fix placement
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@@ -8,6 +8,7 @@ export const DoorRenderer = ({ node }: { node: DoorNode }) => {
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useRegistry(node.id, 'door', ref)
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const handlers = useNodeEvents(node, 'door')
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const isTransient = !!(node.metadata as Record<string, unknown> | null)?.isTransient
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return (
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<mesh
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@@ -17,7 +18,7 @@ export const DoorRenderer = ({ node }: { node: DoorNode }) => {
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visible={node.visible}
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position={node.position}
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rotation={node.rotation}
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{...handlers}
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{...(isTransient ? {} : handlers)}
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>
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{/* DoorSystem replaces this geometry each time the node is dirty */}
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<boxGeometry args={[0, 0, 0]} />
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@@ -12,11 +12,11 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
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const handlers = useNodeEvents(node, 'wall')
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return (
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<mesh ref={ref} castShadow receiveShadow visible={node.visible} {...handlers}>
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<mesh ref={ref} castShadow receiveShadow visible={node.visible}>
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{/* WallSystem will replace this geometry in the next frame */}
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<boxGeometry args={[0, 0, 0]} />
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{/* Collision mesh: full-wall geometry (no cutouts) for WallSystem, no event handlers */}
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<mesh name="collision-mesh" visible={false}>
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{/* Collision mesh: full-wall geometry (no cutouts) for pointer events */}
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<mesh name="collision-mesh" visible={false} {...handlers}>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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@@ -8,6 +8,7 @@ export const WindowRenderer = ({ node }: { node: WindowNode }) => {
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useRegistry(node.id, 'window', ref)
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const handlers = useNodeEvents(node, 'window')
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const isTransient = !!(node.metadata as Record<string, unknown> | null)?.isTransient
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return (
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<mesh
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@@ -17,7 +18,7 @@ export const WindowRenderer = ({ node }: { node: WindowNode }) => {
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visible={node.visible}
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position={node.position}
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rotation={node.rotation}
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{...handlers}
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{...(isTransient ? {} : handlers)}
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>
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{/* WindowSystem replaces this geometry each time the node is dirty */}
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<boxGeometry args={[0, 0, 0]} />
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