Smooth window animations and bay caps

This commit is contained in:
sudhir
2026-05-07 16:20:22 +05:30
parent 8f6a8fbe8b
commit d2d714ba68
3 changed files with 266 additions and 131 deletions
@@ -10,9 +10,14 @@ import { useFrame } from '@react-three/fiber'
import {
AWNING_WINDOW_SASH_NAME,
CASEMENT_WINDOW_SASH_NAME,
DOUBLE_HUNG_BOTTOM_SASH_NAME,
DOUBLE_HUNG_TOP_SASH_NAME,
FRENCH_CASEMENT_LEFT_SASH_NAME,
FRENCH_CASEMENT_RIGHT_SASH_NAME,
HOPPER_WINDOW_SASH_NAME,
LOUVERED_WINDOW_SLATS_NAME,
SINGLE_HUNG_ACTIVE_SASH_NAME,
SLIDING_WINDOW_ACTIVE_PANEL_NAME,
} from './window-system'
const easeWindowAnimation = (value: number) => value * value * (3 - 2 * value)
@@ -29,6 +34,52 @@ function applyDirectWindowAnimation(windowId: AnyNodeId, value: number) {
const mesh = sceneRegistry.nodes.get(windowId)
if (node.windowType === 'sliding') {
const activePanel = mesh?.getObjectByName(SLIDING_WINDOW_ACTIVE_PANEL_NAME)
if (!activePanel) return false
const innerW = node.width - 2 * node.frameThickness
const panelOverlap = Math.min(Math.max(node.frameThickness * 0.9, 0.04), innerW * 0.12)
const travel = Math.max(innerW / 2 - panelOverlap, 0) * value
activePanel.position.x = -innerW / 4 - panelOverlap / 4 + travel
return true
}
if (node.windowType === 'single-hung') {
const activeSash = mesh?.getObjectByName(SINGLE_HUNG_ACTIVE_SASH_NAME)
if (!activeSash) return false
const innerH = node.height - 2 * node.frameThickness
const panelOverlap = Math.min(Math.max(node.frameThickness * 0.9, 0.04), innerH * 0.12)
const travel = Math.max(innerH / 2 - panelOverlap, 0) * value
activeSash.position.y = -innerH / 4 - panelOverlap / 4 + travel
return true
}
if (node.windowType === 'double-hung') {
const topSash = mesh?.getObjectByName(DOUBLE_HUNG_TOP_SASH_NAME)
const bottomSash = mesh?.getObjectByName(DOUBLE_HUNG_BOTTOM_SASH_NAME)
if (!(topSash && bottomSash)) return false
const innerH = node.height - 2 * node.frameThickness
const panelOverlap = Math.min(Math.max(node.frameThickness * 0.9, 0.04), innerH * 0.12)
const travel = Math.max(innerH / 2 - panelOverlap, 0) * value
topSash.position.y = innerH / 4 + panelOverlap / 4 - travel
bottomSash.position.y = -innerH / 4 - panelOverlap / 4 + travel
return true
}
if (node.windowType === 'louvered') {
const slats = mesh?.getObjectByName(LOUVERED_WINDOW_SLATS_NAME)
if (!slats) return false
const slatAngle = -value * (Math.PI / 3)
for (const slat of slats.children) {
slat.rotation.x = slatAngle
}
return true
}
if (node.windowType === 'casement') {
if ((node.casementStyle ?? 'single') === 'french') {
const leftSash = mesh?.getObjectByName(FRENCH_CASEMENT_LEFT_SASH_NAME)
@@ -14,6 +14,11 @@ const hitboxMaterial = new THREE.MeshBasicMaterial({ visible: false })
export const CASEMENT_WINDOW_SASH_NAME = 'casement-window-sash'
export const FRENCH_CASEMENT_LEFT_SASH_NAME = 'french-casement-left-sash'
export const FRENCH_CASEMENT_RIGHT_SASH_NAME = 'french-casement-right-sash'
export const SLIDING_WINDOW_ACTIVE_PANEL_NAME = 'sliding-window-active-panel'
export const SINGLE_HUNG_ACTIVE_SASH_NAME = 'single-hung-active-sash'
export const DOUBLE_HUNG_TOP_SASH_NAME = 'double-hung-top-sash'
export const DOUBLE_HUNG_BOTTOM_SASH_NAME = 'double-hung-bottom-sash'
export const LOUVERED_WINDOW_SLATS_NAME = 'louvered-window-slats'
export const AWNING_WINDOW_SASH_NAME = 'awning-window-sash'
export const HOPPER_WINDOW_SASH_NAME = 'hopper-window-sash'
@@ -681,11 +686,17 @@ function addSlidingWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
const openAmount = getWindowRenderOpenAmount(node)
const travel = Math.max(innerW / 2 - panelOverlap, 0) * openAmount
const panelWidth = (innerW + panelOverlap) / 2
const leftPanelX = -innerW / 4 - panelOverlap / 4 + travel
const leftPanelBaseX = -innerW / 4 - panelOverlap / 4
const leftPanelX = leftPanelBaseX + travel
const rightPanelX = innerW / 4 + panelOverlap / 4
const leftZ = frameDepth * 0.16
const rightZ = -frameDepth * 0.12
const panelH = Math.max(innerH - trackThickness * 2, 0.01)
const activePanel = new THREE.Group()
activePanel.name = SLIDING_WINDOW_ACTIVE_PANEL_NAME
activePanel.position.set(leftPanelX, 0, leftZ)
mesh.add(activePanel)
// Twin tracks signal the sliding operation without adding editor-only state.
addBox(
@@ -709,19 +720,19 @@ function addSlidingWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
0,
)
addBox(mesh, glassMaterial, panelWidth, panelH, glassDepth, leftPanelX, 0, leftZ)
addBox(activePanel, glassMaterial, panelWidth, panelH, glassDepth, 0, 0, 0)
addBox(mesh, glassMaterial, panelWidth, panelH, glassDepth, rightPanelX, 0, rightZ)
// The right sash stays fixed. The left sash is the active panel that slides across it.
addBox(
mesh,
activePanel,
baseMaterial,
railThickness,
panelH,
frameDepth * 0.72,
leftPanelX - panelWidth / 2 + railThickness / 2,
-panelWidth / 2 + railThickness / 2,
0,
0,
leftZ,
)
addBox(
mesh,
@@ -734,14 +745,14 @@ function addSlidingWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
rightZ,
)
addBox(
mesh,
activePanel,
baseMaterial,
railThickness,
panelH,
frameDepth * 0.78,
leftPanelX + panelWidth / 2 - railThickness / 2,
panelWidth / 2 - railThickness / 2,
0,
0,
leftZ,
)
addBox(
mesh,
@@ -2073,6 +2084,59 @@ function addShapedHopperWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
}
}
function addHungSash(
parent: THREE.Object3D,
panelW: number,
panelHeight: number,
sashFrameThickness: number,
frameDepth: number,
glassDepth: number,
glassW: number,
glassH: number,
) {
addBox(
parent,
baseMaterial,
panelW,
sashFrameThickness,
frameDepth * 0.72,
0,
panelHeight / 2 - sashFrameThickness / 2,
0,
)
addBox(
parent,
baseMaterial,
panelW,
sashFrameThickness,
frameDepth * 0.72,
0,
-panelHeight / 2 + sashFrameThickness / 2,
0,
)
addBox(
parent,
baseMaterial,
sashFrameThickness,
panelHeight,
frameDepth * 0.72,
-panelW / 2 + sashFrameThickness / 2,
0,
0,
)
addBox(
parent,
baseMaterial,
sashFrameThickness,
panelHeight,
frameDepth * 0.72,
panelW / 2 - sashFrameThickness / 2,
0,
0,
)
addBox(parent, glassMaterial, glassW, glassH, glassDepth, 0, 0, 0)
}
function addSingleHungWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
const { width, height, frameDepth, frameThickness, sill, sillDepth, sillThickness } = node
@@ -2137,6 +2201,11 @@ function addSingleHungWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
const panelW = Math.max(innerW - trackThickness * 2, 0.01)
const glassW = Math.max(panelW - 2 * sashFrameThickness, 0.01)
const glassH = Math.max(panelHeight - 2 * sashFrameThickness, 0.01)
const activeSash = new THREE.Group()
activeSash.name = SINGLE_HUNG_ACTIVE_SASH_NAME
activeSash.position.set(0, bottomPanelY, bottomZ)
mesh.add(activeSash)
// Side tracks show the lower sash is the moving element.
addBox(
@@ -2160,52 +2229,29 @@ function addSingleHungWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
0,
)
const addSash = (centerY: number, z: number) => {
addBox(
mesh,
baseMaterial,
panelW,
sashFrameThickness,
frameDepth * 0.72,
0,
centerY + panelHeight / 2 - sashFrameThickness / 2,
z,
)
addBox(
mesh,
baseMaterial,
panelW,
sashFrameThickness,
frameDepth * 0.72,
0,
centerY - panelHeight / 2 + sashFrameThickness / 2,
z,
)
addBox(
mesh,
baseMaterial,
sashFrameThickness,
panelHeight,
frameDepth * 0.72,
-panelW / 2 + sashFrameThickness / 2,
centerY,
z,
)
addBox(
mesh,
baseMaterial,
sashFrameThickness,
panelHeight,
frameDepth * 0.72,
panelW / 2 - sashFrameThickness / 2,
centerY,
z,
)
addBox(mesh, glassMaterial, glassW, glassH, glassDepth, 0, centerY, z)
}
addSash(topPanelY, topZ)
addSash(bottomPanelY, bottomZ)
const topSash = new THREE.Group()
topSash.position.set(0, topPanelY, topZ)
mesh.add(topSash)
addHungSash(
topSash,
panelW,
panelHeight,
sashFrameThickness,
frameDepth,
glassDepth,
glassW,
glassH,
)
addHungSash(
activeSash,
panelW,
panelHeight,
sashFrameThickness,
frameDepth,
glassDepth,
glassW,
glassH,
)
// Meeting rails: top sash fixed, bottom sash moves upward over it.
addBox(
@@ -2219,14 +2265,14 @@ function addSingleHungWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
topZ,
)
addBox(
mesh,
activeSash,
baseMaterial,
panelW,
railThickness,
frameDepth * 0.78,
0,
bottomPanelY + panelHeight / 2 - railThickness / 2,
bottomZ,
panelHeight / 2 - railThickness / 2,
0,
)
}
@@ -2310,6 +2356,15 @@ function addDoubleHungWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
const panelW = Math.max(innerW - trackThickness * 2, 0.01)
const glassW = Math.max(panelW - 2 * sashFrameThickness, 0.01)
const glassH = Math.max(panelHeight - 2 * sashFrameThickness, 0.01)
const topSash = new THREE.Group()
const bottomSash = new THREE.Group()
topSash.name = DOUBLE_HUNG_TOP_SASH_NAME
topSash.position.set(0, topPanelY, topZ)
mesh.add(topSash)
bottomSash.name = DOUBLE_HUNG_BOTTOM_SASH_NAME
bottomSash.position.set(0, bottomPanelY, bottomZ)
mesh.add(bottomSash)
// Side tracks show both sashes move vertically.
addBox(
@@ -2333,73 +2388,47 @@ function addDoubleHungWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
0,
)
const addSash = (centerY: number, z: number) => {
addBox(
mesh,
baseMaterial,
panelW,
sashFrameThickness,
frameDepth * 0.72,
0,
centerY + panelHeight / 2 - sashFrameThickness / 2,
z,
)
addBox(
mesh,
baseMaterial,
panelW,
sashFrameThickness,
frameDepth * 0.72,
0,
centerY - panelHeight / 2 + sashFrameThickness / 2,
z,
)
addBox(
mesh,
baseMaterial,
sashFrameThickness,
panelHeight,
frameDepth * 0.72,
-panelW / 2 + sashFrameThickness / 2,
centerY,
z,
)
addBox(
mesh,
baseMaterial,
sashFrameThickness,
panelHeight,
frameDepth * 0.72,
panelW / 2 - sashFrameThickness / 2,
centerY,
z,
)
addBox(mesh, glassMaterial, glassW, glassH, glassDepth, 0, centerY, z)
}
addSash(topPanelY, topZ)
addSash(bottomPanelY, bottomZ)
addHungSash(
topSash,
panelW,
panelHeight,
sashFrameThickness,
frameDepth,
glassDepth,
glassW,
glassH,
)
addHungSash(
bottomSash,
panelW,
panelHeight,
sashFrameThickness,
frameDepth,
glassDepth,
glassW,
glassH,
)
// Opposing meeting rails: top sash descends while bottom sash rises.
addBox(
mesh,
topSash,
baseMaterial,
panelW,
railThickness,
frameDepth * 0.78,
0,
topPanelY - panelHeight / 2 + railThickness / 2,
topZ,
-panelHeight / 2 + railThickness / 2,
0,
)
addBox(
mesh,
bottomSash,
baseMaterial,
panelW,
railThickness,
frameDepth * 0.78,
0,
bottomPanelY + panelHeight / 2 - railThickness / 2,
bottomZ,
panelHeight / 2 - railThickness / 2,
0,
)
}
@@ -2474,6 +2503,12 @@ function addBayWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
const panelDepth = Math.max(frameDepth * 0.72, 0.04)
const sashFrameThickness = Math.max(frameThickness * 0.72, 0.032)
const glassDepth = Math.max(0.004, frameDepth * 0.08)
const bayFootprint: Array<[number, number]> = [
[-innerW / 2, 0],
[-centerW / 2, projectionDepth],
[centerW / 2, projectionDepth],
[innerW / 2, 0],
]
const addBayPanel = (parent: THREE.Object3D, panelW: number) => {
const glassW = Math.max(panelW - 2 * sashFrameThickness, 0.01)
@@ -2521,6 +2556,64 @@ function addBayWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
addBox(parent, glassMaterial, glassW, glassH, glassDepth, 0, 0, panelDepth * 0.08)
}
const addBayCap = (centerY: number) => {
const halfThickness = frameThickness / 2
const vertices: number[] = []
const indices: number[] = []
for (const [x, z] of bayFootprint) {
vertices.push(x, centerY - halfThickness, z)
}
for (const [x, z] of bayFootprint) {
vertices.push(x, centerY + halfThickness, z)
}
indices.push(
0,
1,
2,
0,
2,
3,
4,
6,
5,
4,
7,
6,
0,
4,
5,
0,
5,
1,
1,
5,
6,
1,
6,
2,
2,
6,
7,
2,
7,
3,
3,
7,
4,
3,
4,
0,
)
const geometry = new THREE.BufferGeometry()
geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3))
geometry.setIndex(indices)
geometry.computeVertexNormals()
mesh.add(new THREE.Mesh(geometry, baseMaterial))
}
const center = new THREE.Group()
center.position.set(0, 0, projectionDepth)
mesh.add(center)
@@ -2538,26 +2631,8 @@ function addBayWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
mesh.add(right)
addBayPanel(right, sideW)
addBox(
mesh,
baseMaterial,
innerW,
frameThickness,
projectionDepth,
0,
innerH / 2,
projectionDepth / 2,
)
addBox(
mesh,
baseMaterial,
innerW,
frameThickness,
projectionDepth,
0,
-innerH / 2,
projectionDepth / 2,
)
addBayCap(innerH / 2)
addBayCap(-innerH / 2)
}
if (sill) {
@@ -2798,6 +2873,10 @@ function addLouveredWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
const slatDepth = Math.max(frameDepth * 0.16, 0.012)
const slatAngle = -openAmount * (Math.PI / 3)
const railThickness = Math.max(frameThickness * 0.45, 0.022)
const slats = new THREE.Group()
slats.name = LOUVERED_WINDOW_SLATS_NAME
mesh.add(slats)
addBox(
mesh,
@@ -2825,7 +2904,7 @@ function addLouveredWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
const slat = new THREE.Group()
slat.position.set(0, y, 0)
slat.rotation.x = slatAngle
mesh.add(slat)
slats.add(slat)
addBox(
slat,
glassMaterial,
@@ -2903,6 +2982,10 @@ function addShapedLouveredWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
const slatAngle = -openAmount * (Math.PI / 3)
const railThickness = Math.max(frameThickness * 0.45, 0.022)
const slatInset = railThickness + 0.004
const slats = new THREE.Group()
slats.name = LOUVERED_WINDOW_SLATS_NAME
mesh.add(slats)
const getBoundsAtY =
node.openingShape === 'arch'
@@ -2972,7 +3055,7 @@ function addShapedLouveredWindowVisuals(node: WindowNode, mesh: THREE.Mesh) {
const slat = new THREE.Group()
slat.position.set((minX + maxX) / 2, y, 0)
slat.rotation.x = slatAngle
mesh.add(slat)
slats.add(slat)
addBox(slat, glassMaterial, slatW, slatHeight, slatDepth, 0, 0, 0)
}
}