH = node.height - 2 * node.frameThickness
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const panelOverlap = Math.min(Math.max(node.frameThickness * 0.9, 0.04), innerH * 0.12)
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const travel = Math.max(innerH / 2 - panelOverlap, 0) * value
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topSash.position.y = innerH / 4 + panelOverlap / 4 - travel
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bottomSash.position.y = -innerH / 4 - panelOverlap / 4 + travel
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return true
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}
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if (node.windowType === 'louvered') {
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const slats = mesh?.getObjectByName(LOUVERED_WINDOW_SLATS_NAME)
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if (!slats) return false
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const slatAngle = -value * (Math.PI / 3)
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for (const slat of slats.children) {
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slat.rotation.x = slatAngle
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}
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return true
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}
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if (node.windowType === 'casement') {
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if ((node.casementStyle ?? 'single') === 'french') {
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const leftSash = mesh?.getObjectByName(FRENCH_CASEMENT_LEFT_SASH_NAME)
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@@ -14,6 +14,11 @@ const hitboxMaterial = new THREE.MeshBasicMaterial({ visible: false })
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export const CASEMENT_WINDOW_SASH_NAME = 'casement-window-sash'
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export const FRENCH_CASEMENT_LEFT_SASH_NAME = 'french-casement-left-sash'
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export const FRENCH_CASEMENT_RIGHT_SASH_NAME = 'french-casement-right-sash'
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export const SLIDING_WINDOW_ACTIVE_PANEL_NAME = 'sliding-window-active-panel'
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export const SINGLE_HUNG_ACTIVE_SASH_NAME = 'single-hung-active-sash'
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export const DOUBLE_HUNG_TOP_SASH_NAME = 'double-hung-top-sash'
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export const DOUBLE_HUNG_BOTTOM_SASH_NAME = 'double-hung-bottom-sash'
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export const LOUVERED_WINDOW_SLATS_NAME = 'louvered-window-slats'
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export const AWNING_WINDOW_SASH_NAME = 'awning-window-sash'
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export const HOPPER_WINDOW_SASH_NAME = 'hopper-window-sash'
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@@ -681,11 +686,17 @@ function addSlidingWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
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const openAmount = getWindowRenderOpenAmount(node)
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const travel = Math.max(innerW / 2 - panelOverlap, 0) * openAmount
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const panelWidth = (innerW + panelOverlap) / 2
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const leftPanelX = -innerW / 4 - panelOverlap / 4 + travel
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const leftPanelBaseX = -innerW / 4 - panelOverlap / 4
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const leftPanelX = leftPanelBaseX + travel
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const rightPanelX = innerW / 4 + panelOverlap / 4
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const leftZ = frameDepth * 0.16
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const rightZ = -frameDepth * 0.12
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const panelH = Math.max(innerH - trackThickness * 2, 0.01)
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const activePanel = new THREE.Group()
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activePanel.name = SLIDING_WINDOW_ACTIVE_PANEL_NAME
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activePanel.position.set(leftPanelX, 0, leftZ)
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mesh.add(activePanel)
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// Twin tracks signal the sliding operation without adding editor-only state.
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addBox(
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@@ -709,19 +720,19 @@ function addSlidingWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
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0,
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)
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addBox(mesh, glassMaterial, panelWidth, panelH, glassDepth, leftPanelX, 0, leftZ)
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addBox(activePanel, glassMaterial, panelWidth, panelH, glassDepth, 0, 0, 0)
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addBox(mesh, glassMaterial, panelWidth, panelH, glassDepth, rightPanelX, 0, rightZ)
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// The right sash stays fixed. The left sash is the active panel that slides across it.
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addBox(
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mesh,
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activePanel,
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baseMaterial,
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railThickness,
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panelH,
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frameDepth * 0.72,
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leftPanelX - panelWidth / 2 + railThickness / 2,
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-panelWidth / 2 + railThickness / 2,
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0,
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0,
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leftZ,
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)
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addBox(
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mesh,
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@@ -734,14 +745,14 @@ function addSlidingWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
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rightZ,
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)
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addBox(
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mesh,
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activePanel,
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baseMaterial,
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railThickness,
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panelH,
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frameDepth * 0.78,
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leftPanelX + panelWidth / 2 - railThickness / 2,
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panelWidth / 2 - railThickness / 2,
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0,
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0,
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leftZ,
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)
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addBox(
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mesh,
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@@ -2073,6 +2084,59 @@ function addShapedHopperWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
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}
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}
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function addHungSash(
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parent: THREE.Object3D,
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panelW: number,
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panelHeight: number,
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sashFrameThickness: number,
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frameDepth: number,
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glassDepth: number,
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glassW: number,
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glassH: number,
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) {
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addBox(
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parent,
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baseMaterial,
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panelW,
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sashFrameThickness,
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frameDepth * 0.72,
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0,
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panelHeight / 2 - sashFrameThickness / 2,
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0,
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)
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addBox(
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parent,
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baseMaterial,
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panelW,
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sashFrameThickness,
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frameDepth * 0.72,
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0,
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-panelHeight / 2 + sashFrameThickness / 2,
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0,
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)
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addBox(
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parent,
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baseMaterial,
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sashFrameThickness,
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panelHeight,
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frameDepth * 0.72,
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-panelW / 2 + sashFrameThickness / 2,
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0,
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0,
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)
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addBox(
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parent,
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baseMaterial,
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sashFrameThickness,
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panelHeight,
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frameDepth * 0.72,
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panelW / 2 - sashFrameThickness / 2,
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0,
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0,
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)
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addBox(parent, glassMaterial, glassW, glassH, glassDepth, 0, 0, 0)
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}
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function addSingleHungWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
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const { width, height, frameDepth, frameThickness, sill, sillDepth, sillThickness } = node
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@@ -2137,6 +2201,11 @@ function addSingleHungWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
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const panelW = Math.max(innerW - trackThickness * 2, 0.01)
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const glassW = Math.max(panelW - 2 * sashFrameThickness, 0.01)
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const glassH = Math.max(panelHeight - 2 * sashFrameThickness, 0.01)
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const activeSash = new THREE.Group()
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activeSash.name = SINGLE_HUNG_ACTIVE_SASH_NAME
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activeSash.position.set(0, bottomPanelY, bottomZ)
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mesh.add(activeSash)
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// Side tracks show the lower sash is the moving element.
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addBox(
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@@ -2160,52 +2229,29 @@ function addSingleHungWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
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0,
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)
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const addSash = (centerY: number, z: number) => {
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addBox(
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mesh,
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baseMaterial,
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panelW,
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sashFrameThickness,
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frameDepth * 0.72,
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0,
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centerY + panelHeight / 2 - sashFrameThickness / 2,
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z,
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)
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addBox(
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mesh,
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baseMaterial,
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panelW,
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sashFrameThickness,
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frameDepth * 0.72,
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0,
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centerY - panelHeight / 2 + sashFrameThickness / 2,
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z,
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)
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addBox(
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mesh,
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baseMaterial,
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sashFrameThickness,
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panelHeight,
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frameDepth * 0.72,
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-panelW / 2 + sashFrameThickness / 2,
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centerY,
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z,
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)
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addBox(
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mesh,
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baseMaterial,
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sashFrameThickness,
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panelHeight,
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frameDepth * 0.72,
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panelW / 2 - sashFrameThickness / 2,
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centerY,
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z,
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)
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addBox(mesh, glassMaterial, glassW, glassH, glassDepth, 0, centerY, z)
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}
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addSash(topPanelY, topZ)
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addSash(bottomPanelY, bottomZ)
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const topSash = new THREE.Group()
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topSash.position.set(0, topPanelY, topZ)
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mesh.add(topSash)
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addHungSash(
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topSash,
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panelW,
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panelHeight,
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sashFrameThickness,
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frameDepth,
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glassDepth,
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glassW,
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glassH,
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)
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addHungSash(
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activeSash,
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panelW,
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panelHeight,
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sashFrameThickness,
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frameDepth,
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glassDepth,
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glassW,
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glassH,
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)
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// Meeting rails: top sash fixed, bottom sash moves upward over it.
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addBox(
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@@ -2219,14 +2265,14 @@ function addSingleHungWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
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topZ,
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)
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addBox(
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mesh,
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activeSash,
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baseMaterial,
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panelW,
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railThickness,
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frameDepth * 0.78,
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0,
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bottomPanelY + panelHeight / 2 - railThickness / 2,
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bottomZ,
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panelHeight / 2 - railThickness / 2,
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0,
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)
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}
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@@ -2310,6 +2356,15 @@ function addDoubleHungWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
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const panelW = Math.max(innerW - trackThickness * 2, 0.01)
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const glassW = Math.max(panelW - 2 * sashFrameThickness, 0.01)
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const glassH = Math.max(panelHeight - 2 * sashFrameThickness, 0.01)
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const topSash = new THREE.Group()
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const bottomSash = new THREE.Group()
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topSash.name = DOUBLE_HUNG_TOP_SASH_NAME
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topSash.position.set(0, topPanelY, topZ)
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mesh.add(topSash)
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bottomSash.name = DOUBLE_HUNG_BOTTOM_SASH_NAME
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bottomSash.position.set(0, bottomPanelY, bottomZ)
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mesh.add(bottomSash)
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// Side tracks show both sashes move vertically.
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addBox(
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@@ -2333,73 +2388,47 @@ function addDoubleHungWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
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0,
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)
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const addSash = (centerY: number, z: number) => {
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addBox(
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mesh,
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baseMaterial,
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panelW,
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sashFrameThickness,
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frameDepth * 0.72,
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0,
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centerY + panelHeight / 2 - sashFrameThickness / 2,
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z,
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)
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addBox(
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mesh,
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baseMaterial,
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panelW,
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sashFrameThickness,
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frameDepth * 0.72,
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0,
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centerY - panelHeight / 2 + sashFrameThickness / 2,
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z,
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)
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addBox(
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mesh,
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baseMaterial,
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sashFrameThickness,
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panelHeight,
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frameDepth * 0.72,
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-panelW / 2 + sashFrameThickness / 2,
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centerY,
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z,
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)
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addBox(
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mesh,
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baseMaterial,
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sashFrameThickness,
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panelHeight,
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frameDepth * 0.72,
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panelW / 2 - sashFrameThickness / 2,
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centerY,
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z,
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)
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addBox(mesh, glassMaterial, glassW, glassH, glassDepth, 0, centerY, z)
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}
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addSash(topPanelY, topZ)
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addSash(bottomPanelY, bottomZ)
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addHungSash(
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topSash,
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panelW,
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panelHeight,
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sashFrameThickness,
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frameDepth,
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glassDepth,
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glassW,
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glassH,
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)
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addHungSash(
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bottomSash,
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panelW,
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panelHeight,
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sashFrameThickness,
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frameDepth,
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glassDepth,
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glassW,
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glassH,
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)
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// Opposing meeting rails: top sash descends while bottom sash rises.
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addBox(
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mesh,
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topSash,
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baseMaterial,
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panelW,
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railThickness,
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frameDepth * 0.78,
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0,
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topPanelY - panelHeight / 2 + railThickness / 2,
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topZ,
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-panelHeight / 2 + railThickness / 2,
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0,
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)
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addBox(
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mesh,
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bottomSash,
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baseMaterial,
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panelW,
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railThickness,
|
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frameDepth * 0.78,
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0,
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bottomPanelY + panelHeight / 2 - railThickness / 2,
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bottomZ,
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panelHeight / 2 - railThickness / 2,
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0,
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)
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}
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@@ -2474,6 +2503,12 @@ function addBayWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
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const panelDepth = Math.max(frameDepth * 0.72, 0.04)
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const sashFrameThickness = Math.max(frameThickness * 0.72, 0.032)
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const glassDepth = Math.max(0.004, frameDepth * 0.08)
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const bayFootprint: Array<[number, number]> = [
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[-innerW / 2, 0],
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[-centerW / 2, projectionDepth],
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[centerW / 2, projectionDepth],
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[innerW / 2, 0],
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]
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const addBayPanel = (parent: THREE.Object3D, panelW: number) => {
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const glassW = Math.max(panelW - 2 * sashFrameThickness, 0.01)
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@@ -2521,6 +2556,64 @@ function addBayWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
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addBox(parent, glassMaterial, glassW, glassH, glassDepth, 0, 0, panelDepth * 0.08)
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}
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const addBayCap = (centerY: number) => {
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const halfThickness = frameThickness / 2
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const vertices: number[] = []
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const indices: number[] = []
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for (const [x, z] of bayFootprint) {
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vertices.push(x, centerY - halfThickness, z)
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}
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for (const [x, z] of bayFootprint) {
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vertices.push(x, centerY + halfThickness, z)
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}
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indices.push(
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0,
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1,
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2,
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0,
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2,
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3,
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4,
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6,
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5,
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4,
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7,
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6,
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0,
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4,
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5,
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0,
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5,
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1,
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1,
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5,
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6,
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1,
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6,
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2,
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2,
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6,
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7,
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2,
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7,
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3,
|
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3,
|
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7,
|
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4,
|
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3,
|
||||
4,
|
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0,
|
||||
)
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const geometry = new THREE.BufferGeometry()
|
||||
geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3))
|
||||
geometry.setIndex(indices)
|
||||
geometry.computeVertexNormals()
|
||||
mesh.add(new THREE.Mesh(geometry, baseMaterial))
|
||||
}
|
||||
|
||||
const center = new THREE.Group()
|
||||
center.position.set(0, 0, projectionDepth)
|
||||
mesh.add(center)
|
||||
@@ -2538,26 +2631,8 @@ function addBayWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
|
||||
mesh.add(right)
|
||||
addBayPanel(right, sideW)
|
||||
|
||||
addBox(
|
||||
mesh,
|
||||
baseMaterial,
|
||||
innerW,
|
||||
frameThickness,
|
||||
projectionDepth,
|
||||
0,
|
||||
innerH / 2,
|
||||
projectionDepth / 2,
|
||||
)
|
||||
addBox(
|
||||
mesh,
|
||||
baseMaterial,
|
||||
innerW,
|
||||
frameThickness,
|
||||
projectionDepth,
|
||||
0,
|
||||
-innerH / 2,
|
||||
projectionDepth / 2,
|
||||
)
|
||||
addBayCap(innerH / 2)
|
||||
addBayCap(-innerH / 2)
|
||||
}
|
||||
|
||||
if (sill) {
|
||||
@@ -2798,6 +2873,10 @@ function addLouveredWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
|
||||
const slatDepth = Math.max(frameDepth * 0.16, 0.012)
|
||||
const slatAngle = -openAmount * (Math.PI / 3)
|
||||
const railThickness = Math.max(frameThickness * 0.45, 0.022)
|
||||
const slats = new THREE.Group()
|
||||
|
||||
slats.name = LOUVERED_WINDOW_SLATS_NAME
|
||||
mesh.add(slats)
|
||||
|
||||
addBox(
|
||||
mesh,
|
||||
@@ -2825,7 +2904,7 @@ function addLouveredWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
|
||||
const slat = new THREE.Group()
|
||||
slat.position.set(0, y, 0)
|
||||
slat.rotation.x = slatAngle
|
||||
mesh.add(slat)
|
||||
slats.add(slat)
|
||||
addBox(
|
||||
slat,
|
||||
glassMaterial,
|
||||
@@ -2903,6 +2982,10 @@ function addShapedLouveredWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
|
||||
const slatAngle = -openAmount * (Math.PI / 3)
|
||||
const railThickness = Math.max(frameThickness * 0.45, 0.022)
|
||||
const slatInset = railThickness + 0.004
|
||||
const slats = new THREE.Group()
|
||||
|
||||
slats.name = LOUVERED_WINDOW_SLATS_NAME
|
||||
mesh.add(slats)
|
||||
|
||||
const getBoundsAtY =
|
||||
node.openingShape === 'arch'
|
||||
@@ -2972,7 +3055,7 @@ function addShapedLouveredWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
|
||||
const slat = new THREE.Group()
|
||||
slat.position.set((minX + maxX) / 2, y, 0)
|
||||
slat.rotation.x = slatAngle
|
||||
mesh.add(slat)
|
||||
slats.add(slat)
|
||||
addBox(slat, glassMaterial, slatW, slatHeight, slatDepth, 0, 0, 0)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user