Phase 5 Stage D moves: live-drag for slab/ceiling + cursor follows pointer
User-reported regressions after the previous Stage D move ports: 1. Slab/ceiling moves were sluggish because the actions wrote scene.update(polygon) every grid:move tick → React re-render + CSG-with-holes geometry rebuild per frame. Apply the live-drag exception (same recipe fence move already used): visual translation via `sceneRegistry.nodes.get(id).position` + `useLiveTransforms`; scene.polygon is only written on commit. Polygon center precomputed in ctx, mesh-offset clears on commit/cancel. 2. Cursor sphere sat at the polygon center (offset from the user's actual cursor by `originalCenter - first_cursor`). Move wrappers now subscribe to `grid:move` and set `cursorRef.current.position` directly — no React state, no per-tick reconcile. Cursor lands on the user's pointer. 3. Fence move had the same React-reconcile-per-tick cost via its `useLiveTransforms` subscription. Switched to the same direct ref-mutation pattern. Adds a "REAL bend" test pinning that one Ctrl-Z after a real curve drag undoes only the bend, not the create. The previously reported "first undo does nothing" outcome reproduces only for no-op bends (drags within `normalizeWallCurveOffset`'s straight-snap threshold, ≈1.5cm on a 3m fence). For visible bends the dance pushes a real pastState entry and one undo step rolls back the bend. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.7
parent
c2c2f66427
commit
d1231b4901
@@ -1,46 +1,54 @@
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'use client'
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import { type CeilingNode, useScene } from '@pascal-app/core'
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import { type CeilingNode, emitter, type GridEvent } from '@pascal-app/core'
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import { CursorSphere, triggerSFX, useDragAction, useEditor } from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useMemo } from 'react'
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import { BufferGeometry, DoubleSide, Path, Shape, ShapeGeometry, Vector3 } from 'three'
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import { useEffect, useMemo, useRef } from 'react'
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import type { Group } from 'three'
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import { moveCeilingDragAction } from './actions/move'
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/**
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* Phase 5 Stage D — thin React wrapper around `moveCeilingDragAction`.
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*
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* Renders the cursor sphere at the ceiling polygon's live center plus
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* a translucent preview fill + outline so the user sees where the
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* ceiling lands before clicking. Polygon + holes are pulled from
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* `useScene` so the wrapper mirrors the action's per-tick writes.
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* Same shape as `slab/move-tool.tsx`: cursor sphere follows the raw
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* grid pointer via direct ref mutation, the ceiling mesh translates
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* visually via `mesh.position` + `useLiveTransforms`, scene polygon is
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* written only on commit (single-undo dance).
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*
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* No preview fill / outline mesh — moving a translucent overlay every
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* tick adds the same per-frame React reconciliation cost we're trying
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* to avoid here. The real ceiling mesh translates in place; that's
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* enough visual feedback.
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*/
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export const CeilingMoveTool: React.FC<{ node: CeilingNode }> = ({ node }) => {
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const ceilingId = node.id
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const height = node.height ?? 2.5
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const cursorRef = useRef<Group>(null)
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const live = useScene((s) => s.nodes[ceilingId])
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const liveCeiling = live?.type === 'ceiling' ? (live as CeilingNode) : node
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const polygon = liveCeiling.polygon
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// `?? []` would return a NEW empty array per render, busting downstream
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// useMemo deps and (under StrictMode) potentially triggering the
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// "getSnapshot result not cached" warning. Memoize against the source.
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const EMPTY_HOLES = useMemo(() => [] as Array<Array<[number, number]>>, [])
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const holes = liveCeiling.holes ?? EMPTY_HOLES
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const center: [number, number] = useMemo(() => {
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if (polygon.length === 0) return [0, 0]
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const initialCenter: [number, number] = useMemo(() => {
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if (node.polygon.length === 0) return [0, 0]
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let sx = 0
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let sz = 0
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for (const [x, z] of polygon) {
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for (const [x, z] of node.polygon) {
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sx += x
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sz += z
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}
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return [sx / polygon.length, sz / polygon.length]
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}, [polygon])
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return [sx / node.polygon.length, sz / node.polygon.length]
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}, [node.polygon])
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const previewFillGeometry = useMemo(() => createPreviewFill(polygon, holes), [polygon, holes])
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const previewOutlineGeometry = useMemo(() => createOutline(polygon), [polygon])
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useEffect(() => {
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const onMove = (event: GridEvent) => {
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if (!cursorRef.current) return
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cursorRef.current.position.set(
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event.localPosition[0],
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event.localPosition[1],
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event.localPosition[2],
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)
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}
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emitter.on('grid:move', onMove)
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return () => {
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emitter.off('grid:move', onMove)
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}
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}, [])
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const exitMoveMode = (committed: boolean) => {
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if (committed) triggerSFX('sfx:item-place')
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@@ -53,7 +61,7 @@ export const CeilingMoveTool: React.FC<{ node: CeilingNode }> = ({ node }) => {
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action: moveCeilingDragAction,
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initial: {
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node,
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point: center,
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point: initialCenter,
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},
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onCommit: () => exitMoveMode(true),
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onCancel: () => exitMoveMode(false),
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@@ -61,63 +69,9 @@ export const CeilingMoveTool: React.FC<{ node: CeilingNode }> = ({ node }) => {
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return (
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<group>
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<mesh geometry={previewFillGeometry} position={[0, height + 0.012, 0]}>
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<meshBasicMaterial
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color="#f5f5f4"
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depthWrite={false}
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opacity={0.3}
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side={DoubleSide}
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transparent
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/>
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</mesh>
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{/* @ts-ignore */}
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<line geometry={previewOutlineGeometry} position={[0, height + 0.02, 0]}>
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<lineBasicMaterial color="#ffffff" depthWrite={false} opacity={0.95} transparent />
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</line>
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<CursorSphere position={[center[0], height, center[1]]} showTooltip={false} />
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<CursorSphere ref={cursorRef} showTooltip={false} />
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</group>
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)
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}
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function createPreviewFill(
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polygon: Array<[number, number]>,
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holes: Array<Array<[number, number]>>,
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): BufferGeometry {
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if (polygon.length < 3) return new BufferGeometry()
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const shape = new Shape()
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const [firstX, firstZ] = polygon[0]!
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shape.moveTo(firstX, -firstZ)
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for (let i = 1; i < polygon.length; i++) {
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const [x, z] = polygon[i]!
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shape.lineTo(x, -z)
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}
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shape.closePath()
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for (const holePolygon of holes) {
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if (holePolygon.length < 3) continue
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const hole = new Path()
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const [hx, hz] = holePolygon[0]!
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hole.moveTo(hx, -hz)
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for (let i = 1; i < holePolygon.length; i++) {
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const [x, z] = holePolygon[i]!
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hole.lineTo(x, -z)
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}
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hole.closePath()
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shape.holes.push(hole)
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}
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const geometry = new ShapeGeometry(shape)
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geometry.rotateX(-Math.PI / 2)
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geometry.computeVertexNormals()
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return geometry
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}
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function createOutline(polygon: Array<[number, number]>): BufferGeometry {
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const geometry = new BufferGeometry()
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if (polygon.length < 2) return geometry
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const points = polygon.map(([x, z]) => new Vector3(x, 0, z))
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const [firstX, firstZ] = polygon[0]!
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points.push(new Vector3(firstX, 0, firstZ))
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geometry.setFromPoints(points)
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return geometry
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}
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export default CeilingMoveTool
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