Phase 5 Stage D moves: live-drag for slab/ceiling + cursor follows pointer

User-reported regressions after the previous Stage D move ports:

1. Slab/ceiling moves were sluggish because the actions wrote
   scene.update(polygon) every grid:move tick → React re-render +
   CSG-with-holes geometry rebuild per frame.

   Apply the live-drag exception (same recipe fence move already used):
   visual translation via `sceneRegistry.nodes.get(id).position` +
   `useLiveTransforms`; scene.polygon is only written on commit. Polygon
   center precomputed in ctx, mesh-offset clears on commit/cancel.

2. Cursor sphere sat at the polygon center (offset from the user's
   actual cursor by `originalCenter - first_cursor`). Move wrappers
   now subscribe to `grid:move` and set `cursorRef.current.position`
   directly — no React state, no per-tick reconcile. Cursor lands on
   the user's pointer.

3. Fence move had the same React-reconcile-per-tick cost via its
   `useLiveTransforms` subscription. Switched to the same direct
   ref-mutation pattern.

Adds a "REAL bend" test pinning that one Ctrl-Z after a real curve
drag undoes only the bend, not the create. The previously reported
"first undo does nothing" outcome reproduces only for no-op bends
(drags within `normalizeWallCurveOffset`'s straight-snap threshold,
≈1.5cm on a 3m fence). For visible bends the dance pushes a real
pastState entry and one undo step rolls back the bend.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-05-18 08:27:27 -04:00
co-authored by Claude Opus 4.7
parent c2c2f66427
commit d1231b4901
6 changed files with 242 additions and 197 deletions
+67 -29
View File
@@ -1,16 +1,25 @@
import type { AnyNode, AnyNodeId, CeilingNode, DragAction } from '@pascal-app/core'
import {
type AnyNode,
type AnyNodeId,
type CeilingNode,
type DragAction,
sceneRegistry,
useLiveTransforms,
} from '@pascal-app/core'
import { triggerSFX } from '@pascal-app/editor'
import type * as THREE from 'three'
/**
* Phase 5 Stage D — whole-ceiling move drag affordance.
*
* Mirrors `slab/actions/move.ts` shape but ceiling snaps purely to a
* 0.5m grid (no wall/fence corner snap — ceilings are typically
* placed independent of the floor layout). Drag anchor is latched on
* the first preview tick so the ceiling doesn't jump. Emits a grid-
* snap sfx when the snapped position changes between ticks.
* Live-drag exception (same recipe as slab/fence move): translate the
* ceiling MESH visually via `sceneRegistry.nodes.get(ceilingId)
* .position` plus a mirror in `useLiveTransforms`. No scene.update
* during the drag → no React re-render, no polygon CSG rebuild per
* tick. Snaps to a 0.5m grid (no wall/fence corner snap).
*
* Single-undo dance on commit, same recipe as slab/fence.
* On commit the final polygon is written via the single-undo dance
* and the mesh-offset is cleared.
*/
const GRID_STEP = 0.5
@@ -31,17 +40,51 @@ function translatePolygon(
return polygon.map(([x, z]) => [x + deltaX, z + deltaZ] as [number, number])
}
function polygonCenter(polygon: Array<[number, number]>): [number, number] {
if (polygon.length === 0) return [0, 0]
let sx = 0
let sz = 0
for (const [x, z] of polygon) {
sx += x
sz += z
}
return [sx / polygon.length, sz / polygon.length]
}
function setMeshOffset(id: AnyNodeId, deltaX: number, deltaZ: number): void {
const mesh = sceneRegistry.nodes.get(id) as THREE.Object3D | undefined
if (mesh) mesh.position.set(deltaX, 0, deltaZ)
}
function setLiveTransform(
id: AnyNodeId,
originalCenter: [number, number],
deltaX: number,
deltaZ: number,
height: number,
): void {
useLiveTransforms.getState().set(id, {
position: [originalCenter[0] + deltaX, height, originalCenter[1] + deltaZ],
rotation: 0,
})
}
function clearLiveState(id: AnyNodeId): void {
setMeshOffset(id, 0, 0)
useLiveTransforms.getState().clear(id)
}
export type MoveCeilingCtx = {
ceilingId: AnyNodeId
originalPolygon: Array<[number, number]>
originalHoles: Array<Array<[number, number]>>
originalCenter: [number, number]
height: number
dragAnchor: [number, number] | null
lastSnapped: [number, number] | null
}
export type MoveCeilingDraft = {
polygon: Array<[number, number]>
holes: Array<Array<[number, number]>>
deltaX: number
deltaZ: number
}
@@ -50,12 +93,15 @@ export const moveCeilingDragAction: DragAction<MoveCeilingCtx, MoveCeilingDraft>
begin: (input) => {
const ceiling = input.node as CeilingNode | undefined
if (!ceiling) throw new Error('[moveCeilingDragAction] begin requires a ceiling node')
const originalPolygon = ceiling.polygon.map(([x, z]) => [x, z] as [number, number])
return {
ceilingId: ceiling.id as AnyNodeId,
originalPolygon: ceiling.polygon.map(([x, z]) => [x, z] as [number, number]),
originalPolygon,
originalHoles: (ceiling.holes ?? []).map((h) =>
h.map(([x, z]) => [x, z] as [number, number]),
),
originalCenter: polygonCenter(originalPolygon),
height: ceiling.height ?? 2.5,
dragAnchor: null,
lastSnapped: null,
}
@@ -70,38 +116,30 @@ export const moveCeilingDragAction: DragAction<MoveCeilingCtx, MoveCeilingDraft>
ctx.lastSnapped = snapped
}
if (!ctx.dragAnchor) ctx.dragAnchor = snapped
const deltaX = sx - ctx.dragAnchor[0]
const deltaZ = sz - ctx.dragAnchor[1]
return {
polygon: translatePolygon(ctx.originalPolygon, deltaX, deltaZ),
holes: ctx.originalHoles.map((h) => translatePolygon(h, deltaX, deltaZ)),
deltaX,
deltaZ,
deltaX: sx - ctx.dragAnchor[0],
deltaZ: sz - ctx.dragAnchor[1],
}
},
apply: (draft, ctx, scene) => {
scene.update(ctx.ceilingId, {
polygon: draft.polygon,
holes: draft.holes,
} as Partial<AnyNode>)
return [ctx.ceilingId]
apply: (draft, ctx, _scene) => {
setMeshOffset(ctx.ceilingId, draft.deltaX, draft.deltaZ)
setLiveTransform(ctx.ceilingId, ctx.originalCenter, draft.deltaX, draft.deltaZ, ctx.height)
return []
},
commit: (draft, ctx, scene) => {
// Always push — see fence/actions/curve.ts. No-movement still
// records a pastState entry so Ctrl-Z doesn't fall through to the
// ceiling-create step.
scene.restoreAll()
scene.resumeHistory()
scene.update(ctx.ceilingId, {
polygon: draft.polygon,
holes: draft.holes,
polygon: translatePolygon(ctx.originalPolygon, draft.deltaX, draft.deltaZ),
holes: ctx.originalHoles.map((h) => translatePolygon(h, draft.deltaX, draft.deltaZ)),
} as Partial<AnyNode>)
clearLiveState(ctx.ceilingId)
return true
},
cancel: (_ctx, _scene) => {
// No-op — orchestrator's scene.restoreAll() restores via snapshot.
cancel: (ctx, _scene) => {
clearLiveState(ctx.ceilingId)
},
}
+34 -80
View File
@@ -1,46 +1,54 @@
'use client'
import { type CeilingNode, useScene } from '@pascal-app/core'
import { type CeilingNode, emitter, type GridEvent } from '@pascal-app/core'
import { CursorSphere, triggerSFX, useDragAction, useEditor } from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { useMemo } from 'react'
import { BufferGeometry, DoubleSide, Path, Shape, ShapeGeometry, Vector3 } from 'three'
import { useEffect, useMemo, useRef } from 'react'
import type { Group } from 'three'
import { moveCeilingDragAction } from './actions/move'
/**
* Phase 5 Stage D — thin React wrapper around `moveCeilingDragAction`.
*
* Renders the cursor sphere at the ceiling polygon's live center plus
* a translucent preview fill + outline so the user sees where the
* ceiling lands before clicking. Polygon + holes are pulled from
* `useScene` so the wrapper mirrors the action's per-tick writes.
* Same shape as `slab/move-tool.tsx`: cursor sphere follows the raw
* grid pointer via direct ref mutation, the ceiling mesh translates
* visually via `mesh.position` + `useLiveTransforms`, scene polygon is
* written only on commit (single-undo dance).
*
* No preview fill / outline mesh — moving a translucent overlay every
* tick adds the same per-frame React reconciliation cost we're trying
* to avoid here. The real ceiling mesh translates in place; that's
* enough visual feedback.
*/
export const CeilingMoveTool: React.FC<{ node: CeilingNode }> = ({ node }) => {
const ceilingId = node.id
const height = node.height ?? 2.5
const cursorRef = useRef<Group>(null)
const live = useScene((s) => s.nodes[ceilingId])
const liveCeiling = live?.type === 'ceiling' ? (live as CeilingNode) : node
const polygon = liveCeiling.polygon
// `?? []` would return a NEW empty array per render, busting downstream
// useMemo deps and (under StrictMode) potentially triggering the
// "getSnapshot result not cached" warning. Memoize against the source.
const EMPTY_HOLES = useMemo(() => [] as Array<Array<[number, number]>>, [])
const holes = liveCeiling.holes ?? EMPTY_HOLES
const center: [number, number] = useMemo(() => {
if (polygon.length === 0) return [0, 0]
const initialCenter: [number, number] = useMemo(() => {
if (node.polygon.length === 0) return [0, 0]
let sx = 0
let sz = 0
for (const [x, z] of polygon) {
for (const [x, z] of node.polygon) {
sx += x
sz += z
}
return [sx / polygon.length, sz / polygon.length]
}, [polygon])
return [sx / node.polygon.length, sz / node.polygon.length]
}, [node.polygon])
const previewFillGeometry = useMemo(() => createPreviewFill(polygon, holes), [polygon, holes])
const previewOutlineGeometry = useMemo(() => createOutline(polygon), [polygon])
useEffect(() => {
const onMove = (event: GridEvent) => {
if (!cursorRef.current) return
cursorRef.current.position.set(
event.localPosition[0],
event.localPosition[1],
event.localPosition[2],
)
}
emitter.on('grid:move', onMove)
return () => {
emitter.off('grid:move', onMove)
}
}, [])
const exitMoveMode = (committed: boolean) => {
if (committed) triggerSFX('sfx:item-place')
@@ -53,7 +61,7 @@ export const CeilingMoveTool: React.FC<{ node: CeilingNode }> = ({ node }) => {
action: moveCeilingDragAction,
initial: {
node,
point: center,
point: initialCenter,
},
onCommit: () => exitMoveMode(true),
onCancel: () => exitMoveMode(false),
@@ -61,63 +69,9 @@ export const CeilingMoveTool: React.FC<{ node: CeilingNode }> = ({ node }) => {
return (
<group>
<mesh geometry={previewFillGeometry} position={[0, height + 0.012, 0]}>
<meshBasicMaterial
color="#f5f5f4"
depthWrite={false}
opacity={0.3}
side={DoubleSide}
transparent
/>
</mesh>
{/* @ts-ignore */}
<line geometry={previewOutlineGeometry} position={[0, height + 0.02, 0]}>
<lineBasicMaterial color="#ffffff" depthWrite={false} opacity={0.95} transparent />
</line>
<CursorSphere position={[center[0], height, center[1]]} showTooltip={false} />
<CursorSphere ref={cursorRef} showTooltip={false} />
</group>
)
}
function createPreviewFill(
polygon: Array<[number, number]>,
holes: Array<Array<[number, number]>>,
): BufferGeometry {
if (polygon.length < 3) return new BufferGeometry()
const shape = new Shape()
const [firstX, firstZ] = polygon[0]!
shape.moveTo(firstX, -firstZ)
for (let i = 1; i < polygon.length; i++) {
const [x, z] = polygon[i]!
shape.lineTo(x, -z)
}
shape.closePath()
for (const holePolygon of holes) {
if (holePolygon.length < 3) continue
const hole = new Path()
const [hx, hz] = holePolygon[0]!
hole.moveTo(hx, -hz)
for (let i = 1; i < holePolygon.length; i++) {
const [x, z] = holePolygon[i]!
hole.lineTo(x, -z)
}
hole.closePath()
shape.holes.push(hole)
}
const geometry = new ShapeGeometry(shape)
geometry.rotateX(-Math.PI / 2)
geometry.computeVertexNormals()
return geometry
}
function createOutline(polygon: Array<[number, number]>): BufferGeometry {
const geometry = new BufferGeometry()
if (polygon.length < 2) return geometry
const points = polygon.map(([x, z]) => new Vector3(x, 0, z))
const [firstX, firstZ] = polygon[0]!
points.push(new Vector3(firstX, 0, firstZ))
geometry.setFromPoints(points)
return geometry
}
export default CeilingMoveTool
+28 -30
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@@ -1,44 +1,39 @@
'use client'
import { type FenceNode, useLiveTransforms } from '@pascal-app/core'
import { emitter, type FenceNode, type GridEvent } from '@pascal-app/core'
import { CursorSphere, triggerSFX, useDragAction, useEditor } from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { useMemo } from 'react'
import { useEffect, useRef } from 'react'
import type { Group } from 'three'
import { moveFenceDragAction } from './actions/move'
/**
* Phase 5 Stage D — thin React wrapper around `moveFenceDragAction`.
*
* Replaces the legacy `MoveFenceTool` (302 LoC). The action owns all
* the math (snap + linked cascade + live-drag mesh offsets +
* single-undo dance on commit). The wrapper renders the cursor sphere
* tracking its position from the live-transform store.
*
* Selector stability: `originalCenter` is memoized so the live-transform
* fallback doesn't return a new array per render — that pattern blows
* up zustand's `Object.is` check and trips "getSnapshot result not
* cached" → infinite re-render. Same recipe in slab/ceiling move-tool.
*
* Mounted by ToolManager when `useEditor.movingNode` is a fence
* (capability-driven dispatch — fence has no `movable` capability, so
* the legacy MoveTool's per-kind branch chain falls through to here
* via the new affordance dispatch).
* Cursor sphere follows the raw grid pointer via direct ref mutation —
* no React state, no per-tick re-render. The fence mesh translates
* visually through the action's `mesh.position` + `useLiveTransforms`
* writes (live-drag exception); scene start/end are written on commit
* via the single-undo dance.
*/
export const FenceMoveTool: React.FC<{ node: FenceNode }> = ({ node }) => {
const fenceId = node.id
const originalCenter: [number, number, number] = useMemo(
() => [(node.start[0] + node.end[0]) / 2, 0, (node.start[1] + node.end[1]) / 2],
[node.start, node.end],
)
const cursorRef = useRef<Group>(null)
// Subscribe to the live-transform reference only (stable across
// renders unless set/clear was called). Derive position via useMemo
// so the selector itself stays cached.
const liveTransform = useLiveTransforms((s) => s.get(fenceId))
const liveCenter: [number, number, number] = useMemo(
() => liveTransform?.position ?? originalCenter,
[liveTransform, originalCenter],
)
useEffect(() => {
const onMove = (event: GridEvent) => {
if (!cursorRef.current) return
cursorRef.current.position.set(
event.localPosition[0],
event.localPosition[1],
event.localPosition[2],
)
}
emitter.on('grid:move', onMove)
return () => {
emitter.off('grid:move', onMove)
}
}, [])
const exitMoveMode = (committed: boolean) => {
if (committed) triggerSFX('sfx:item-place')
@@ -51,7 +46,10 @@ export const FenceMoveTool: React.FC<{ node: FenceNode }> = ({ node }) => {
action: moveFenceDragAction,
initial: {
node,
point: [originalCenter[0], originalCenter[2]],
// Initial point — useDragAction requires a Vec2. The action's
// begin captures everything else from input.node; this is just
// a placeholder until the first grid:move latches the anchor.
point: [(node.start[0] + node.end[0]) / 2, (node.start[1] + node.end[1]) / 2],
},
onCommit: () => exitMoveMode(true),
onCancel: () => exitMoveMode(false),
@@ -59,7 +57,7 @@ export const FenceMoveTool: React.FC<{ node: FenceNode }> = ({ node }) => {
return (
<group>
<CursorSphere position={liveCenter} showTooltip={false} />
<CursorSphere ref={cursorRef} showTooltip={false} />
</group>
)
}
+61 -31
View File
@@ -5,10 +5,13 @@ import {
type FenceNode,
type LevelNode,
type SlabNode,
sceneRegistry,
useLiveTransforms,
useScene,
type WallNode,
} from '@pascal-app/core'
import { type FencePlanPoint, snapFenceDraftPoint, triggerSFX } from '@pascal-app/editor'
import type * as THREE from 'three'
function sameSnap(a: FencePlanPoint | null, b: FencePlanPoint): boolean {
return a !== null && a[0] === b[0] && a[1] === b[1]
@@ -17,17 +20,20 @@ function sameSnap(a: FencePlanPoint | null, b: FencePlanPoint): boolean {
/**
* Phase 5 Stage D — whole-slab move drag affordance.
*
* Translates the slab's boundary polygon (and any holes) rigidly under
* the pointer. Snaps to walls / fences / grid at the level. Latches
* the drag anchor on the first preview tick so the slab doesn't jump
* to wherever the activation click landed. Emits grid-snap sfx when
* the snapped position changes between ticks (matches legacy UX).
* Uses the **live-drag exception** (same recipe as fence move): the
* slab MESH is translated visually via `sceneRegistry.nodes.get(slabId)
* .position` plus a mirror entry in `useLiveTransforms`. The scene
* store's polygon stays untouched during the drag — no React re-render
* per tick, no CSG-with-holes rebuild per frame.
*
* Unlike fence move, the slab port does **not** use the live-drag
* exception — polygon CSG geometry is expensive to rebuild per frame,
* but the legacy tool already writes the polygon to the scene every
* pointer tick and the user perceives that as smooth. Matching that
* for now; optimization is a separate task once we measure.
* On commit the final polygon is written to the scene via the single-
* undo dance, then the mesh-position offset is cleared. The renderer
* picks up the new polygon, the mesh re-mounts at the new world coords,
* and zundo records one diff.
*
* Hosted items don't follow the visual translation (same as legacy —
* item.position is independent of slab.polygon). Acceptable: the slab
* snaps back into place on commit so the visual mismatch is brief.
*/
function translatePolygon(
@@ -49,10 +55,33 @@ function polygonCenter(polygon: Array<[number, number]>): [number, number] {
return [sx / polygon.length, sz / polygon.length]
}
function setMeshOffset(id: AnyNodeId, deltaX: number, deltaZ: number): void {
const mesh = sceneRegistry.nodes.get(id) as THREE.Object3D | undefined
if (mesh) mesh.position.set(deltaX, 0, deltaZ)
}
function setLiveTransform(
id: AnyNodeId,
originalCenter: [number, number],
deltaX: number,
deltaZ: number,
): void {
useLiveTransforms.getState().set(id, {
position: [originalCenter[0] + deltaX, 0, originalCenter[1] + deltaZ],
rotation: 0,
})
}
function clearLiveState(id: AnyNodeId): void {
setMeshOffset(id, 0, 0)
useLiveTransforms.getState().clear(id)
}
export type MoveSlabCtx = {
slabId: AnyNodeId
originalPolygon: Array<[number, number]>
originalHoles: Array<Array<[number, number]>>
originalCenter: [number, number]
parentId: string | null
levelWalls: WallNode[]
levelFences: FenceNode[]
@@ -65,7 +94,6 @@ export type MoveSlabDraft = {
holes: Array<Array<[number, number]>>
deltaX: number
deltaZ: number
center: [number, number]
}
export const moveSlabDragAction: DragAction<MoveSlabCtx, MoveSlabDraft> = {
@@ -100,6 +128,7 @@ export const moveSlabDragAction: DragAction<MoveSlabCtx, MoveSlabDraft> = {
slabId: slab.id as AnyNodeId,
originalPolygon,
originalHoles,
originalCenter: polygonCenter(originalPolygon),
parentId,
levelWalls,
levelFences,
@@ -114,7 +143,6 @@ export const moveSlabDragAction: DragAction<MoveSlabCtx, MoveSlabDraft> = {
walls: ctx.levelWalls,
fences: ctx.levelFences,
})
// Emit grid-snap sfx when the snapped position changes.
if (!sameSnap(ctx.lastSnapped, snapped)) {
if (ctx.lastSnapped !== null) triggerSFX('sfx:grid-snap')
ctx.lastSnapped = snapped
@@ -122,40 +150,42 @@ export const moveSlabDragAction: DragAction<MoveSlabCtx, MoveSlabDraft> = {
if (!ctx.dragAnchor) ctx.dragAnchor = snapped
const deltaX = snapped[0] - ctx.dragAnchor[0]
const deltaZ = snapped[1] - ctx.dragAnchor[1]
const polygon = translatePolygon(ctx.originalPolygon, deltaX, deltaZ)
const holes = ctx.originalHoles.map((h) => translatePolygon(h, deltaX, deltaZ))
// Translation is computed lazily on commit — preview only needs the
// deltas for the mesh-offset visual.
return {
polygon,
holes,
polygon: ctx.originalPolygon,
holes: ctx.originalHoles,
deltaX,
deltaZ,
center: polygonCenter(polygon),
}
},
apply: (draft, ctx, scene) => {
scene.update(ctx.slabId, {
polygon: draft.polygon,
holes: draft.holes,
} as Partial<AnyNode>)
return [ctx.slabId]
apply: (draft, ctx, _scene) => {
// Live-drag exception: visual translate via Three.js mesh.position +
// useLiveTransforms. No scene.update during the drag, no React
// re-render of the slab geometry, no CSG-with-holes rebuild.
setMeshOffset(ctx.slabId, draft.deltaX, draft.deltaZ)
setLiveTransform(ctx.slabId, ctx.originalCenter, draft.deltaX, draft.deltaZ)
return []
},
commit: (draft, ctx, scene) => {
// Always push — see fence/actions/curve.ts. Even on a no-movement
// commit, the dance must push a pastState entry so Ctrl-Z doesn't
// cancel whatever was on the stack before activation.
// Single-undo dance — snapshot is empty (no scene.update during
// apply), restoreAll is a no-op. Resume history, write the final
// polygon. Zundo records one diff: original → translated.
scene.restoreAll()
scene.resumeHistory()
scene.update(ctx.slabId, {
polygon: draft.polygon,
holes: draft.holes,
polygon: translatePolygon(ctx.originalPolygon, draft.deltaX, draft.deltaZ),
holes: ctx.originalHoles.map((h) => translatePolygon(h, draft.deltaX, draft.deltaZ)),
} as Partial<AnyNode>)
clearLiveState(ctx.slabId)
return true
},
cancel: (_ctx, _scene) => {
// No-op — orchestrator's scene.restoreAll() puts the original
// polygon/holes back via the snapshot.
cancel: (ctx, _scene) => {
// Clear live-drag visual state — mesh snaps back to its (unchanged)
// scene position.
clearLiveState(ctx.slabId)
},
}
+25 -27
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@@ -1,26 +1,24 @@
'use client'
import { type SlabNode, useScene } from '@pascal-app/core'
import { emitter, type GridEvent, type SlabNode } from '@pascal-app/core'
import { CursorSphere, triggerSFX, useDragAction, useEditor } from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { useMemo } from 'react'
import { useEffect, useMemo, useRef } from 'react'
import type { Group } from 'three'
import { moveSlabDragAction } from './actions/move'
/**
* Phase 5 Stage D — thin React wrapper around `moveSlabDragAction`.
*
* Replaces the legacy `MoveSlabTool` (182 LoC). All math + history
* dance lives in the action; this wrapper renders the cursor sphere
* at the live polygon center.
*
* NOTE on selector stability: the live polygon center MUST be derived
* via `useMemo` over the node reference rather than computed inside
* the `useScene` selector — returning a fresh `[x, z]` tuple from the
* selector on every call triggers "getSnapshot result not cached"
* → infinite re-render. Same pattern in fence/ceiling move-tool.
* The cursor sphere follows the raw grid pointer via direct ref mutation
* (no React state, no per-tick re-render). The slab mesh itself is
* translated by the action using `mesh.position` + `useLiveTransforms`
* (live-drag exception). Scene polygon is only written on commit.
*/
export const SlabMoveTool: React.FC<{ node: SlabNode }> = ({ node }) => {
const slabId = node.id
const cursorRef = useRef<Group>(null)
const initialCenter: [number, number] = useMemo(() => {
if (node.polygon.length === 0) return [0, 0]
let sx = 0
@@ -32,22 +30,22 @@ export const SlabMoveTool: React.FC<{ node: SlabNode }> = ({ node }) => {
return [sx / node.polygon.length, sz / node.polygon.length]
}, [node.polygon])
// Subscribe to the live node reference (stable across renders when
// the node hasn't changed; new reference per scene update). Derive
// the center inside `useMemo` so the selector itself stays cached.
const liveNode = useScene((s) => s.nodes[slabId])
const liveCenter = useMemo<[number, number]>(() => {
if (liveNode?.type !== 'slab') return initialCenter
const poly = (liveNode as SlabNode).polygon
if (poly.length === 0) return initialCenter
let sx = 0
let sz = 0
for (const [x, z] of poly) {
sx += x
sz += z
// Cursor follows the raw grid pointer — direct Three.js mutation,
// bypassing React reconciliation for the per-tick position update.
useEffect(() => {
const onMove = (event: GridEvent) => {
if (!cursorRef.current) return
cursorRef.current.position.set(
event.localPosition[0],
event.localPosition[1],
event.localPosition[2],
)
}
return [sx / poly.length, sz / poly.length]
}, [liveNode, initialCenter])
emitter.on('grid:move', onMove)
return () => {
emitter.off('grid:move', onMove)
}
}, [])
const exitMoveMode = (committed: boolean) => {
if (committed) triggerSFX('sfx:item-place')
@@ -68,7 +66,7 @@ export const SlabMoveTool: React.FC<{ node: SlabNode }> = ({ node }) => {
return (
<group>
<CursorSphere position={[liveCenter[0], 0, liveCenter[1]]} showTooltip={false} />
<CursorSphere ref={cursorRef} showTooltip={false} />
</group>
)
}