item scale
This commit is contained in:
@@ -9,7 +9,7 @@ import type {
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WallEvent,
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WallNode,
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} from '@pascal-app/core'
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import { sceneRegistry, useScene } from '@pascal-app/core'
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import { getScaledDimensions, sceneRegistry, useScene } from '@pascal-app/core'
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import { Vector3 } from 'three'
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import type {
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CommitResult,
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@@ -43,7 +43,7 @@ export const floorStrategy = {
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move(ctx: PlacementContext, event: GridEvent): PlacementResult | null {
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if (ctx.state.surface !== 'floor') return null
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const dims = ctx.asset.dimensions ?? DEFAULT_DIMENSIONS
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const dims = ctx.draftItem ? getScaledDimensions(ctx.draftItem) : (ctx.asset.dimensions ?? DEFAULT_DIMENSIONS)
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const [dimX, , dimZ] = dims
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const x = snapToGrid(event.position[0], dimX)
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const z = snapToGrid(event.position[2], dimZ)
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@@ -70,7 +70,7 @@ export const floorStrategy = {
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const valid = validators.canPlaceOnFloor(
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ctx.levelId,
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pos,
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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[0, 0, 0],
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[ctx.draftItem.id],
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).valid
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@@ -128,7 +128,7 @@ export const wallStrategy = {
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event.node.id,
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x,
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y,
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ctx.asset.dimensions ?? DEFAULT_DIMENSIONS,
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ctx.draftItem ? getScaledDimensions(ctx.draftItem) : (ctx.asset.dimensions ?? DEFAULT_DIMENSIONS),
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attachTo,
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side,
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[],
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@@ -179,7 +179,7 @@ export const wallStrategy = {
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event.node.id,
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snappedX,
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snappedY,
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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ctx.draftItem.asset.attachTo as 'wall' | 'wall-side',
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side,
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[ctx.draftItem.id],
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@@ -219,7 +219,7 @@ export const wallStrategy = {
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ctx.state.wallId as WallNode['id'],
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ctx.gridPosition.x,
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ctx.gridPosition.y,
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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ctx.draftItem.asset.attachTo as 'wall' | 'wall-side',
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ctx.draftItem.side,
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[ctx.draftItem.id],
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@@ -281,7 +281,7 @@ export const ceilingStrategy = {
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const ceilingLevelId = resolveLevelId(event.node, nodes)
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if (ctx.levelId !== ceilingLevelId) return null
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const dims = ctx.asset.dimensions ?? DEFAULT_DIMENSIONS
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const dims = ctx.draftItem ? getScaledDimensions(ctx.draftItem) : (ctx.asset.dimensions ?? DEFAULT_DIMENSIONS)
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const [dimX, , dimZ] = dims
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const itemHeight = dims[1]
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@@ -308,7 +308,7 @@ export const ceilingStrategy = {
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if (ctx.state.surface !== 'ceiling') return null
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if (!ctx.draftItem) return null
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const dims = ctx.asset.dimensions ?? DEFAULT_DIMENSIONS
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const dims = getScaledDimensions(ctx.draftItem)
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const [dimX, , dimZ] = dims
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const itemHeight = dims[1]
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@@ -341,7 +341,7 @@ export const ceilingStrategy = {
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const valid = validators.canPlaceOnCeiling(
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ctx.state.ceilingId as CeilingNode['id'],
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pos,
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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ctx.draftItem.rotation,
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[ctx.draftItem.id],
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).valid
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@@ -399,8 +399,8 @@ export const itemSurfaceStrategy = {
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if (!surfaceItem.asset.surface) return null
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// Size check: our footprint must fit on surface item's footprint
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const ourDims = ctx.asset.dimensions ?? DEFAULT_DIMENSIONS
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const surfDims = surfaceItem.asset.dimensions
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const ourDims = ctx.draftItem ? getScaledDimensions(ctx.draftItem) : (ctx.asset.dimensions ?? DEFAULT_DIMENSIONS)
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const surfDims = getScaledDimensions(surfaceItem)
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if (ourDims[0] > surfDims[0] || ourDims[2] > surfDims[2]) return null
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const surfaceMesh = sceneRegistry.nodes.get(surfaceItem.id)
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@@ -439,7 +439,7 @@ export const itemSurfaceStrategy = {
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const surfaceMesh = sceneRegistry.nodes.get(ctx.state.surfaceItemId)
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if (!surfaceMesh) return null
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const ourDims = ctx.asset.dimensions ?? DEFAULT_DIMENSIONS
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const ourDims = getScaledDimensions(ctx.draftItem)
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const worldPos = new Vector3(event.position[0], event.position[1], event.position[2])
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const localPos = surfaceMesh.worldToLocal(worldPos)
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@@ -501,7 +501,7 @@ export function checkCanPlace(ctx: PlacementContext, validators: SpatialValidato
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return validators.canPlaceOnCeiling(
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ctx.state.ceilingId as CeilingNode['id'],
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[ctx.gridPosition.x, ctx.gridPosition.y, ctx.gridPosition.z],
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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ctx.draftItem.rotation,
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[ctx.draftItem.id],
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).valid
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@@ -514,7 +514,7 @@ export function checkCanPlace(ctx: PlacementContext, validators: SpatialValidato
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ctx.state.wallId as WallNode['id'],
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ctx.gridPosition.x,
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ctx.gridPosition.y,
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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attachTo,
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ctx.draftItem.side,
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[ctx.draftItem.id],
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@@ -525,7 +525,7 @@ export function checkCanPlace(ctx: PlacementContext, validators: SpatialValidato
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return validators.canPlaceOnFloor(
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ctx.levelId,
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[ctx.gridPosition.x, 0, ctx.gridPosition.z],
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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[0, 0, 0],
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[ctx.draftItem.id],
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).valid
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@@ -3,6 +3,7 @@ import {
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type AnyNodeId,
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type CeilingEvent,
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emitter,
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getScaledDimensions,
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type GridEvent,
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type ItemEvent,
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resolveLevelId,
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@@ -646,7 +647,8 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
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// ---- Bounding box geometry ----
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const dims = asset.dimensions ?? DEFAULT_DIMENSIONS
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const draft = draftNode.current
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const dims = draft ? getScaledDimensions(draft) : (asset.dimensions ?? DEFAULT_DIMENSIONS)
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const boxGeometry = new BoxGeometry(dims[0], dims[1], dims[2])
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boxGeometry.translate(0, dims[1] / 2, 0)
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const edgesGeometry = new EdgesGeometry(boxGeometry)
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@@ -731,7 +733,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
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const slabElevation = spatialGridManager.getSlabElevationForItem(
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levelId,
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[gridPosition.current.x, gridPosition.current.y, gridPosition.current.z],
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asset.dimensions ?? DEFAULT_DIMENSIONS,
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getScaledDimensions(draftNode.current),
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draftNode.current.rotation,
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)
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mesh.position.y = slabElevation
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@@ -1,4 +1,4 @@
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import { type AnyNodeId, type ItemNode, useScene, type WallNode, type WindowNode } from '@pascal-app/core'
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import { getScaledDimensions, type AnyNodeId, type ItemNode, useScene, type WallNode, type WindowNode } from '@pascal-app/core'
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/**
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* Converts wall-local (X along wall, Y = height above wall base) to world XYZ.
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@@ -79,7 +79,7 @@ export function hasWallChildOverlap(
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if (child.type === 'item') {
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const item = child as ItemNode
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if (item.asset.attachTo !== 'wall' && item.asset.attachTo !== 'wall-side') continue
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const [w, h] = item.asset.dimensions
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const [w, h] = getScaledDimensions(item)
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childLeft = item.position[0] - w / 2
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childRight = item.position[0] + w / 2
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childBottom = item.position[1] // items store bottom Y
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@@ -1,10 +1,10 @@
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'use client'
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import { type AnyNode, ItemNode, useScene } from '@pascal-app/core'
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import { getScaledDimensions, type AnyNode, ItemNode, useScene } from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { Copy, Move, Trash2, X } from 'lucide-react'
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import { Copy, Link, Link2Off, Move, Trash2, X } from 'lucide-react'
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import Image from 'next/image'
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import { useCallback } from 'react'
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import { useCallback, useState } from 'react'
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import useEditor from '@/store/use-editor'
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import { NumberInput } from '@/components/ui/primitives/number-input'
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import { sfxEmitter } from '@/lib/sfx-bus'
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@@ -23,6 +23,8 @@ export function ItemPanel() {
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? (nodes[selectedId as AnyNode['id']] as ItemNode | undefined)
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: undefined
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const [uniformScale, setUniformScale] = useState(true)
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const handleUpdate = useCallback(
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(updates: Partial<ItemNode>) => {
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if (!selectedId || !node) return
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@@ -188,13 +190,75 @@ export function ItemPanel() {
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</div>
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</div>
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{/* Dimensions (read-only) */}
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{/* Scale */}
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<div className="space-y-2">
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<div className="flex items-center justify-between">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Scale
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</label>
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<button
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type="button"
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className="rounded p-1 text-muted-foreground transition-colors hover:bg-accent hover:text-foreground cursor-pointer"
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onClick={() => setUniformScale((v) => !v)}
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title={uniformScale ? 'Unlock axes' : 'Lock axes'}
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>
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{uniformScale ? <Link className="h-3.5 w-3.5" /> : <Link2Off className="h-3.5 w-3.5" />}
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</button>
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</div>
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{uniformScale ? (
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<NumberInput
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label="XYZ"
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value={Math.round(node.scale[0] * 100) / 100}
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onChange={(value) => {
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const v = Math.max(0.01, value)
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handleUpdate({ scale: [v, v, v] })
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}}
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precision={2}
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step={0.1}
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/>
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) : (
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<div className="grid grid-cols-3 gap-2">
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<NumberInput
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label="X"
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value={Math.round(node.scale[0] * 100) / 100}
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onChange={(value) => {
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handleUpdate({ scale: [Math.max(0.01, value), node.scale[1], node.scale[2]] })
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}}
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precision={2}
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step={0.1}
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/>
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<NumberInput
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label="Y"
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value={Math.round(node.scale[1] * 100) / 100}
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onChange={(value) => {
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handleUpdate({ scale: [node.scale[0], Math.max(0.01, value), node.scale[2]] })
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}}
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precision={2}
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step={0.1}
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/>
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<NumberInput
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label="Z"
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value={Math.round(node.scale[2] * 100) / 100}
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onChange={(value) => {
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handleUpdate({ scale: [node.scale[0], node.scale[1], Math.max(0.01, value)] })
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}}
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precision={2}
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step={0.1}
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/>
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</div>
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)}
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</div>
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{/* Dimensions (effective, read-only) */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Dimensions
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</label>
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<div className="rounded border border-border bg-muted/50 px-3 py-2 text-sm">
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{node.asset.dimensions[0]}m × {node.asset.dimensions[1]}m × {node.asset.dimensions[2]}m
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{(() => {
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const [w, h, d] = getScaledDimensions(node)
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return `${Math.round(w * 100) / 100}m × ${Math.round(h * 100) / 100}m × ${Math.round(d * 100) / 100}m`
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})()}
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</div>
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</div>
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</div>
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@@ -1,3 +1,4 @@
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import { getScaledDimensions } from '../../schema'
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import type { AnyNode, CeilingNode, ItemNode, SlabNode, WallNode } from '../../schema'
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import { SpatialGrid } from './spatial-grid'
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import { WallSpatialGrid } from './wall-spatial-grid'
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@@ -291,7 +292,7 @@ export class SpatialGridManager {
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if (wallId && this.walls.has(wallId)) {
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const wallLength = this.getWallLength(wallId)
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if (wallLength > 0) {
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const [width, height] = item.asset.dimensions
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const [width, height] = getScaledDimensions(item)
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const halfW = width / wallLength / 2
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// Calculate t from local X position (position[0] is distance along wall)
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const t = item.position[0] / wallLength
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@@ -312,7 +313,7 @@ export class SpatialGridManager {
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// Ceiling item - use parentId as the ceiling ID
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const ceilingId = item.parentId
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if (ceilingId && this.ceilings.has(ceilingId)) {
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this.getCeilingGrid(ceilingId).insert(item.id, item.position, item.asset.dimensions, item.rotation)
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this.getCeilingGrid(ceilingId).insert(item.id, item.position, getScaledDimensions(item), item.rotation)
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this.itemCeilingMap.set(item.id, ceilingId)
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}
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} else if (!item.asset.attachTo) {
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@@ -320,7 +321,7 @@ export class SpatialGridManager {
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this.getFloorGrid(levelId).insert(
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item.id,
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item.position,
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item.asset.dimensions,
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getScaledDimensions(item),
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item.rotation,
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)
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}
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@@ -344,7 +345,7 @@ export class SpatialGridManager {
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if (wallId && this.walls.has(wallId)) {
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const wallLength = this.getWallLength(wallId)
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if (wallLength > 0) {
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const [width, height] = item.asset.dimensions
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const [width, height] = getScaledDimensions(item)
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const halfW = width / wallLength / 2
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// Calculate t from local X position (position[0] is distance along wall)
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const t = item.position[0] / wallLength
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@@ -371,14 +372,14 @@ export class SpatialGridManager {
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// Insert into new ceiling grid
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const ceilingId = item.parentId
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if (ceilingId && this.ceilings.has(ceilingId)) {
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this.getCeilingGrid(ceilingId).insert(item.id, item.position, item.asset.dimensions, item.rotation)
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this.getCeilingGrid(ceilingId).insert(item.id, item.position, getScaledDimensions(item), item.rotation)
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this.itemCeilingMap.set(item.id, ceilingId)
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}
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} else if (!item.asset.attachTo) {
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this.getFloorGrid(levelId).update(
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item.id,
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item.position,
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item.asset.dimensions,
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getScaledDimensions(item),
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item.rotation,
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)
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}
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@@ -1,4 +1,4 @@
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import type { AnyNode, AnyNodeId, ItemNode, SlabNode, WallNode } from '../../schema'
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import { getScaledDimensions, type AnyNode, type AnyNodeId, type ItemNode, type SlabNode, type WallNode } from '../../schema'
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import useScene from '../../store/use-scene'
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import { itemOverlapsPolygon, spatialGridManager, wallOverlapsPolygon } from './spatial-grid-manager'
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@@ -73,11 +73,16 @@ export function initSpatialGridSync() {
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if (
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!arraysEqual(node.position, prev.position) ||
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!arraysEqual(node.rotation, prev.rotation) ||
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!arraysEqual(node.scale, prev.scale) ||
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node.parentId !== prev.parentId ||
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node.side !== prev.side
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) {
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const levelId = resolveLevelId(node, state.nodes)
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spatialGridManager.handleNodeUpdated(node, levelId)
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// Scale changes affect footprint size — mark dirty so slab elevation recalculates
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if (!arraysEqual(node.scale, prev.scale)) {
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markDirty(node.id)
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}
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}
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} else if (node.type === 'slab' && prev.type === 'slab') {
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if (node.polygon !== prev.polygon || node.elevation !== prev.elevation) {
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@@ -114,7 +119,7 @@ function markNodesOverlappingSlab(
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// Only floor items are affected by slabs
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if (item.asset.attachTo) continue
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if (resolveLevelId(node, nodes) !== slabLevelId) continue
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if (itemOverlapsPolygon(item.position, item.asset.dimensions, item.rotation, slab.polygon, 0.01)) {
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if (itemOverlapsPolygon(item.position, getScaledDimensions(item), item.rotation, slab.polygon, 0.01)) {
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markDirty(node.id)
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}
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} else if (node.type === 'wall') {
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@@ -3,7 +3,7 @@ export { BaseNode, generateId, Material, nodeType, objectId } from './base'
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// Camera
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export { CameraSchema } from './camera'
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export type { AssetInput } from './nodes/item'
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export { ItemNode } from './nodes/item'
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export { getScaledDimensions, ItemNode } from './nodes/item'
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export { LevelNode } from './nodes/level'
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// Nodes
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export { SiteNode } from './nodes/site'
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@@ -30,6 +30,7 @@ export const ItemNode = BaseNode.extend({
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type: nodeType('item'),
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position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
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rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
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scale: z.tuple([z.number(), z.number(), z.number()]).default([1, 1, 1]),
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side: z.enum(['front', 'back']).optional(),
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children: z.array(objectId('item')).default([]),
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@@ -53,3 +54,13 @@ export const ItemNode = BaseNode.extend({
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`)
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export type ItemNode = z.infer<typeof ItemNode>
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/**
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* Returns the effective world-space dimensions of an item after applying its scale.
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* Use this everywhere item.asset.dimensions is used for spatial calculations.
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*/
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export function getScaledDimensions(item: ItemNode): [number, number, number] {
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const [w, h, d] = item.asset.dimensions
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const [sx, sy, sz] = item.scale
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return [w * sx, h * sy, d * sz]
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}
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@@ -68,13 +68,21 @@ const useScene: UseSceneStore = create<SceneState>()(
|
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},
|
||||
|
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setScene: (nodes, rootNodeIds) => {
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// Backward compat: add default scale to item nodes loaded from external sources
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// (pascal_local_projects, Supabase) saved before scale was added to ItemNode
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const patchedNodes = { ...nodes }
|
||||
for (const [id, node] of Object.entries(patchedNodes)) {
|
||||
if (node.type === 'item' && !('scale' in node)) {
|
||||
patchedNodes[id as AnyNodeId] = { ...(node as object), scale: [1, 1, 1] } as AnyNode
|
||||
}
|
||||
}
|
||||
set({
|
||||
nodes,
|
||||
nodes: patchedNodes,
|
||||
rootNodeIds,
|
||||
dirtyNodes: new Set<AnyNodeId>(),
|
||||
})
|
||||
// Mark all nodes as dirty to trigger re-validation
|
||||
Object.values(nodes).forEach((node) => {
|
||||
Object.values(patchedNodes).forEach((node) => {
|
||||
get().markDirty(node.id)
|
||||
})
|
||||
},
|
||||
@@ -146,6 +154,7 @@ const useScene: UseSceneStore = create<SceneState>()(
|
||||
),
|
||||
{
|
||||
name: 'editor-storage',
|
||||
version: 1,
|
||||
partialize: (state) => ({
|
||||
nodes: Object.fromEntries(
|
||||
Object.entries(state.nodes).filter(([_, node]) => {
|
||||
@@ -157,6 +166,19 @@ const useScene: UseSceneStore = create<SceneState>()(
|
||||
),
|
||||
rootNodeIds: state.rootNodeIds,
|
||||
}),
|
||||
merge: (persistedState, currentState) => {
|
||||
console.log('merge calling...', persistedState, currentState)
|
||||
const persisted = persistedState as Partial<SceneState>
|
||||
// Backward compat: add default scale to item nodes saved before scale was added
|
||||
if (persisted.nodes) {
|
||||
for (const [id, node] of Object.entries(persisted.nodes)) {
|
||||
if (node.type === 'item' && !('scale' in node)) {
|
||||
persisted.nodes[id as AnyNodeId] = { ...(node as object), scale: [1, 1, 1] } as AnyNode
|
||||
}
|
||||
}
|
||||
}
|
||||
return { ...currentState, ...persisted }
|
||||
},
|
||||
onRehydrateStorage: (state) => {
|
||||
console.log('hydrating...')
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ import type * as THREE from 'three'
|
||||
import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
|
||||
import { spatialGridManager } from '../../hooks/spatial-grid/spatial-grid-manager'
|
||||
import { resolveLevelId } from '../../hooks/spatial-grid/spatial-grid-sync'
|
||||
import type { AnyNodeId, ItemNode, WallNode } from '../../schema'
|
||||
import { getScaledDimensions, type AnyNodeId, type ItemNode, type WallNode } from '../../schema'
|
||||
import useScene from '../../store/use-scene'
|
||||
|
||||
// ============================================================================
|
||||
@@ -43,7 +43,7 @@ export const ItemSystem = () => {
|
||||
const slabElevation = spatialGridManager.getSlabElevationForItem(
|
||||
levelId,
|
||||
item.position,
|
||||
item.asset.dimensions,
|
||||
getScaledDimensions(item),
|
||||
item.rotation,
|
||||
)
|
||||
mesh.position.y = slabElevation + item.position[1]
|
||||
|
||||
@@ -40,7 +40,7 @@ export const ItemRenderer = ({ node }: { node: ItemNode }) => {
|
||||
useRegistry(node.id, node.type, ref)
|
||||
|
||||
return (
|
||||
<group position={node.position} rotation={node.rotation} ref={ref} visible={node.visible}>
|
||||
<group position={node.position} rotation={node.rotation} scale={node.scale} ref={ref} visible={node.visible}>
|
||||
<Suspense fallback={<PreviewModel node={node} />}>
|
||||
<ModelRenderer node={node} />
|
||||
</Suspense>
|
||||
|
||||
Reference in New Issue
Block a user